I see dozens of (development) updates:
9th April - Added debug logging of VR system as part of PRODUCELOGFILES dynamic flag in SETUP.INI
9th April - Added second test game button for VR specific testing, fixed focus issues and made general G icon
9th April - Improved VR system for standalone games, and added image and video playback in VR
6th April - Added teleport under touchpad control
2nd April - Got right cntroller position visualised, now build on that orientation, left hand and teleport
2nd April - Fixed visual artefacts and added in-game thumbstick and trigger controls
1st April - Can now detect input from motion controller (test only), can expand this to restore full VR controls using thumbsticks and look into teleport feature
29 March - Added branding code for IDE and Core graphics switch
29 March - Fixed sky and scale issues (needs in-game calibration for player seated/standing height adjustment).
29 March - Now compiles and runs in release mode - need to fix sky and split screen issue
29 March - Now renders under WMR smoothly, left and right camera rendering direct to device, view/proh/idp sorted. Now we refine the in-game controls and motions.
28 March - Good Progress - rendering some stuff in left eye - now need to expose info for HMD view and projection, then get right eye working by slicing view from render target
And the list goes on and on and on from January ...
This to me looks to be the opposite to what you guys are fearing, in that GameGuru is getting active and sustained development work.
It is not developing to what I read most people are looking for next in GG i.e. lighting & performance improvements, dynamic shadows and bug fixes.
However it does appear to me that Lee has very much not given up on GG and is working hard to add some great new VR capbility for us that I think will be a great asset to GG future sustainability as a product.
With regards to AGK-S and the like, my view is small companies have to do whatever it takes to stay alive and keep staff paid, so I will never begrudge an owner for trying new things, bringing new products to market - you have to to keep funds rolling in. And in the end without a viable TGC company, Game Guru dies anyway? So I can see why it may be upsetting to see other development on other products but it is just a fact of life for small companies, they can't rely on one product (unless they have a golden one of a kind product).
I'm finding that GG is extremely stable and capable at the moment and am loving developing with it. That said I've made many changes to the engine to circumvent issues and make it do what I need, so I know it has flaws and it can be incredibly frustrating at times.
So I'd say, don't give up on GG until Lee tells you to - I am seeing the direct opposite of its demise - I see Lee coding for its future - VR & WMR - and also standalone multiplayer.
I'd love to be able to VR into worlds you & I have bullt in GG, I really would.
Cheers.