3rd Party Models/Media Chat / Wizardofid's media 3 (2018)

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wizard of id
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Posted: 17th Aug 2018 09:36
Was without electricity for over 24H hours...terrible time had by all
Started in earnest to texture this morning...

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wizard of id
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Posted: 17th Aug 2018 09:37 Edited at: 17th Aug 2018 09:38
Double Post
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Tarkus1971
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Posted: 17th Aug 2018 09:51
Truly stunning Wizard. Will purchase as soon as it pops into the store.
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wizard of id
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Posted: 19th Aug 2018 15:22
Doing a little modeling today to make up for lost time

Current making a waterpump and pipes, shaped modeled from a single cylinder.
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wizard of id
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Posted: 20th Aug 2018 11:29
Current texture WIP

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wizard of id
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Posted: 20th Aug 2018 19:35
Quick engine test.....looks neat.

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wizard of id
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Posted: 22nd Aug 2018 14:43
Sneak peak At what I am currently experimenting with and adding to the DLC.



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wizard of id
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Posted: 25th Aug 2018 11:36
Still experimenting with the metal walkway





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wizard of id
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Posted: 27th Aug 2018 17:30
Some more improvements as well as polygon reduction, using a different grate now to finish up
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wizard of id
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Posted: 4th Sep 2018 19:26
Rather large Water turbine engine WIP.

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wizard of id
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Posted: 5th Sep 2018 08:09
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wizard of id
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Posted: 5th Sep 2018 10:23 Edited at: 5th Sep 2018 11:17
Texture wip, lots of dirt map layers needed


All done

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granada
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Posted: 5th Sep 2018 12:35
And a very nice model it is,nice work wizard of id

Dave
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wizard of id
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Posted: 5th Sep 2018 20:43
Quote: "And a very nice model it is,nice work wizard of id"


Thanks
Busy making some changes as I didn't like some bits, it looked odd, due to the size I want to add some more detail, add cheaper railings to make way for the extra detail.

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Posted: 6th Sep 2018 07:25
wizard of id your work is fantastic , keep up the good work.
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wizard of id
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Posted: 7th Sep 2018 15:24
Still on the rough side, while the previous texture did look good I want it to have more dirt and darker...

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wizard of id
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Posted: 10th Sep 2018 15:46
New WIP
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Bolt Action Gaming
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Posted: 10th Sep 2018 16:07
As always, your texturing abilities are second to none. Looks great!
wizard of id
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Posted: 10th Sep 2018 19:02
Thanks mate

all done

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wizard of id
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Posted: 11th Sep 2018 11:13
Had a small seam issue so, so rather decided on entirely remapping the UV map would be better, as well as bump up the texture res
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wizard of id
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Posted: 11th Sep 2018 16:55
next wip

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wizard of id
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Posted: 13th Sep 2018 09:16
Next model done
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Tarkus1971
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Posted: 16th Sep 2018 09:21
Sterling work WoI
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
Bored of the Rings
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Posted: 16th Sep 2018 14:48
Sterling work WID
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wizard of id
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Posted: 17th Sep 2018 14:46
Thanks guys

Some thing I am busy experimenting with a toxic barrel with an emissive map
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wizard of id
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Posted: 17th Sep 2018 18:20
Needs some more texture tweaks but it's getting there, removed the emissive map as that didn't work as I hoped.

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KeithC
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Posted: 17th Sep 2018 21:06
Always fun watching your work come together.
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wizard of id
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Posted: 18th Sep 2018 08:13
Quote: "Always fun watching your work come together."
Wow thanks mate, haven't spoken to you in AGES.Yeah always fun watching every thing come together, this week is a little less fun, I have added various bits and bobs, with some things not completely done.Like additional colored grates or the lights sources, so no new models per say this week, only adding the bits already made, or adding the texture variations, with a new model here and there.Added the yellow/red metalwalkways and fixed up the toxic barrel.

Scary stats, the current folder is weighing in at 3.26gig , the development folder is 57.8 gigs



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wizard of id
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Posted: 19th Sep 2018 17:14
Added this for testing purposes, to see if it would actually works, pretty happy with the end result. Now to add a proper light, not sure how am going to add a dirt map to the glass and keep the transparency in check, will likely add it as layers.Surprisingly the illumination map works with the glass transparency




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wizard of id
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Posted: 19th Sep 2018 21:50
All done Think it looks stunning

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granada
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Posted: 19th Sep 2018 23:11
Quote: "All done Think it looks stunning "


Me to,looks like you have your work flow down to a fine art now

Dave
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wizard of id
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Posted: 20th Sep 2018 06:06
Quote: "Me to,looks like you have your work flow down to a fine art now

Dave"
I still going to make a changes, make the pole holow, and add a electrical wire. Getting the mesh order right takes a few minutes of testing .A trick that a did learn over the years is any thing that is "bendy" is to make a straight version of it long enough to cover the distance of the curve deformer. texture it first and then deform, as the UVmap on bends can be quite a mission to get right, it avoids having to deal with seams and is far,far quicker just doing a curve deformer afterwards.

Makes a heck of a difference.
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Ertlov
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Posted: 20th Sep 2018 07:18
You know, if I could subscribe just to everything you make being delivered onto my dev server, I wouldn`t stop throwing AUD notes at the screen.

Awesome work.
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
wizard of id
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Posted: 20th Sep 2018 09:06 Edited at: 20th Sep 2018 09:11
Quote: "You know, if I could subscribe just to everything you make being delivered onto my dev server, I wouldn`t stop throwing AUD notes at the screen.

Awesome work."


Lol, don't worry the wait isn't that long any more.

In other news changes to the light fixture, and reduction in the toxic barrel transparency

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Bored of the Rings
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Posted: 20th Sep 2018 13:14
blimey, love this work
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wizard of id
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Posted: 20th Sep 2018 16:07
The last of the tanks

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wizard of id
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Posted: 27th Sep 2018 09:06
Spend the last few days on special entities, which I can't share without spoiling the surprise, but completed that yesterday.What I can tell you it has been some thing that has been missing from Gameguru for a long long time.

Today and tomorrow will be spend on adding some concrete debris

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wizard of id
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Posted: 27th Sep 2018 13:06
Not exactly what I was going to, I smoothed out the blocks a bit much and the end result is more like rocks the concrete blocks, none the less I am adding it to the pack.

BTW the pack with all texture variations has close to 400 assets, just over 220 individual assets

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Ertlov
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Posted: 27th Sep 2018 13:37
Can I finally purchase???
"I am a road map, I will lead and you will follow, I will teach and you will learn, when you leave my sprint planning you will be weapons, focused and full of JIRA tickets, Hot Rod rocket development gods of precision and strength, terrorizing across the repository and hunting for github submits."
wizard of id
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Posted: 27th Sep 2018 13:52
Quote: "Can I finally purchase???"


Lol no. Sigh another failure Even more low polygon. But I think I am going to approach it without the dirt pile, and have one side perfectly flat.

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Tarkus1971
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Posted: 27th Sep 2018 15:23
awesome stuff as always, cant wait for this pack. wow.
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King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics.
wizard of id
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Posted: 29th Sep 2018 09:11
More bits finished off additional light color
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wizard of id
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Posted: 30th Sep 2018 15:56
Doesn't look like much yet, but finally added the deadend and small access corridor, this now makes level construction infinitely more interesting additional parts in coming.

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wizard of id
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Posted: 1st Oct 2018 15:22
Doesn't look like much yet, but I needed to sort out grid alignment first, now every thing snaps to the grid, which is essential for easy assembly.I can start thinking about expanding with rooms and larger corridors and goodies.


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wizard of id
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Posted: 2nd Oct 2018 10:12
New corridors up and running.

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wizard of id
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Posted: 10th Oct 2018 14:47
Currently busy with fixing up the file structure and naming conventions, that moves us one step closer to a release
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wizard of id
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Posted: 12th Oct 2018 09:23
Most boring job in the world is creating all the various thumbnails, 300 odd in the last 3 days, thankfully that is all done now, only some fixes left for the week. Getting ready to sign off the first version, unless lee has any other objections, I can almost say coming soon
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wizard of id
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Posted: 12th Oct 2018 16:17


Quick level test with the room additions, the small access corridor really opened the floodgates on interesting level construction now, trying to make up some time by adding a few more room configurations.

With all the new changes the folder jumped from 3.71gigs to 4.41gigs, it's officially the largest themed model pack in the entity folder.
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wizard of id
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Posted: 15th Oct 2018 18:59
Home stretch replacing some of the light sources with some thing a little more worthy of this pack
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wizard of id
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Playing: CSGO
Posted: 17th Oct 2018 12:25
All the lights have been converted to PBR and make use of illumination.

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