@GubbyBlips: Thanks for your comments. Yes, you are correct, Autowelder and the other tools i.e. Weapon Welder, Entity Welder and FPI2LUA require FPSC classic. Someone a long time ago said to me it would be good to see if I could get a whole FPSC level into GameGuru. So, I took the challenge and started to write SegAutoWelder. This allowed the user to rebuild FPSC segments and port over just the Universe.DBO over to GG (fully textured). I later decided to get all Entities, Weapons (HUDs) over to GG and then had a go converting the FPI scripting language to LUA which is the hardest challenge. Years later, I managed to get any FPSC level ported over to GameGuru and the user just has to load in a .FPM file and all zones, markers, light, entities (statis and dynamic) now ger ported over in one go. This is all done in Autowelder. The only thing that Autowelder doesn't have at the moment which SegAutoWelder does is the punch/weld tool which "punches" CSG holes into meshes e.g. a hole in a wall. I am planning adding a better version into Autowelder 3.0 (not 2.3).
HM2GG , simply takes an image (heightmap) and generates a terrain and is available instantly to load directly into GameGuru (.fpm).
hope this helps clarifying what the tools do.
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