The main Game Guru program is not running out of memory. yes it a 32bit .exe program and has to stick to the 2GB rule, but as Earthling45 posts above, the Game Guru engine is some way short of the 2GB limit, even with a map size of 3500 entities it's still well stort of the 2Gb with my map.
It's the Video Memory, the stuff that's stuck on your Graphic Card thats running out, and when it runs out, it starts to flood into the main system ram as (shared GPU Memory) as Windows 10 calls it.
Windows 10 has just had a big update, and with that update has come a few new tools to Task Manager. Now shows Dedicated GPU Memory usage in my case 2GB and shared GPU Memory usage 3GB. So I can store 5GB of graphics.
You don't have to be a brain surgeon to work out that as your maps get bigger so will your Graphic GB size sitting in your main ram, and at the same time so will the Game Guru .EXE be getting bigger and at some point they will meet, so too speak.
___________________________8GB System________________________________
Game Guru----> Spare System Ram <----Overflow of Video Graphics
See Pictures:- Of DX11 version of Video Ram.
1, Blank Map = 0.9GB. up from .5GB
2, The Big Escape = 1.9GB. up from .9GB
3, Return to blank map after The Big Escape. Still at 1.9GB
4, My One Level Map, 4.7 GB up from 3.5GB with DX9 Version. Has now been cut into three levels see WIP The Last Call.
See pictures below
Most of the AAA games these days all clock in at just under the 2GB Video Memory (as most gamers have 2GB cards) because they know it's not a good idea to exceed the video card Memory and start using system ram. And this is what we must do!
So keep a eye on your Graphic size, with Windows 10 it's all in your Task Manger now (if you've been given the update).
I gave the new DX11 Version a very short run and found it has some way to go before I can use it. The main problem is a blank map now clocks in at 1GB of video Memory up from 500MB and 'The Big Escape' has gone from under 1GB of Video Memory to 2GB and a good 60% of this map is missing.
infinisearch user on Steam also picked up on this see below.
"My task manager now shows GPU utilization and GPU memory consumption. When I use the GG editor and load up the Big Escape it uses 1.9 to 2.0 GB of VRAM and about 91% of the GPU. I don't know if that is normal or not, just figured I'd share in case it comes in handy."
I have all I need with Versions 1.121 and 1.13, but I'm still looking forward to the new version and will be testing it from time to time in the back ground.
1, Blank Map = 0.9GB. up from .5GB
2, The Big Escape = 1.9GB. up from .9GB
3, Return to blank map after The Big Escape. Still at 1.9GB
4, My One Level Map, 4.7 GB up from 3.5GB with DX9 Version. Has now been cut into three levels see WIP The Last Call.