3rd Party Models/Media Chat / WIP Cosmic's Scifi Mega Pack

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synchromesh
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Posted: 7th Dec 2019 19:07
Dammit I think Jasons not back until Monday I will try and check.
As for self approval im pretty sure that can be sorted
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Cosmic Prophet
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Posted: 7th Dec 2019 19:31
Ahh, That's more than likley the issue. Well, I don't want to step on anyone's vacation or anything. But whatever you can find out would be welcome Buddy.
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Belidos
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Posted: 7th Dec 2019 20:01
Jason's at Disney world at the moment.

But double check your models (editopne of them), i could have sworn it was set so everyone could self approve now.

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Cosmic Prophet
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Posted: 7th Dec 2019 21:24
I just checked, and I get this: "You can't set this pack as available as one or more of the items within are not approved!"

I'd say it's due to the Bonus content that's included with the pack. So in the meantime, I'll continue with the next installment in the series.

Thanks for the concern my friends, I'm sure It will be sorted soon.
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OldFlak
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Posted: 7th Dec 2019 21:54 Edited at: 7th Dec 2019 21:55
Yeah fantastic work - like wow!

Don't know if you still looking for info on making things glow more, but you can mess with these bits in settings_fx:


Hope that helps

OldFlak....
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Cosmic Prophet
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Posted: 7th Dec 2019 22:23
Thanks OldFlak. The 1 thing that I had an issue with was the power beam. I wanted it transparent and glowing, and settled for what you see in the screenshots.

Will give this a go.
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OldFlak
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Posted: 8th Dec 2019 02:32 Edited at: 8th Dec 2019 02:51
Yeah the settings above help, but we need more post-processing to be able to get real glows happening.

It would help (maybe?) if we had a separate Bloom slider for illumination maps - currently adjusting Bloom can give a fairly good effect for this kind of thing, but you have to have it way up around 80, which kills performance, and it washes out walls and skies completely.

I would love to be able to get similar effects as substance - would be cool


Also, just in case you are unaware:
you need to set forceloadtestgameshaders = 1 in setup file to force shaders to recompile. Takes a while when you load up a level. But once done just set it back to 0 again.

OldFlak
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granada
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Posted: 8th Dec 2019 10:34
I was hoping to play this weekend but I can wait ,great pics though

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Cosmic Prophet
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Posted: 8th Dec 2019 17:58
Quote: "It would help (maybe?) if we had a separate Bloom slider for illumination maps"


That would be great. Or even a tweaked "enhanced" illumination capable pbr shader for entities would be welcome. Though I don't know how close you could get with it.
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Cosmic Prophet
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Posted: 9th Dec 2019 20:03 Edited at: 9th Dec 2019 20:06
Hi Guys. Well it seems that the store is on hold at the moment, so if there are any of you folks that want to, you may purchase the pack directly from me until the store bit gets worked out.
Just send me a PM or an e-mail, and I'll get you fixed up.

Pack price: $15.00 US.

Sorry for the delay my friends. Your Pal Cosmic.
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granada
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Posted: 9th Dec 2019 20:26
We’ll worth it guys ,great pack for a sci-fi game

Dave
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GraPhiX
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Posted: 10th Dec 2019 00:04 Edited at: 10th Dec 2019 00:25
WOW beautiful work Cosmic Prophet really love this pack

as far as the light sword this was the best I could get it in GG at the time, I will have a play with the latest version and see what I can come up with
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Cosmic Prophet
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Posted: 10th Dec 2019 00:38
Yes!! Thats what I was after, that looks great buddy. My favorite was Obi-Wan's, which is the one I built for myself. keep me in your thoughts my friend, and whatever you come up with, pass your knowlege on to the padawans.
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GraPhiX
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Posted: 10th Dec 2019 00:42
Quote: "whatever you come up with, pass your knowlege on to the padawans."


Ok I will do what I can see if I can improve the texture, I will then pass on what I have done
Welcome to the real world!
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synchromesh
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Posted: 10th Dec 2019 01:43
Hi CP
Spoke to Jason this morning and got this response ..
------------------------------------------------------------------------------
I am back today so I will sort approval for him today ( if I don't run out of time or tomorrow and then he will get auto approval ) I can't override using the current system I am afraid, it is locked that the first 3 uploads have to be manually approved.
------------------------------------------------------------------------------
Im guessing he ran out of time but rest assured its all in hand mate
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Cosmic Prophet
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Posted: 10th Dec 2019 02:03 Edited at: 13th Dec 2019 20:22
Great news buddy. Thanks! If you happen to speak to him again, please thank him for me, And I hope he enjoyed his time at Disney.
Thanks again, Cos.
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Cosmic Prophet
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Posted: 13th Dec 2019 20:41 Edited at: 13th Dec 2019 20:44
Sorry friends, Due to the way the Guru down loader is set up at the moment, I'm not going to be able to release this collection as promised. Unless I can find an alternate site, or method, to host the sales of this multi-pack collection. At This time, The Pack requires a simple, "Manual" installation.

A fix for this is in the works, I've been told, but no timeline as of yet.

My apologies, and Thanks, Cosmic.
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OldFlak
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Posted: 13th Dec 2019 21:04 Edited at: 13th Dec 2019 21:33
CP just wondering - what is the problem with it?
Is it folder setup thing on GG side, or something else....

OldFlak....
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Cosmic Prophet
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Posted: 13th Dec 2019 22:00
It's the folder structure. This pack was built the old way, like we used to do it. Just drop the "Files" folder into the Guru main directory, Done.
a manual install allows for multiple sub folders within the entitybank for proper organization, and grouping of similar types of items (Walls, Corridors, Props, vehicles, etc. ). The current down loader/ installer does not accommodate this at the moment. I spoke with Jason, and was told that a fix was in the works, which is great. But until it's sorted, I'd like to try and find an alternate method of Payment/ Distribution. So until then, I'm just putting this on hold temporarily until further notice.
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synchromesh
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Posted: 15th Dec 2019 00:15
That's a real shame … Could you use a Paypal account ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
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Posted: 15th Dec 2019 04:44
Quote: "It's the folder structure. This pack was built the old way, "


Yeah, that's not the old way - it's the correct way
Bunging stuff all in the same spot, or in predetermined named folder is not good housekeeping, let alone practical for game art development. The folder hirarchy should always be set by the media developer.

OldFlak....
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synchromesh
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Posted: 17th Dec 2019 02:39
Hi CP
Just answered an Email from you that slipped passed me …
Apologies ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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