GameGuru is a 3D game maker anyone can use to make their own simple First Person and Third Person games and, for the fledgling years of its existence, has been developed internally by our small team of coders and community contributors. Despite the strides made in adding technology, features and game making content, it was clear that the speed of progress was insufficient to meet the demands of the GameGuru community, and so we needed a smarter approach.
NOTE: We are attempting to change GitHub access to add a Gateway so only GameGuru users can access the Repository. While this is in progress, the repository will continue to be made available to anyone who wants to clone it.
What we needed was more coders, more artists and a better way to record features and fixes that could be assigned and completed efficiently, and it needed to be a solution that would allow a large group of collaborators to work side by side, rather than a forced critical path of one feature then another. The answer was something we had already been using internally for over a decade, and although code control comes in many forms, the one we like the most is GitHub.
So, with GameGuru moved to GitHub and the new GameGuru repository, not only do we now have a system to allow large-scale participation in GameGuru development, we have the benefit of a built-in issues tracker which will consolidate bug reports, feature requests and everything in-between onto a single system.
The move to GitHub has taken place and it will take a few months for the new system to get up to full steam, but with our excellent community of collaborators and some additional freelancer help, we should soon start to see those long-awaited features materialize.
We have already contacted a few members of the GameGuru community who have previously contributed to the success of GameGuru, and we look forward to sharing the fruits of their generous efforts with everyone through a regular cascade of Public Preview and Final Public releases via Steam.
Perhaps the greatest benefit to full source code access is the ability for anyone to dive into the engine and add the features they want without waiting for a central development team to start the task. If you have been waiting a long time for a specific feature, and have the required coding skills, you can add that feature right away, and if you so choose, you can submit that feature or change back to the main GameGuru repository for potential inclusion into the main product. In the past, we have accepted user contributions through forums and email, but now we can centralize this effort through GitHub and make sure the excellent activity and generosity of the community can be enjoyed by everyone.
To start your journey as a collaborator, or simply to check out what a game engine looks like on the inside, you can create an account with GitHub and visit the GameGuru Repository by following this link:
https://github.com/TheGameCreators/GameGuruRepo
As with any new venture, we are still learning the best way to deliver this new service and hope you will continue to provide the feedback we need to make the GameGuru universe even better. If you do have some feedback for us, you can use the new GitHub issues tracker or contact us directly via our Support mail system @ https://www.game-guru.com/contact
Find the news story here:
https://www.thegamecreators.com/post/gameguru-moves-to-github
NOTE: So as to head off any wild speculation, I can assure everyone that we are NOT open sourcing GameGuru in any way, it is entirely owned by TGC and all code/content is protected under strict copyright laws. Usage policy allows all the good stuff and excludes all the naughty stuff, allowing us to expand the team that works on GameGuru and bring you the features you've been waiting for a lot quicker. Already have volunteers to work on cool areas, and have started a 'boon pot' to pay for freelancers who want to work on specific areas (contracts posted soon). GameGuru development just went n-core
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM