3rd Party Models/Media Chat / Wizardofid's media 3 (2018)

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GraPhiX
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Posted: 16th Apr 2018 18:11
nice work wizard of id very nice
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wizard of id
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Posted: 17th Apr 2018 09:34
Another one done
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wizard of id
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Posted: 18th Apr 2018 10:12 Edited at: 18th Apr 2018 10:37
Done with the signage for now working on some entities, military style bag hanger.
Currently working on weathering the sandbags for the hanger..


all done
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wizard of id
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Posted: 19th Apr 2018 08:18
Metal Barrier 2 versions




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wizard of id
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Posted: 19th Apr 2018 13:00
The cast iron look didn't translate that well to game guru, had to resort to concrete colours.

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Tarkus1971
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Posted: 19th Apr 2018 13:09
Looking awesome WoI. Keep it up mate.
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wizard of id
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Posted: 19th Apr 2018 14:25
Thanks mate, due to the amount of texture layers and such I working at a slower pace then I would have liked, which generally means I only get around to 4 or so models in a day.

Quite like this barrier.
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Tarkus1971
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Posted: 19th Apr 2018 16:38
As soon as these hit the store, I will be purchasing.
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granada
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Posted: 19th Apr 2018 18:49
I like these sort of models,clean and uncluttered.nice work wizard of id

Dave
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wizard of id
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Posted: 20th Apr 2018 08:51
Quote: "I like these sort of models,clean and uncluttered.nice work wizard of id

Dave"


I wouldn't say "clean" but I get what you are saying.

Any ways the last of the barriers, also like this one, contains over 9 texture layers.

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Tarkus1971
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Posted: 22nd Apr 2018 11:31
very nice WoI
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wizard of id
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Posted: 23rd Apr 2018 08:05
Adding a couple more directional signs

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wizard of id
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Posted: 23rd Apr 2018 19:50
Pretty much still a wip, I think it needs a border around the product name, a nice vector or some thing may help some more, other then that not bad.

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wizard of id
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Posted: 23rd Apr 2018 20:45
Dirt layer added and some extra detail, think it pretty spot on now, also tweaked the paint scratches a bit as well.

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granada
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Posted: 23rd Apr 2018 23:37 Edited at: 23rd Apr 2018 23:39
I think if you can smooth out the hose and make it a little fatter it will be A1 ,nice job paintwork look great very realistic

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Belidos
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Posted: 24th Apr 2018 06:09
Yeah apart from the hose looking a little things it looks really good.

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wizard of id
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Posted: 24th Apr 2018 08:42 Edited at: 24th Apr 2018 11:05
Thought with this model I will do a step by step progress , the rough mesh sketch out of a gas bottle trolley, the cylinders, and the trolley base and wheels, will also show how to add the wheels normals without having to model the wheel tread.
right now doesn't look like much, but going to make the curves for the metal supports, next,. will only edit the post as it's updated.




the curved metal supports.


Detail added to the supports, next it's the hooks for the gas tubing.


Just the gas bottles left


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wizard of id
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Posted: 24th Apr 2018 16:38
Quite like the weathering on the trolley ......now for the gas bottles

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Belidos
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Posted: 24th Apr 2018 17:30 Edited at: 24th Apr 2018 17:31
Looks really good mate. Could maybe use some scrapes and a bit more weathering on the scoop part at the front to portray it being used to lift objects etc. maybe a bit of a bend on the front edge, every trolley I've seen has always had a little ding on the front edge where it's been run into curbs and furniture

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wizard of id
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Posted: 24th Apr 2018 19:05
thanks mate, I am not going to add additional polygons, there is subtle weathering in front. just not that visible from that angle.

The end result.
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wizard of id
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Posted: 25th Apr 2018 07:53
Will be doing at least 4 flatbed trolleys, the base is done, which means I can just design the various top configurations as well as changing the wheel basis and such
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wizard of id
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Posted: 25th Apr 2018 10:56
I always model based on the default character size that way you never get the scale wrong.However I quick test of the flatbed trolley I notice the scale of the default barrels is "off", compare it to the scale I use and the objects scaled down presents far better overall .

So which scale is more correct default or the new stuff


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Belidos
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Posted: 25th Apr 2018 12:08 Edited at: 25th Apr 2018 12:08
To be honest, it depends on the type of barrels really, but a chemical barrel like that is probably somewhere in between, the height on the original looks about right, they're usually just over waist height, but it's a tad too fat around, they're usually just a fraction slimmer.

Talking of barrels ....


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wizard of id
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Posted: 25th Apr 2018 13:38
Either way Looks like I am going to have to make some barrels and crates of my own, as they are "off"....
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wizard of id
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Posted: 26th Apr 2018 09:39
Base locker weathering, now I can change out the colours add some pictures and stuff.

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wizard of id
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Posted: 27th Apr 2018 13:41
Have now started adding additional trolley colours as well, finished off the lockers as well in 5 different colours.After that some new entities. for a workshop and entities to pair with the lockers like a locker room.

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wizard of id
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Posted: 1st May 2018 09:24
Things are coming along



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wizard of id
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Posted: 2nd May 2018 09:36
ToolBox
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wizard of id
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Posted: 3rd May 2018 09:36
This came out better then expected.

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Tarkus1971
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Posted: 3rd May 2018 09:40
Some very good models here, and of course extremely useful as well. Great Stuff.
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wizard of id
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Posted: 4th May 2018 10:35
So I want to make some more cardboard boxes, in different a colour and few sizes, weathering, missing flaps, unfolded ect, which means I have to UV map each one. As I always do I hit on the idea of creating a template cardboard box which will allow, for having a internal and a external texture for the box and simply requires one template which allows texturing all sides ect.

Only draw back is that there only one block for the internal mesh sides, I could of course resize and have a UV for internal and external, but it isn't really required, so will stick with this design. Much fun to be had


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wizard of id
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Posted: 4th May 2018 11:23
Template looks good

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wizard of id
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Posted: 4th May 2018 14:57
The template only allows for basic shapes, any thing more complex, required new uv map and textures.

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wizard of id
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Posted: 4th May 2018 22:47
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wizard of id
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Posted: 7th May 2018 10:16
It's machine console and machine week for me here is the first WIP, of the console...

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Tarkus1971
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Posted: 7th May 2018 11:42
This is looking outstanding. A must have.
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wizard of id
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Posted: 7th May 2018 14:09
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Tarkus1971
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Posted: 7th May 2018 14:14
I'm liking the look of this a lot WoI. Definite purchase here when it's done, awesome
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wizard of id
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Posted: 8th May 2018 07:30
Another machine console wip this time with some lights, still need to add dials and such....
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wizard of id
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Posted: 8th May 2018 10:45
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wizard of id
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Posted: 9th May 2018 09:54
Another Console WIP...

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wizard of id
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Posted: 9th May 2018 11:17
Weathering almost done
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wizard of id
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Posted: 10th May 2018 07:14
Decided to go with another screen, added an _I map which I still need to tweak a bit...

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wizard of id
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Posted: 10th May 2018 11:29
Final Console WIP, based on the NASA Applo 13 control room.

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wizard of id
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Posted: 10th May 2018 16:00 Edited at: 10th May 2018 17:12
Base texture done, now for the bits in between



weathering added
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wizard of id
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Posted: 11th May 2018 08:07
Taking longer to added to add the buttons as I needed to edit button masks and such, should look epic once done

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wizard of id
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Posted: 14th May 2018 08:47
Finished off the console this morning...
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Tarkus1971
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Posted: 14th May 2018 12:28
Epic indeed
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wizard of id
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Posted: 14th May 2018 13:22
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tdreisinger
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Posted: 14th May 2018 13:24
Wow!!! That console looks amazing!
Timothy D. Reisinger

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