Product Chat / GameGuru Repository Now Live

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granada
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Posted: 24th Jan 2018 16:47
I can see nothing but good coming from this ,and think it will bring great results in the future.i think this was a good decision on the part of tgc.

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synchromesh
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Posted: 24th Jan 2018 19:07 Edited at: 24th Jan 2018 21:11
Of course you could pull a crafty here as well ... Keep it free for a month only ( Announce that it will be a month only )
If new users get hooked on it they will have to buy once the month is over to regain the free access

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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DarthBasicVader
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Playing: little bits of everything ....
Posted: 24th Jan 2018 20:50
Gateway in the middle term for me too
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OldFlak
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Posted: 24th Jan 2018 21:16
Yeah - Game Guru is a steal, has been ever since it was released on Steam....

Add the gateway - the last thing you want is the free-loaders hogging bandwidth from the real contributors to this awesome product.


Reliquia....
aka OldFlak
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Blacknyt46
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Posted: 24th Jan 2018 23:41
Great move Lee! Best of Luck, to you and the community.
Jim C
Teabone
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Posted: 24th Jan 2018 23:44
Great to hear from you Lee!

I'm all for a gateway

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smallg
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Posted: 24th Jan 2018 23:55
add the gateway, if a contributor is put off by needing to purchase GG you can always gift them it for free via steam anyway.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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synchromesh
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Posted: 25th Jan 2018 00:05
Quote: "add the gateway, if a contributor is put off by needing to purchase GG you can always gift them it for free via steam anyway."

Oh yes of course if a user contributes well in that time then I will buy him a GameGuru
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Jerry Tremble
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Posted: 25th Jan 2018 00:31
Quote: "Oh yes of course if a user contributes well in that time then I will buy him a GameGuru "


I think I have a few spare keys myself from way back. I'm not sure I know how to find them, though!
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LeeBamber
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Posted: 25th Jan 2018 11:30
Sounds unanimous! I will see what I can do
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JPH-GAMES
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Posted: 25th Jan 2018 19:09
it is OK for me
LeeBamber
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Posted: 26th Jan 2018 15:27
NOTE: We are changing the name of the GitHub Organization so we can add a Gateway for GameGuru users into the Repository. Once this is complete, we can provide new a GitHub link for you to use.
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maiacoimbra69
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Posted: 26th Jan 2018 15:47
i am sorry but i do no understand uniting now i saw in the news in here that gane guru can par rending .
" GameGuru and GameGuru Loader "
and the question have is this one.
To have the GG update what we need ?
It is GG update already done ?
is it the updater only one we buy AppGameKit ?

please indulge me

i am lost at this time
synchromesh
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Posted: 26th Jan 2018 16:48 Edited at: 26th Jan 2018 16:49
Quote: "To have the GG update what we need ?"

Right now you can " Test " the public preview via steam which supports PBR..
But its only a beta Preview ... Back up all your stuff first !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Zigi
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Posted: 26th Jan 2018 19:14 Edited at: 26th Jan 2018 19:28
@Lee
Just would like to add, if GameGuru would be free and open-source you could request free hosting from GitHub. Of course not every one get it, but GitHib is willing to "support" free and open-source projects by hosting them for free.

To limit access to GG users, is an interesting idea. It would mean you are not only expect people to contribute for free but also you want them to pay so they can contribute
I understand paid developers going to work on GG but the whole point to make something open is to be open to free contribution, and I thought this is what TGC trying to do here. If you even put a gateway on GitHub and only GG owners can access the source, free contribution will be out of question totally and paid developers going to contribute only as long they get paid. Stab in the Dark who is working on the new physics system did actually state that last year his got the system ready but not willing to give it to you for free but now he is working on it probably because he get paid but not otherwise......

In my opinion the best would be if GG would have two versions:

GameGuru Community Edition
-free and open-source for any purposes to anyone
-shared on github
-include no assets
-maintained by TGC (compiled, released new version every 3-6-12 months)
-developed by the community!!

GameGuru TGC Edition
-based on GG CE
-require a one time fee (purchase on steam as it is now)
-only GG owners and/or selected contributors have access to it source code (apply gateway on this version)
-include tons of free assets
-maintained and developed by TGC
-include features developed by paid developers!!

So...
GG Community Edition can receive free contribution, it would be developed ONLY by the community if TGC add any feature it considered a gift. This way, it may even qualify for free hosting on GitHub and to support it development TGC accept contribution, donation and purchase of GG TGC Edition.

GG TGC Edition would take the role of the current GG version and built on top of the community version and this way take advantage of any free contributions but only this version would include features developed by paid developers and the free assets.

In my opinion TGC have nothing to lose with my idea, if the new phyiscs system make it in to GameGuru and going to be that awesome as it looks like, the phyiscs and free assets on it own going to worth to buy GG TGC Edition for anyone while you can keep the gate open for free community contribution at the same time with a free and open-source version.

But considering GameGuru don't even have a demo version, maybe to have a free and open-source version is totally out of question or scary.
Anyway, I wish the best.
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Belidos
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Posted: 26th Jan 2018 19:55
Quote: "and I thought this is what TGC trying to do here."


And you thought wrong. GameGuru is not going open source, he as just opened up the code to paying users, so if they have the knowledge they can make the changes they want without having to wait. If there is something added to the actual version then the contributor will be recompensed.

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Zigi
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Posted: 26th Jan 2018 20:00 Edited at: 26th Jan 2018 20:06
Quote: "And you thought wrong. GameGuru is not going open source, he as just opened up the code to paying users"

I don't think so. It about to open only to paying users because of the bandwidth limit on GitHub
My understanding is that It was planned to be open to all and apply restrictions later only if necessary...Bandwidth limit was unexpected that's why the U turn.
But maybe I'm wrong
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granada
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Posted: 26th Jan 2018 20:04
Quote: "Just would like to add, if GameGuru would be free and open-source "

When you think about it GG is free for what it costs,pennies these days.spend a few pennies and get access to all of it,can’t be bad .

Dave
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Pirate Myke
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Posted: 26th Jan 2018 20:09
Not open source to anybody that does not own Game Guru. Put up the gateway.
$20.00 is nothing for what you get. Its not like it is a subscription product.
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Pirate Myke
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Posted: 26th Jan 2018 20:10
Not open source to anybody that does not own Game Guru. Put up the gateway.
$20.00 is nothing for what you get. Its not like it is a subscription product.
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Belidos
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Posted: 26th Jan 2018 20:19
Quote: "But maybe I'm wrong "


Yes you are. The bandwidth was the deciding factor, he was already trying to decide whether to restrict it because we asked him to. Finding oyu github had an API for that and bandwidth restrictions just pushed him over.

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Zigi
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Posted: 26th Jan 2018 20:38 Edited at: 26th Jan 2018 20:54
"LeeBamber" wrote: "the greatest benefit to full source code access is the ability for anyone to dive into the engine and add the features they want....you can add that feature right away, and if you so choose, you can submit that feature or change back to the main GameGuru repository for potential inclusion into the main product....To start your journey as a collaborator, or simply to check out what a game engine looks like on the inside, you can create an account with GitHub and visit the GameGuru Repository"


Regardless if I misunderstand the intention of Lee or not, I think a free and open source version would be beneficial on the long run and hurt nothing as it would be always outdated compared to the paid version but it would encourage free contribution.... Even if Lee haven't thought about free contribution, now I mention it and hope the best.
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cybernescence
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Posted: 26th Jan 2018 20:52
I don't think the very low cost of GG will put off anyone who is capable and wants to contribute.

If we were taking hundreds then maybe ....

I reckon people will contribute because they want to, if not then this could be revisited In the future.

Cheers.
Zigi
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Posted: 26th Jan 2018 21:05 Edited at: 26th Jan 2018 21:09
Quote: "I reckon people will contribute because they want to"

No doubt about that, all I'm saying there are many in the wild who willing to contribute for free only if the work they done is available to anyone for free. This is where a free open version comes in to play. There are many software thrive on free contribution. Blender, Godot, Unreal, Linux, openSUSE, Gimp, Deepin, MacOS, Chrome OS, and I could list pretty much the whole Linux world here.

Quote: "I don't think the very low cost of GG will put off anyone who is capable and wants to contribute"

I need to disagree on this one. If someone want to contribute for free, definitely won't buy GG only to contribute, these people may buy it for personal use and then access the source to add their own features and fixes but will not contribute for free that's a fact. If there would be a free version though these people would definitely contribute which then can be implemented in to the paid version. Again, I'm talking about getting free contribution...
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cybernescence
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Posted: 26th Jan 2018 21:22
Yes you're outlining the open source model but GG isn't and as far as I can tell TGC don't want it to be as it is still an income stream for them (by sale of original software rather than support model).

But it is a valid suggestion and upto Lee

Cheers.
Zigi
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Posted: 26th Jan 2018 21:34 Edited at: 26th Jan 2018 21:38
Quote: "as I can tell TGC don't want it to be as it is still an income stream for them (by sale of original software rather than support model). "

Yes this is exactly why I was suggesting two versions the way I explained. If the free version receive contribution it is definitely benefit TGC if it not receive any contribution because that's also a possibility, no harm done because the free version would be updated only with features contributed by the community. In case it receive no contribution, by the end of this year it is going to be extremely outdated compared to the paid version and TGC can decide to pull the plug if it really didn't worked. But the paid version would be always there, always up to date with the most recent features and more content to make income.
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synchromesh
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Posted: 26th Jan 2018 22:24 Edited at: 26th Jan 2018 23:33
Usually everyone wants to get their hands on an engine source code ..
There is always those who say they can do some things better and there are a few that can
Open source it may not be but paying the small fee for access separates the committed from the freeloader,
It also helps a little to stop unverified users in the process if they want access..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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AmenMoses
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Posted: 26th Jan 2018 22:51
Well that was easier than I thought it was going to be!

My first GG change, added Lua instructions to access the collision box coordinates of an entity then wrote a short script to use them to display the size of the collision box, see pic for results.

Not very spectacular but shows how easy it is.
Been there, done that, got all the T-Shirts!

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SHAHIN3D
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Posted: 27th Jan 2018 10:13 Edited at: 27th Jan 2018 10:14
Mr. Lee
Thank you for your work
This is a good thing and it will develop GG
But I'll remind you this
Public Preview version issues have not yet been resolved
My game project was updated with the public preview version
But I stopped
And I'm waiting for a new update
My biggest problem is the speed of gg
When objects are added:
Speed ​​is reduced from 10 to 20 frames
The loading speed of the game is still slow
In my opinion - first solve:
- GG engine core issues
- Solve graphics problems.
- Solve speed problems.
- Solve script problems.
- Solve EXE output problems.
Finally, put the update fast in the steam.
because
Projects do not stop.


--- Then for development - work parallel in GitHub ---
In this case, the work with the GG will be very hot

(This is an Unity engine development method - but I do not know if they are working on GitHub?
I think they are using another method of development.
But they do not cool the users and do not wait.)

Anyway
GG is a good software
And you can play exciting, scary games - an action and adventure with it
And we can sell our games
Hoping for the excellent development of GG
amir
GraPhiX
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Posted: 27th Jan 2018 10:44 Edited at: 27th Jan 2018 10:44
Can we please have a 'Collaberators' section on the forums where only Collaberators can post but others can read would be great for those without GitHub to see what is actually happening and progressing.

Not for requests or moaning ie when will this be done when can we have blah blah......

Just for information purposes so that users can go to one place to catchup on what the team is doing
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granada
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Posted: 27th Jan 2018 12:33 Edited at: 27th Jan 2018 12:34
Quote: "Can we please have a 'Collaberators' section on the forums where only Collaberators can post but others can read would be great for those without GitHub to see what is actually happening and progressing."


I like the sound of that .

Dave
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synchromesh
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Posted: 27th Jan 2018 13:35 Edited at: 27th Jan 2018 13:42
Quote: "Not for requests or moaning "

I do fear that's exactly what would end up happening though.
However its a TGC decision ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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AmenMoses
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Posted: 27th Jan 2018 14:17
The most important part of collaborating (apart from avoiding the firing squad afterwards) is communication, I assume Lee is setting things up such that we use GitHub for that.
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GraPhiX
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Posted: 27th Jan 2018 15:43
Quote: "I do fear that's exactly what would end up happening though"

That's why I said make it read only and only the team can post
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Preben
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Posted: 27th Jan 2018 16:38 Edited at: 27th Jan 2018 16:43
Quote: "Can we please have a 'Collaberators' section on the forums where only Collaberators can post but others can read would be great for those without GitHub to see what is actually happening and progressing."


Just check the commits on GitHub and you can see ALL the changes that have been made:

LINK TEMPORARILY REMOVED

Each time we make a change (to anything) , we also do a commit that include a note about what has been added/changed, so you can always check the commit list for all the current changes.

This is how it works, anyone that wants to make a change to GG should create a branch and ONLY work on that branch.
Each time you solve/add anything to your branch you should commit your changed files with a description of what/why it was done.
When you think your done with all your changes or have many different commits / changes. You should sent your branch and ALL your changee to Lee for approval, you do this by opening a "Pull Request" on GitHub that include your branch with all its changes.

And now you wait for Lee to approve your branch / pull request , if approved ( after testing of all changes in the branch ) Lee will merge your changes into the "master" branch for us all to enjoy!

Quote: "(apart from avoiding the firing squad afterwards)"

Ha ha - You can always blame Lee for approving your "new" crazy change that inverted all gravity so all objects fly into space when players hit the shift key. And then sent the squad in Lee's direction
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best regards Preben Eriksen,
maiacoimbra69
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Posted: 28th Jan 2018 18:20
thanks
PCS
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Posted: 28th Jan 2018 18:56
I just hope one of the more clever guys will quickly look into the copy and paste of multiple entities ,, please.
if i had the talent i would do this first. but unfortunately i can only ask if someone wont quickly do it for us.

Many thanks to anyone who would attempt to do it as soon as possible.
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Teabone
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Posted: 28th Jan 2018 19:25 Edited at: 29th Jan 2018 18:20
Many things that could be debated as what to be worked on first or most importantly. But i think its a no brainer that the animated decal shader crash issue gets fixed first so the PBR/DX11 version can work for everyone and go from there.
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blueFire
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Posted: 28th Jan 2018 20:21
How often will updates to GG be posted to Steam now that GG is on GitHub?
AmenMoses
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Posted: 28th Jan 2018 22:56
Hopefully more often, but only when Lee decides.
Been there, done that, got all the T-Shirts!
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synchromesh
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Posted: 29th Jan 2018 01:08
Quote: "How often will updates to GG be posted to Steam now that GG is on GitHub?"

GitHub wont make a difference to steam updates but as stated probably more often.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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MXS
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Posted: 29th Jan 2018 18:18
I don't want to see no more added features. I think this engine need to be fix first for the part most part. there a lot of things wrong with the engine that should have been fix and a lot of old features that need to be fix or updated. like what is up with the terrain taking more drawcalls. up to 64 drawcalls terrain alone meaning the engine rendering more than it should which is also hurting the performance. I do not want see another feature until 3rd person get a bug fix the rendering bug and so on. I can't even begin to list the things of problems this engine is having. there is a show stopper in every corner
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Teabone
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Posted: 29th Jan 2018 19:39 Edited at: 30th Jan 2018 01:52
I agree MX. I'm having many sleepless nights encountering new problems and bugs in GG.

EDIT: I had previously listed a bunch of bugs. But will save those for the Github Issue Tracker
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maiacoimbra69
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Posted: 29th Jan 2018 20:01
there is hope at the end of the tunnel
Finally i have tested the public beta , and of course a lot of work to do yet , but nevertheless the work to do i couldn't find any problems puting a lot of animated trees in the set, and in the final runtime loads very quickly.
i found that some zombies still running in the same spot but again there are dumb zombies lolol

in the graphics i think the general light is very good things are much more bright, some vegetation are not adequate to the new engine and they weirdly flicker and have some border leaf color but again they are old objects, we need a lot of new PBR assets in the market.

Resuming there are some work to do yet but we can now find that the job is done
and in the future much more nice games we can do with game guru.
i am anxious to have a final stable version to put my old games and give a nice modern look to them

great job congrats Team GG
AmenMoses
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Posted: 29th Jan 2018 22:09
Part of the problem for me is that I'm not seeing any of those issues! I have plenty of my own mind you, mostly due to missing functionality relating to scripting and access to the engine innards.

As an example of what I'm bringing to the table, here is a video of the progress on the pickuppables script I'm working on. Still a way to go though and obviously at present this will only function with my build with the extra Lua commands, but I hope the naysayers agree it is something to look forward to!



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OldFlak
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Posted: 29th Jan 2018 22:40
Hi all

Yeah I agree core issues should be fixed - but perhaps that should be handled by TGC.


I would like to see lots of things added. It would be awesome if all those things in the promo video when first seeking funding for FPSC Reloaded were added. Driveable cars, flyable air craft to name a couple of my wishes.

To me some things get added that are just half-baked so to speak. For example the terrain as mentioned. Aside from eating up resources, it just is not user friendly any more, it was great to work with until the 16 texture update. I personally feel that when anything gets added it should be worked on until it is robust (and better than what it was before when replacing something), and only then move onto the next thing.


Bottom line is bells and whistles are great - but only if the engine is solid. At the moment loading times and memory for stand-alone games are a huge issue. I can't imagine GG being able to run any half decent map filled with PBR models given that they are using more maps than .x, but I may well be wrong on that.


AmenMoses - that is cool could certainly make use of that.

Reliquia....
aka OldFlak
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LeeBamber
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Posted: 30th Jan 2018 01:10
Sorry for the delay in getting you the new GitHub repository link, we are waiting for a reply from GitHub with regards to the API setup. Anyone currently making changes to the old repo should remember to keep your change notes and code changes separate so you can apply them to the organization repo when it goes live. Just a little gentle warning for those users so darn fast they're already adding features to GameGuru, just what I hoped to see

In reference to the request to make GameGuru completely open source, that is NOT going to happen anytime soon. The open source community is VERY clear on what constitutes a worthy open source project to work on, and one of the big ones is that the final product is free for everyone to use. GameGuru is NOT free to use, and all those $20 sales add up to revenue which we can use to hire freelancers to work professionally on the game engine. When something goes free, the company behind it is usually making money from the user in another way to fund continued development. We're still just a small company, and our approach is pretty simple. Develop software, sell it, use the money to develop it some more. It's worked for 19 years I think most of the contributions will initially come from within the existing GameGuru community, and some hired-gun external freelancers. If we see a lot of demand from the open source community via GitHub we can have a chat about that in our usual forum thread-roasting sessions

As to new features vs core fixes, I think there will be a mix. I will be favoring 'boons' to basic stability, long-awaited core functionality and externalizing of remaining hardcoded stuff. The more the engine can be modded without modifying at the C++ level, the better it will be for the vast majority of GameGuru users. I certainly can't (and won't) stop collaborators who want to add features for free, but I will make sure they are heavily tested before they make it into an official build.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

AmenMoses
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Posted: 30th Jan 2018 01:49
See, I told you he was still alive.

Hey Lee, don't mind if I completely re-write the Lua interface do you?

Been there, done that, got all the T-Shirts!
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Teabone
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Posted: 30th Jan 2018 01:51
This is all very very exciting
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LeeBamber
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Posted: 30th Jan 2018 14:58 Edited at: 1st Feb 2018 15:21
Okay, the good news is that the GitHub repository has been moved to its new home under the TheGameCreators organization (much better than LeeBamberTGC which was a personal account) and is now live again for you to enjoy: https://github.com/TheGameCreators/GameGuruRepo

We are still working with GitHub on the gateway access for GameGuru users, but we did not want to delay access so feel free to remove your old clone, delete the local files (remember to keep any changes you may have made separately) and then get the new clone from the above repository link).

Right now I have limited collaborators to a physics guy and a shader guy while we get some more documentation and advice out there, but if you have a specific task you would like to go for (such as rewriting the LUA system) then it's best you create a branch from the master and work on it as an 'experiment'. If you are ready to share what you have created, get in touch with me and we can talk about specifics. WHEN the GitHub repository goes behind a Gateway and becomes a private repository, GitHub will charge me $9 per month per collaborator so as you can imagine I am being careful who gets added, to make sure this cost is good value for GameGuru. The good news, for now, is that the repository remains public so there are no costs to adding collaborators

Here is the starting document:
https://github.com/TheGameCreators/GameGuruRepo/wiki/How-To-Contribute-To-The-GameGuru-Master-Build
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

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