Quote: " But wasn't the entire point of Into the Dark that it was so bad that it was good?"
That`s a misunderstanding. It was always marketed as "Trash", true, but in the sense of an art form. Like Iron Sky or Sharknado. Of course, people are more forgiving when you walk down this road. Editors not so much. And still the Steam version was one of the "Game of the Year 2014" winners in Gamestar, the most-selling European PC games magazine.
Quote: "Even with that said, the reviews on Steam tell a different story. "
It rests above 50% positive, what quite some A or even AAA games (in terms of budget) dont achieve. And that despite two review-bombing sessions, one from homophobes because our rainbow flag achievement and one organized by a Polish game blog because we had originally a Polish flag with a thief as achievement for stealing.
Dude, that`s overall a full-blown victory.
Quote: "it just shows that's pretty much all FPSC had to offer."
Well, there were many years, in which you were perfectly able to make a commercially successful game with FPSC. I give you that those times are over, but with creativity you were always able to dodge or mask the shortcomings.
Anderson & The Legacy of Cthulhu was made in 2006-2007 on a shoestring budget of 44.000 Euro, and both Gamestar and Shooterplanet rated it only 1% lower than Bethesdas Call of Cthulhu with a base budget of over 5 mio $. Ok, granted, that was DESPITE its FPSC core and because of the live action cutscenes and their B-Lovecraft-Movie-flair, but still, in some countries Distributors sold the games together as bundle because Anderson did better there.
Quote: " It's the same story with Game-Guru. Game-Guru is a great piece of software for those who like making some games as a hobby or for beginners just starting out"
That`s where I disagree. For a beginner, I would say stick to Unity. If you use Gameguru just for quickly prototyping game ideas, it`s also ok. But to make something decent in Gameguru, you need hell of artistic skills and creativity because it`s a partially broken, technically limited environment. It`s a challenge for pros to make something halfway good with it, beginners without talent are doomed to fail.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."