3rd Party Models/Media Chat / BAG's Game Guru LightKit

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Bolt Action Gaming
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Posted: 11th Nov 2017 06:13 Edited at: 11th Nov 2017 06:14


I went and made a little demo for something I'll be releasing shortly. It's a lighting control kit for the dynamic lights in Game-Guru.

Actually went and narrated this time
Bored of the Rings
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Posted: 11th Nov 2017 08:25
@BAG: thanks for the video, I like the look of the sequenced lights. Look forward to the kit.
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devlin
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Posted: 12th Nov 2017 01:27
Nice work look great.
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granada
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Posted: 12th Nov 2017 03:36
Great work, looks interesting .

Dave
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Bolt Action Gaming
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Posted: 12th Nov 2017 15:49
Thanks guys It's pretty easy stuff honestly, from a programmatic standpoint. I threw this kit together in a night, basically.

Is there anything you'd like to see?

I think I'll be adding:

1) a long chase light with like 9 or 10 lights and the light going in a circle.
2) alternating light sequence (two lights, back and forth, like a police lightbar).
3) I dunno, that's probably it. I just like to have a minimum of 3 bullet points on my lists

If we get unlimited dynamic lights, this kit should still work, minus any bugs caused by the engine operating multiple lights.


MK83
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Posted: 12th Nov 2017 17:25
Sounds spectacular.
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Bugsy
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Posted: 12th Nov 2017 20:23
this is awesome!!! the siren idea is great, this would work awesome for background scenery too if the rest of the scene is static lights, any one background at a time could have upto 3 lights affecting it.
Bolt Action Gaming
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Posted: 12th Nov 2017 21:37
Thanks Bugsy

Yeah, it's pretty effective with static lights. Static lights don't impact this system at all. I've also implemented a simple player distance check which disables the strobe lights when you are outside of 2000 units or whatever distance metric it uses in GG. This ensures that if lights are a moderate distance apart they don't impact each other from the standpoint of that weird stutter bug I was getting. It works fairly well, considering it's game guru. I also have the alternating light in for police lights, so really it's about 99% of the way there. It's all fairly simple to use and modify (way easier than my weather system, IMO).



Honkeyboy
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Posted: 12th Nov 2017 22:30
Recon my new "Galaxy" nightclub dancers could do with some flashing lights what ya recon? lol


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Bolt Action Gaming
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Posted: 13th Nov 2017 18:42
It's now available on the store:
https://www.tgcstore.net/product/30936

I'll put together a tutorial video tonight.
granada
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Posted: 13th Nov 2017 18:50
Just got it,mad not to.come in handy later thanks.

Dave
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Bolt Action Gaming
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Posted: 13th Nov 2017 20:02
Thanks for the support! If you run into any issues feel free to contact me via the store, forum, or blog.

Right now the only issues I've encountered have been with respect to dynamic lights that are not switched off, i.e. just on all the time.

That said, my demo level included (simplelighttest.fpm) has something like 38 lights in it that all function relatively flawlessly.

Usage is simple. Open up the script you want to use, open up game guru, set a light down, get the entity id (hover over it and look at the number which will say something like 'entity: 2|{70044}' .. you literally only need the "2" here. Go into the script, modify x_entityid (or y_entityid/z_entityid) to said numbers. Adjust your delays, configure on a trigger or whatever and you're done. It's very straightforward. That said, I'll make a video tonight to demo and also as a tutorial.

granada
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Posted: 13th Nov 2017 20:42
Quote: "That said, I'll make a video tonight to demo and also as a tutorial."

Great I will keep them together,I need all the help I can get .

Dave
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Bolt Action Gaming
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Posted: 14th Nov 2017 05:16
or not. My wife packed up my headphones/microphone. I will have to try to undelete the one I made earlier that I removed.
Honkeyboy
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Posted: 14th Nov 2017 19:26
Would these work with decals? I've just tested them and they work fine but if you have a darkzone in the area of the lights it puts them out :/ Ive noticed that it doesnt happen with decals nice scripts tho m8 love the police car effect
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Bolt Action Gaming
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Posted: 15th Nov 2017 05:26
I'm not sure what you mean by decals. To the best of my knowledge, decals aren't lights.
What doesn't work with darkzone? I know that darkzone doesn't impact the lights per se but does change global light values for other things. So .. yeah. I don't know what wouldn't be working with that. I've got a busy few days here, trying to sell my house; we're listing in a day or so.

So at this time things are kind of nuts.

Bolt Action Gaming
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Posted: 17th Nov 2017 15:29
Just an FYI; I have a tutorial video primed but it needs completed. I have to obfuscate some code on the screen and also do some other minor edits. Once that's done I'll upload it for everyone.

Thanks again for the support. Purchasers, if you have any questions on it please let me know via the messaging system on tgcstore.

Mods, can you move this thread to the appropriate subforum (unless this one is ok). I think it's probably best in 3rd party models and media?
Pirate Myke
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Posted: 17th Nov 2017 15:58 Edited at: 17th Nov 2017 22:22
Moved to 3rd Party Models/Media Chat at OP's request.
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Bolt Action Gaming
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Posted: 18th Nov 2017 01:12 Edited at: 18th Nov 2017 01:13


Tutorial video.
Sorry about the big stupid thundershare logo. My usual program was crashing every time I fast forwarded.
Also sorry about the really awful code obfuscation. I planned something more elaborate, but I had to use that awful video editor instead.
granada
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Posted: 18th Nov 2017 09:24 Edited at: 18th Nov 2017 09:25
Great I will watch this later,thank you.

Dave
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Wolf
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Posted: 19th Nov 2017 15:05 Edited at: 19th Nov 2017 15:06

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