Hi Mike, Ok so I found an issue and a fix at same time.....
Issue : If
collisionmode is set to
1 and you walk to close to the doors or frames the become transparent and sometimes you can walk right through the door frames once the door is open.
Fix : set
collisionmode to
0 on doors
set
collisionmode to
1 on door frames,
Add+ defaultstatic = 1 to all door frames as it is missing in FPE files.
Now when you walk up to the doors you no longer have the issue of transparent doors or frames..
1 Outstanding issue remains but this is down to GG issue -
sci-fi door D - (Vent Door) When you crouch down to pass through the vent door you are blocked due to GG hole size constraints' I can only assume, This can be fixed if the door is scaled up in size in GG then you are able to pass through.
I have placed the Start Play Marker in front of the working Scaled up
sci-fi door D - (Vent Door) to show it does work.
I have attached Modified FPE files for the Sci-Fi Doors as well as Door Frame Icons, also my Map with all sci-fi doors set up. Just unpack the Rar file then copy and paste the new .FPE new files in to the correct corresponding doors folders when it asks and overnight say yes.
In order for the map to load correctly,
Make sure you have BOTRings ' fixed_for_GGClassic ' unzipped folder in dir
C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\entitybank\user
This is only for this map testing - once you are happy that you can see the doors are working you can put the doors that BOTRings fixed where ever you want to in GG entitybank..
1 Additional Note the Key Door version no longer works as I have checked GamGuru Scriptbank and it is no longer their
I have a back up of it converted by you Mike but it crashes GameGuru
Hope this is not stepping on your toes Mike....
I am testing the WW2 doors I will post my findings as well as any files I adjust...
//EdIt I am updating the doors again for the different types / Press E (Open) - Remote - Auto - Static ,,, I will add them again