Quote: "1. Loading times!!! (If a loading time takes longer than 30secs. (then Im getting in a bad mood! Here it takes longer than "
Firstly, what you see from the showcases is not necessarily how it is now, most of them were done quite a while ago on earlier versions of GameGuru, loading times while not great are much better now and have been for a while, none of the maps i've used have taken more than a minute to load for me in over a year.
Secondly, try playing pretty much any MMO out there, they all take forever to load, you would hate it. Elder Scrolls Online for example every time you load into a new area you get a loading screen which lasts two or three minutes, and when it's busy int he game you can be sitting there for five to ten minutes waiting for it to load up. So while it can be improved, this is not an issue solely with GameGuru, as tech has progressed and games have got bigger and more bloated longer loading times have become pretty much a standard in some genres.
Quote: "2. Lag. ( I have a 4yo ASUS 4Ghz with an AMD R7 card, I can play most AAA games with no lag. My new Dell XPS seems ok with Gameguru, but shourld at least work on 5 yo compters sence many still have them)."
GameGuru is not a game, it is a game engine, when you are testing maps in GameGuru you are not only running the game, but all the background engine stuff along with it, so requirements are going to be high.
Quote: "3. Normal Diving + Vehicles"
erm ... cough cough ....
Quote: "4. Make it 64-BIT: The ram limit 2GB (If Im correct) is way to small for these big maps."
Ram limit for 32 bit applications is 4GB including graphics memory. Again you've tested older versions, memory management is better now, not as good as it could be, but better. I'd love to see 64bit, but even if we can't get it, there's still a lot of optimization they could do on 32 bit to improve things. Saying that, converting to 64bit won't necessarily make anything better.
Quote: "5. Make the Engine more professional. "
But that would go against all that GameGuru stands for, GameGuru is not and never has been intended for proffessional use, it's a low end game engine based on ease of use, more for users to practice level design than to actually publish with. TGC have other products that are aimed at proffessional use (AGK and soon AGK studio).
Primary Desktop:
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Secondary Desktop:
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Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.