Wolf, ive been dev'ing with Unity and UE4, you gotta check out UE4, this is the breakdown...Unity has a lot of assets, and is basicly aimed at mid to low end PC dev, UE4 has less assets, but is aimed at mid to high end PC, AND if your not into C programming, Blueprints is built into UE4, faster dev time, unlike Unity, which you need to buy Playmaker plugin, to speed up dev time (blueprints like structure). Ive used both for over a year and UE4's power, and etc. to me is far better..please try it, you wont regret it, better shader support, lighting, etc. , I also like the editor a lot better than Unity's, camera viewpoint, import/export, etc. Myself I like to bounce between hard code (C), and Blueprints, alot of functionality. I still dev with GG and FPSC X11, love the community, good assets, a good entry level engine, and good for a quick idea run. Ive watched what you have done here, kudos my brother, but if your looking for a engine that is aimed at high end GFX and PC's, nothing beats UE4, full PBR, killer lighting, etc. Best to you in your future efforts. BTW, I have ALL FPSC and GG assets in UE4, kinda fun, lol