Quote: "Its not."
Aw thanks Wolf. I bet you say that to all the gamedevs
Joking aside, version v003 is being released in 30 minutes or so
I still need to hit you up on discord for sure, haven't forgotten just been busy
Quote: "I came to FPSC caused by a trash game where I thought I can do this better (spoiler: I can not)"
Corno_1, you remember Alternate Corno? Just so you know, despite being an early work I quite liked it
It was unique for its time. In stark contrast, I would like to share with you all my first FPSC project. I was 13 at the time and unlike Corno_1, I actually thought this looked pretty stellar.
Enjoy
Quote: "The problem I have with criticism especially on this forum and else where, it's rarely constructive and rarely criticism. It's merely a subjective opinion...
..."I am my own biggest critic. Before anyone else has criticized me, I have already criticized myself " , with art and games where it is 100% subjective it is a whole lot tougher...
...Ultimately you need to decide whether you want to keep critics happy or supporters happy."
Quote: "Sometimes personal subjectivity gets in the way, and the "artist" just doesn't see their mistakes, and that's when someone needs to step in and say "that's a good effort but .... " and give advice, for their own good, that is how humans learn, improve and grow, it's a fundamental part of human nature.
"
Quote: "If someone is consistantly doing something wrong, and some advice could help that person improve (my texture example for example), why wouldn't you try to help?"
We should all strive to be our own biggest critics. However, one must learn what is valuable/important to them to be critical of. For example:
Imagine we have come across a forum post in the Showcase board about a level someone has designed. It is titled "Check out my sweet level guys! I worked really hard on it and its finally totally and completely complete." He is very proud of it. You look at the post and find that the screenies look pretty good, and he even made his own gun model.
There's only one glaring thing to you - the lightmapping. There are a few lights without sources, and some areas are poorly or counter-intuitively lighted. You see it has three comments:
"Wow so cool dude! Did you make that gun model?"
"Looks great. Will play soon. Excellent level design"
"Great work! I love your color choices
"
You can either:
A) Ignore it as its not your place to say anything
B) Leave a comment praising the level and the creator. After all, he worked hard on it and we don't want to hurt his feelings
C) Leave a comment degrading his work and outwardly implying he is an idiot. Lightmaps must be a soft spot for us
D) Leave a comment complimenting his level design and custom gun model, then describing the lightmapping problems you see and how you would fix/improve them
In this scenario, only option D) provides the designer with real, valuable feedback he can
use. A) and B) leads him to believe his work was received 100% positively with no issues whatsoever. Option C) is (subjectively!) the worst option. Not only does it not provide valuable feedback to the designer at all and come across as an attack, but also discourages him from sharing with the community or even continuing to develop games.
As far as supporters vs critics - one's supporters are their most valuable critics! Supporters want a game to succeed and grow into its ultimate form.
Quote: "Well I am talking about any game, any game engine any platform, why is there a definitive bad versus good,..."
Quote: "...prove that the game in this thread is bad..."
Quote: "...we are gamers and do know a good game from a bad one..."
Quote: "Good, Bad are words that exist..."
I think everyone is getting a bit caught up in trying to define whether games can be called good or bad. Of course good and bad are subjective and extremely general terms.
Quote: "Every being with a nervous system attached to it responds to duality...If it hurts you, your senses tend to tell you to minimize contact with it. Its bad. If it facilitates your own survival you will likely be fond of it an hence it is good."
I think the real question here and many peoples issue with the game is thus: Quality or Not Quality? The game mentioned is definitely a video game. Some people may enjoy it. Some people may find its artistic direction (or lack thereof) endearing. It may even be a project of love and passion.
Regardless, it is not a quality product.
You can buy two versions of the exact same painting, and the artistic value is agreed to be the same. However, one is made out of quality ingredients, shines in the right light, is encased by a lovingly and painstakingly handcrafted frame, and will hold up against time. The other, though to the naked eye virtually identical, is painted on old cardboard with inferior paints with some paper with a printing of a frame folded around the edges. Which painting would you prefer?