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Gtox
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Posted: 31st Jul 2017 09:01
I've added a few new things to the store in the last month or two :
A prehistoric bird creature


A second set of saltwater fish (eagle ray, grouper, leervis, manta ray, red snapper, steenbras, striped bass, tripletail and whale shark).


I've added some uglier zombies to the zombie pack, so if you already own the pack you can just download the new models.

Today I added a reptilian monster to the store (not the most imaginative name, but that's what it is).
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granada
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Posted: 31st Jul 2017 11:07
Great looking models Gtox,nice work .

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Bored of the Rings
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Posted: 31st Jul 2017 11:32
these are really great, will most likely purchase soon. I bought the shark a while back and had fun with those.
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GraPhiX
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Posted: 31st Jul 2017 12:35
wow these are good
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Gtox
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Posted: 31st Jul 2017 15:40
Thanks, I've been a bit slack with GG models recently, so I thought I'd get back into it.
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lotgd
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Posted: 31st Jul 2017 19:36
Great work, the fish look real, beautiful!

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Gtox
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Posted: 1st Aug 2017 06:36
Thanks lotgd.
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Gtox
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Posted: 3rd Aug 2017 12:26
Added a spider to the store.
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Wolf
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Posted: 5th Aug 2017 15:10
Haha!! Quite the nasty surprise to put in a dingy cave level. Good work Mr. Gtox!
Len the man
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Posted: 5th Aug 2017 17:38
I love the look of all your zombie pack characters... I had to add it to my TGC Store wishlist.
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Gtox
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Posted: 5th Aug 2017 21:55
Thanks - there's a section in Dark Souls 2 where a bunch of spiders swarm from tunnels in darkened room, which was awesome the first time I experienced it.
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Gtox
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Posted: 11th Aug 2017 09:13
Added an abomination to the store.
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cybernescence
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Posted: 13th Aug 2017 21:05
Love the spidey - well actually they creep me out and yours passed that test

Cheers.
Gtox
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Posted: 13th Aug 2017 21:22
@cybernescence - good, I was going for creepy I'll add a retexture for it in the next couple of days.
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Gtox
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Posted: 21st Aug 2017 11:54
Here's a retexture for the spider. Just unzip into the folder with your spider.x file.
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Gtox
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Posted: 29th Aug 2017 06:25
Added tench and barramundi to the the freshwater fish pack.
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Gtox
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Posted: 12th Sep 2017 08:29
Added to the store - swamp monster
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Gtox
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Posted: 25th Sep 2017 19:39
I've just updated my freshwater fish pack. Originally, when I was pretty clueless about scripting, I had the fish movement controlled by the animation, not via the script. The downside of this is that the fish follow a set route and are only really suitable for water bodies with a flat river bed or sea bed. I've finally updated the scripts so that they now move randomly within a set range of the spawn point, and between the water surface and the terrain. The original animation has now been replaced by a swim-in-place animation. This applies to the bass, carp, pike, salmon f, salmon m, tigerfish, tilapia, trout, brown trout and walleye models. Delete the .x and .fpe files and redownload the files. You don't have to delete the old scripts (although you may as well as they will be rendered useless by the update) as the new script has a new name, and works for all the fish.
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Gtox
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Posted: 26th Sep 2017 15:01
Xiphactinus (prehistoric fish)
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Gtox
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Posted: 16th Oct 2017 09:16
Added 6 zombies to the zombie pack (swimsuit edition!). Other than the swimsuits, they also have limbhit detection for the legs, allowing you to disable them by shooting them in the legs.
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Gtox
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Posted: 17th Oct 2017 13:32 Edited at: 17th Oct 2017 13:33
Added Bigfoot to the store. I've attached some alternative textures that turn it into a Yeti - place the included files in the folder with the bigfoot.x file.

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GraPhiX
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Posted: 17th Oct 2017 13:38
lol reminds me of a couple of my family members nice work Gtox
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Gtox
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Posted: 17th Oct 2017 14:35
@GraPhix - thanks
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Gtox
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Posted: 23rd Oct 2017 10:08 Edited at: 23rd Oct 2017 10:08
Another abomination.

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Gtox
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Posted: 6th Nov 2017 08:44 Edited at: 6th Nov 2017 08:45
Ichthyosaurus available in store.
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Honkeyboy
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Posted: 6th Nov 2017 17:45 Edited at: 6th Nov 2017 17:52
Yay love the Iccy i have one of those in my front room only a baby one bout 4ft long just needs a plesiosaur and the big baddie Mosasaurus and you have the food chain
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Gtox
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Posted: 6th Nov 2017 20:12
@Honkeyboy - I plan to do two more prehistoric aquatic beasties to make 5 in total, may as well be plesiosaur and mosasuarus.
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Gtox
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Posted: 10th Nov 2017 06:52
Mosasaurus now available.
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Honkeyboy
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Posted: 12th Nov 2017 20:34
Very cool indeed
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Gtox
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Posted: 15th Nov 2017 11:37
Added plesiosaurus to the store. It's probably a bit bigger than they really were, but it can be scaled down in the fpe if you want (you'll probably need to change the attackDistance[e] value in the script if you change the size).
I've created a pack with this model and the other 4 similar models (dunkleosteus, xiphactinus, ichthyosaurus and mosasaurus), called Prehistoric aquatic creatures - https://www.tgcstore.net/pack/10986

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Belidos
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Posted: 15th Nov 2017 11:52
Plesiosaurs ranged from 8ft to 46ft in length, i don't think you could make it too big

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Gtox
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Posted: 15th Nov 2017 13:22
@Belidos - thanks, good to know
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granada
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Posted: 15th Nov 2017 13:44
Another cool model,nice work .

Dave
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Gtox
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Posted: 15th Nov 2017 14:16
Thanks Dave.
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GraPhiX
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Posted: 15th Nov 2017 14:19
Nice work Gtox I bet you were a Caveman in a previous life lol
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Gtox
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Posted: 15th Nov 2017 15:37
@GraPhiX - thanks, I think
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Gtox
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Posted: 15th Jan 2018 09:43
Added 6 new fish to the various packs : Freshwater fish pack - Murray cod, Australian bass
Freshwater fish II - Brook trout, Chub, Yellowfish
Amazonian fish - Bicuda
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Teabone
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Posted: 16th Jan 2018 19:31
Wonderful work
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TazMan
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Posted: 18th Jan 2018 13:46
Wow, you have created some great creatures here, I love the fish and the prehistoric bird particularly.


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Gtox
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Posted: 19th Jan 2018 21:02
Thank you both
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Gtox
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Posted: 15th Mar 2018 20:03
For those who have any of my medieval weapons, I'll be updating them to make them PBR compatible, and I will be using the stock GameGuru arms, rather than my own rig (in case you want to mix medieval weapons with uzis and sniper rifles without the hands changing). I'm not making any promises as to when the weapons will be finished (there are 25 of them, after all), but my aim is to do one per day.
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Gtox
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Posted: 29th Mar 2018 09:46
The medieval weapon set has now been updated with PBR texture and GG stock arms.
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GraPhiX
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Posted: 29th Mar 2018 11:27
Thank you Gtox
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Gtox
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Posted: 11th Apr 2018 14:18
Some of the scripts used by my freshwater fish were not working, because the SetAnimationSpeed function was changed to SetAnimationSpeedModulation. I've updated the models in the store, so if you're having issues you can redownload the relevant files (or just change the function to the correct one, they only appear twice in the script).
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cybernescence
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Posted: 11th Apr 2018 20:40
Your underwater creatures are great and will no doubt be really popular once underwater swimming becomes the norm for everyone.

I’m going back to work on submarine level now that other stuff is fixed in engine so will have to get your beasties - thanks for fixing the scripts.

Cheers.
Gtox
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Posted: 11th Apr 2018 21:47
Thanks cybernescence
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GraPhiX
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Posted: 12th Apr 2018 09:34
Hi Gtox thank you I have just updated from within GG is this enough or do I have to delete the old ones then update ?
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Gtox
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Posted: 12th Apr 2018 20:22
@GraPhix - I'm actually not sure - to be safe, move the fish scripts (I think fish1, fish2 and fish3) somewhere else, just in case, and then download.
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Gtox
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Posted: 20th Apr 2018 08:14
I've added a polar bear to the store. I noticed after completing it that Dagored/Harry Wever already has one in the store, so I made mine a bit more expensive.


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Gtox
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Posted: 23rd Apr 2018 20:24
There were some issues with the textures in the Modern/Scifi Construction kit, and not everyone knows about pbroverride, so I updated the textures to make them PBR compatible.
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