3rd Party Models/Media Chat / Belidos' 2019 Modelling Thread

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Belidos
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Posted: 7th May 2019 17:15 Edited at: 7th May 2019 17:16
Getting close to completing the first of these kits, i have a few more models i want to add, and then it's just a matter of tidying up the files and converting the textures to .dds.

So far the kit contains:

Segments:
15x Wall segments (including two plain walls, 4 walls with windows, 4 walls with doorways, a corner wall, a T shaped wall and a X shaped wall, as well as an animated wall that can be broken, and a static broken wall).
3x Floor segments (including a plain floor, a floor with a grate, and a bridge part, although i might remake the bridge part).

Collectables:
1x Cheese (uses the food script).
1x Coins (uses the gold script).
1x Heal Potion (uses the healpot script).
1x Pie (uses the food script).
1x Wineskin (uses the drink script)

Containers:
1x Barrel.
2x Chest (one static, and one animated using the break chest script).
1x Crate.

Fisctures:
2x Altar (one plain, and one blood covered).
1x Brazier (on a stone plynth).
4x Doors (to fit the doorways, Arched, Barred, Metal, and Wood).
4x Pillars

Furniture:
1x Bed.
1x Bench.
4x Bookcase.
2x Chair.
1x Pew.
2x Shelf.
2x Stool.
3x Table.
4x Weapon rack.

Miscelaneous:
Bag (a small cloth coin pouch type bag, this may be moved to collectables and use the gold script).
8x Books (4x closed, and 4x open, in 4 colours).
1x Hanging Cage.
2x Mug (a tankard style mug in wood and iron).
2x Plate (a wood and and iron plate).
4x Potion Bottles.
2x Skeletons (one suspended from wall chains, and one sitting as if collapsed against a wall).
1x Torch.
1x Torture Rack.
1x HUD controller object (an object set up to use the HUD scripts, just place it and the HUD works)

Weapons:
Axe.
Bastard Sword.
Dagger.
Falchion.
Great Sword.
Long Sword.
Short Sword
Spear.
*note* these are decorative weapons and not player usable weapons.

Totalling 98 models so far!

It will also contain the following scripts:

- HUD control script (this controls all aspects of the HUD including the survival, inventory, and gold elements).
- Healpot script (used in conjunction with the HUD script to allow you to collect healing potions and store them for later use by pressing the [V] button).
- Drink script (used in conjunction with the HUD script to allow you to collect drink and store it for later use by pressing the [B] button).
- Food script (used in conjunction with the HUD script to allow you to collect food and store it for later use by pressing the [N] button).
- Gold script (used in conjunction with the HUD script to allow you to collect gold coiuns and display your total on the HUD).
- Third person door script (adaptation of the default door script that avoids the player visibility bug third person has with the default script).
- Break wall script (this script allows an apropriately animated wall to be attacked and broken).
- Push wall script (this script allows an apropriately animated wall to be pushed over by pressing [E] and broken).
- Open chest script (this script allows an apropriately animated chest to be opened with [E]and grant a random amount of gold).
- Break chest script (this script allows an apropriately animated chest to be opened by attacking and grant a random amount of gold).


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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MXS
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Posted: 7th May 2019 22:21
great work. you are the best.
more than what meets the eye.Welcome to SciFi Summer

Windows 7 home premium 64bit gtx770 sc acx 2gb gpu boost 2.0

Belidos
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Posted: 8th May 2019 07:52
Thanks MXS, that actually means something coming from the joint "king of third person", i know you and synchromesh have always been the third person guru's here so any positive feedback from either of you gives me a warm fuzzy feeling

I've been working on a few animated traps (spike traps, closing walls, swinging blade etc.) but i'm not sure if i will include them as i'm not sure how i would script them. I might just include them as animated models without scripts and point people to smallg's script thread as he has a few trap scripts in there, so it would be easier than writing them.

Primary Desktop:
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Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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Belidos
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Posted: 9th May 2019 12:28 Edited at: 9th May 2019 12:37
"A few more models" turned into 2x collectables (small potion bottle and wine jug), a bucket, 2x barrels, 3x spears, 9x shields, 2x stair segments, a skull and bone, and another brazier.

That's 22 more items (120 current total), and i still have others planned.

Primary Desktop:
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Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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granada
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Posted: 9th May 2019 22:45
You’re going to end up with a full game kit

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Belidos
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Posted: 18th May 2019 00:17
I'm in the process of packaging what i have for upload to the store, hopefully will have it up this weekend. In the meantime, i've taken a little time out to start the preliminary work for the next kit:




Primary Desktop:
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Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Belidos
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Posted: 19th May 2019 10:54
Added a door and doorway, the door slides down into the ground when you open it.


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Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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Lafette II
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Posted: 19th May 2019 11:34
Great stuff here.

Reminds me a lot of Blizzard's Diablo.
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Belidos
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Posted: 19th May 2019 13:01
Yeah, that and the original neverwinter nights are my inspiration.

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Belidos
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Posted: 19th May 2019 17:45 Edited at: 18th Jun 2019 12:54
The isometric RPG Construction kit: Medieval Dungeons is now live on the store, and discounted for the next three days:


https://www.tgcstore.net/pack/11120 $14.99 $9.99

This pack contains a collection of models and script to create your own Isometric Medieval Dungeon game.

The pack consists of:

Scripts:
- A complete UI HUD including survival aspects with thirst, hunger, healing potions, food, and drink.
- Improved door and key scripts (fixes the issue with third person and player visibility),
- Scripts to attack and brak walls and chests.

Models:
32x Wall and Floor segments
13x Fixture items
9x Collectable items
48x Miscellaneous clutter items
3x Box items
1x Barrel Item
20x Furniture items

Each of the wall and floor segment pieces conform to the grid snap system of GameGuru accessed by pressing B twice in the editor.

Note: This kit is low poly and low resolution (textures are between 512x512 and 1024x1024) designed specifically for an isometric viewed game, they may not be suitable for use in games that have a camera position closer to the entities.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
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tdreisinger
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Posted: 19th May 2019 19:05
Fantastic value! I am definitely going to enjoy this pack. Great job Belidos.
Timothy D. Reisinger
Belidos
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Posted: 20th May 2019 09:26 Edited at: 20th May 2019 09:27
Cheers TDR, i hope you enjoy them.

BTW, with regards to setting the camera up for isometric, i've found (with a lot of advice from Syncromesh) that the best (in my opinion) settings are:

Camera Locked = yes
Camera Distance = 400
Camera X Offset = 6
Camera Y Offset = 400
Camera Focus =5
Camera Speed = 50
Run Mode = No
Show Reticle = No

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Belidos
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Posted: 20th May 2019 09:36 Edited at: 20th May 2019 09:39
As shown a few posts up, my next kit will be the "Isometric Construction Kit: Egyptian Temple":



So far i have plenty of ideas, and prototypes for the main secenery (walls, floors, pillars, doors etc.) but not a lot for the small clutter items and furniture, it seems apart from the usual jars and sarcophagi, generally Egyptian temples and tombs are pretty bare unless it's a major Pharaoh in which case all his favourite possessions would be entombed with him (including servants!) so i'm a little stumped as to what to make for this one. Any ideas would be gratefully received.

Primary Desktop:
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i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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Belidos
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Posted: 23rd May 2019 13:54 Edited at: 23rd May 2019 14:04
I'm having a very unproductive day at work today, which is a good thing for my modelling lol

Was trying to get it as low poly as possible while retaining as much detail and smoothing as possible, less than 2500 tri's, i think that's a fair success.



I'm pretty pleased with it, but to be really honest, i didn't like modelling it, pushing and pulling vertices and edges to get organic shapes really stresses me out, maybe it's because it's something i haven't had a lot of experience with and will get easier, but right now it's like pulling a tooth LOL

Primary Desktop:
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i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
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tdreisinger
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Posted: 23rd May 2019 23:38
That looks great! I wish you would continue with organic shapes, we sure need more modelers that do organics.
Timothy D. Reisinger
Belidos
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Posted: 24th May 2019 00:22

Primary Desktop:
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i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

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Belidos
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Posted: 24th May 2019 11:18

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granada
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Posted: 24th May 2019 22:28
I can see your enjoying this now

Dave
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Belidos
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Posted: 25th Jun 2019 11:38 Edited at: 25th Jun 2019 11:39
I've been taking a little break to avoid burn out, playing Eco, which is like minecraft on steroids, and very addictive But now i'm back working on my egyptian project, here's a canopic jar i threw together quickly this morning:


Primary Desktop:
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Secondary Desktop:
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Belidos
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Posted: 26th Jun 2019 09:46
Another to add to the collection:


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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granada
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Posted: 26th Jun 2019 13:14
Just like the real thing, great work

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Belidos
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Posted: 28th Jun 2019 12:31
Cheers Dave,

Some adjustments and an obelisk:


Primary Desktop:
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maiacoimbra69
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Posted: 30th Jun 2019 17:21
lolo love the wrist hanging guy
SOLO DESIGN
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Posted: 1st Jul 2019 09:26
Good stuff Belidos, love the egyptian theme
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maiacoimbra69
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Posted: 1st Jul 2019 13:09
very very nice and well done
Belidos
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Posted: 1st Jul 2019 17:10
we mustn't forget the book of the dead now must we ....


Primary Desktop:
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i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
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GraPhiX
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Posted: 1st Jul 2019 17:33
This is lovely work Roy, really exceptional models
Welcome to the real world!
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Belidos
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Posted: 1st Jul 2019 17:53
Thanks Kev, i'm enjoying this one, just running out of ideas, there's not much in the way of images about for incidental items from ancient egypt, it's mainly statues, columns, pottery and sarcophagusesesseseses

Primary Desktop:
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Laptop:
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GraPhiX
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Posted: 1st Jul 2019 20:45
how about this little beastie a few of these coming out of a tomb would look good
Welcome to the real world!
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Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
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Belidos
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Posted: 1st Jul 2019 21:58
I could make a scarab easy, its just the ai scripting for it i cant do, and i dont want to be cheeky and ask someone to write one so i can include it with a model im selling if you get what i mean

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Belidos
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Posted: 2nd Jul 2019 13:52 Edited at: 2nd Jul 2019 13:53
Someone told me i was potty today, so i thought i would prove them right ....



4 out of 6 i have made today, i have two more waiting for textures.

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granada
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Posted: 2nd Jul 2019 16:31
Very nice , like I said on Discord don’t sell this one to cheap .its going to be a great pack

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synchromesh
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Posted: 8th Jul 2019 00:42 Edited at: 8th Jul 2019 00:43
Quote: "i dont want to be cheeky and ask someone to write one so i can include it with a model im selling if you get what i mean"

Be Cheeky … Chuck them a free pack … this is a different situation than just selling another users script if they know the score before you do it .. Brilliant models ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
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Posted: 18th Jul 2019 08:49 Edited at: 19th Jul 2019 14:46
Hi Synchro, i've been approached by one of our prevalent character modellers (Gtox) and he's said i can use any of his AI scripts for my store models, which is absolutely awesome of him, so when i get time i will see if i can make a scarab.

I'm still working on the Egypt pack at the moment, i have got most of the wall and floor items done, including grid snapping ramps!



I've had a few messages about my dungeon pack, asking how to use it, i'm not exactly sure where anyone is getting confused, it's pretty much place the items in grid mode and job done, even the hud/survival component is drag and drop in editor and it works out of the box. The only things that take more effort, which are basic GameGuru usage that everybody should know are setting up third persona and changing the terrain/skybox.

But for those who can't work it out, my next post will have step by step instructions, and when i get time i will see about making a video.

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Belidos
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Posted: 18th Jul 2019 09:19 Edited at: 22nd Jan 2022 22:03
Instructions for using the Dungeon Kit:

1. Placement:

All of the wall and floor tiles are designed to work on the standard grid snap mode used by GameGuru:

A) Turn on "grid snap mode" by pressing B twice, or until it says GRID in the bar at the bottom right of your editor.

B) Select your wall or floor model, and place it in the world, you will notice that it snaps around the screen in a grid fashion, the wall and floor models will click together neatly, to rotate them simply press the R key until they are oriented in the direction you wish.

Note: When placing the walls on top of the floor, make sure you have the cursor over the block you wish it on top of, otherwise you may find it snaps to the terrain instead of the block.

2. Third Person Settings:

A) Place your start marker where you would like to start your player.
B) Select your character and drag it over the start marker then left click to attach it.

C) Click on the character and select "properties" from the menu.

D) At the bottom of the properties panel you will see a section containing camera properties, change them to the settings below, and accept the changes.

Camera Locked = yes
Camera Distance = 400
Camera X Offset = 6
Camera Y Offset = 400
Camera Focus =5
Camera Speed = 50
Run Mode = No
Show Reticle = No
Credit to Synchromesh for the time he put into researching the best camera settings for this style of game.

3. Adding the HUD:

Adding the HUD could not be easier, simply navigate to your _purchased/Belidos/collectables folder and locate the HUD controller model, place this model in the level and job done, there are no settings needed it will display the HUD and hide itself when you enter test mode.


4. Making the terrain and sky etc. black:

A) In the editor place a trigger zone from the markers tab over your start marker.

B) Go to the start markers properties, and change the "AI System - Main" to the goindoors.lua script provided as default by GameGuru

C) Enter test mode by clicking the rocket icon, once the level is loaded press "tab" twice to bring up the visual settings menus, and change the sky box to the Dark skybox (included with GameGuru) then exit the settings by pressing tab again.

All done, you should now have your level set up the same way i had it set up in my screenshots and videos.
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
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Primary Laptop:
i5, NV1050 4GB, 8GB memory, 1x 1TB HDD, Win10.

Secondary Laptop:
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Belidos
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Posted: 19th Jul 2019 15:06
When i'm finished with the egyptian isometric kit, i'm thinking of taking a break from the isometric stuff, and switching styles for a few models, maybe making some bits and pieces like this ...


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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Honkeyboy
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Posted: 20th Jul 2019 00:47 Edited at: 20th Jul 2019 00:53
Now that is showcasing 3rd person RPG GG m8 seriously good I used to play NWN in fact I still have it and a lot further back icewind dale etc etc.
Yours is equally as good visually bar didn't NWN have some kind of graphic in the dark spaces? (but that'll be easy enough for you to do) seriously good work m8 very impressed
Edit: my bad no it didn't loaded it up and had a look lol
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synchromesh
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Posted: 22nd Jul 2019 13:07
Quote: "I've had a few messages about my dungeon pack, asking how to use it, "

Supply a small map with the pack mate …
Yours isn't so bad but WOI's was so difficult to work out little pieces I literally gave up as it wasnt worth the hassle but a supplied map would have helped so much ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
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Posted: 23rd Jul 2019 10:56 Edited at: 23rd Jul 2019 10:56
Still beavering away at the Egyptian kit, today i have mostly been working on floor tiles, so far there are six variations to give your map a less tiled look.


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Belidos
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Posted: 23rd Jul 2019 13:55
aaand i got bored of floors, so decided to texture a couple of pillars/columns...


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Belidos
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Posted: 25th Jul 2019 09:05 Edited at: 25th Jul 2019 10:03
I think i might have broken one of my pillars ....



Currently have a selection of twelve columns/pillars for ths pack

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Belidos
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Posted: 22nd Aug 2019 09:44 Edited at: 22nd Aug 2019 10:10
I've had to take a bit of a break from modelling, been far too busy at home and at work, but i'm back and working away at the egyptian style pack, today i have been mostly working on doorways...



I've now completed the primary scenery items for the kit, including 5 doorways, 12 floor segments, 4 sand drifts/piles, and 16 wall pieces.

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SOLO DESIGN
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Posted: 22nd Aug 2019 12:29
Belidos, I have your Dungeon isometric pack and cannot wait for the egptian one! Maybe a space/SciFi one after that?

Hopefully the 3rd perspective character issue will get sorted soon so we can have our own characters in these packs.... Lee Bamber has noted it as a bug on Reddit.

Great work!
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Wolf
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Posted: 22nd Aug 2019 13:18
Really good stuff!
Belidos
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Posted: 22nd Aug 2019 13:26 Edited at: 22nd Aug 2019 13:29
Quote: "Hopefully the 3rd perspective character issue will get sorted soon so we can have our own characters in these packs.... Lee Bamber has noted it as a bug on Reddit."


What bug is that? I have made my own characters in the past, and used them in third person and haven't noticed any major issues so far apart from a clipping issue which was fixed a while back.


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Belidos
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Posted: 22nd Aug 2019 13:56 Edited at: 22nd Aug 2019 14:05
Ah i see the report on github, just did a test of this and yes the melee character creator characters and the fantasy DLC characters don't seem to hit in third person. However the default characters/medieval all seem to work fine for me, and ones i made and animated myself work, even most of the classic ones seem to be ok. Looking at those that don't work it looks like their FPE files have wrong and missing animation sets listed.

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Belidos
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Posted: 23rd Aug 2019 12:12 Edited at: 23rd Aug 2019 12:16
All scenery items (walls, floors, doorways etc.) have been completed and packed ready for release:



A total of 37 walls, floors, doorways etc.

I have 21 fixtures, and 9 misc items to finish creating icons, scaling textures, and converting to dds. Then i'm back to modelling more items for this pack, next up will be some more door variations, and some furniture.

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granada
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Posted: 25th Aug 2019 21:53
Great pack mate,well done

Dave
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synchromesh
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Posted: 26th Aug 2019 01:44
looking Awesome ..
Can you supply a little demo map this time.
Theres a good chance those names make sense to you but still can be a little confusing how they fit to us mortals
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
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Posted: 27th Aug 2019 06:20 Edited at: 27th Aug 2019 10:15
Not sure how wall a wall b, floor a floor b, doorway a doorway b can be confusing, the walls and floors aren't really complicated like many packs, they work pretty much the same as EBE, you just place the floors down on a grid, then place the walls wherever you want on top of them, there's no real set way, and the hud is as simple as dropping the hud entity anywhere on your level, no settings nothing, i tried to make it as easy as possible.

It's a bit awkward making a map to put on the store because the location of the models at my end are different to the location the store downloads them and I don't know where gg will put them until they're live. But i will give myself a code so i can get the entities in my download queue to put them in the right directories and see what i can do when i get home tonight (if the downloader is working again that is, i heard it was broken recently).

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