Scripts / More fun with quaternions

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AmenMoses
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Posted: 2nd Jul 2017 22:56
Ooh, shiny!

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granada
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Posted: 2nd Jul 2017 23:30
Quote: "Happy to award you GG developer badge"


Nice one Lee , well deserved .

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Honkeyboy
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Posted: 2nd Jul 2017 23:44
Gratz AM
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Pirate Myke
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Posted: 3rd Jul 2017 04:29
Congrats, well deserved.
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Jerry Tremble
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Posted: 3rd Jul 2017 06:14
VERY well deserved, nice job!
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synchromesh
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Posted: 3rd Jul 2017 08:30
Congrats .. Very well deserved
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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GraPhiX
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Posted: 3rd Jul 2017 13:01
Well done m8
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OldFlak
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Posted: 3rd Jul 2017 14:15
Awesome AmenMoses - definitely well deserved. You the lua guru



Reliquia....
aka OldFlak
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GraPhiX
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Posted: 3rd Jul 2017 16:08
Hi Amenmoses I know your are taking a hiatus from this for a while so I'm not mythering you I just wanted to post the new Body part with spread out guns and ammunition boxes, just extract the attached zip into the original moose folder (not sure if you have to delete the moose_body.dbo file I always do)

The missiles are nearly done too
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AmenMoses
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Posted: 3rd Jul 2017 19:44 Edited at: 3rd Jul 2017 19:47
I'm going to start a new thread with the aim of giving a step-by step walkthrough of the buggy scripts (because they are a bit simpler and hopefully easier to understand than any of the other scripts whilst also being cool enough to keep people interested).

In the meantime I have a some suggestions for 'moose':

1) Learn some animations skills and animate the guns, for example have the bullets fed from the case into the gun.
2) Remove the missiles from the missile launcher, we can put 'real' ones in there to fire eventually.
3) See if you can 'beef up' the legs a bit, as they are they don't really look manly enough to take all that weight.
4) Change the hip joints to be ball joints, at the moment he can walk in a straight line quite convincingly but turning around is going to look really awkward unless he can turn the legs outwards. (take a look at your own legs to see how you turn corners, the thigh rotates out by up to 45 degrees so you can literally turn on the spot, the rest of your leg joints are fixed)
5) For a real gold-standard make the connection between the hip-plate and the body flexible, maybe another ball joint. (again look at how we walk, each step is accompanied by a rolling motion of the hips but the body stays still, this is because our hip joints are ball and socket and the lower spine can flex. For a robot it doesn't need to be full on John Wayne but a slight 'swagger' improves the motion and makes it look more realistic.

When I do get back to this project I will be adding movement to the feet so it looks better over uneven terrain, adding some tilt to the body so that when travelling up or down hill he leans toward the higher ground slightly and adding player tracking abilities. Like the helicopter script we probably also need a 'friendly' mode so 'moose' can be used as an ally. (obviously to do all that he needs to be able to turn convincingly )

I think with a bit of polish this little project could be a real head turner, when Lee has finished mucking around with his DX upgrade maybe he could be persuaded to add a few Lua enablers to simplify the more difficult parts of this (and possibly put the main parts of the quaternion library and some other functions into the engine for better performance).
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GraPhiX
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Posted: 3rd Jul 2017 20:13
Ok boss I will start swatting I have been a little afraid of doing any animation thinking it is beyond me but 6 weeks ago I would have said the same about coding in visual net so yes its time for me to man up and watch a load of youtube tutorials' my model making texturing etc is not up to your standards so if anyone wants to jump in to make Moose the beast he should be I will give them the model and textures to do properly in blender or 3d Max all of my modelling is done in sketchup (which is 2 years out of date because I have quite not saved enough to buy the new version)

Your talents astound me and I think you deserve the best model that can be achieved for your scripts.

Don't get me wrong I will do all of the above you will just have to bear with me while I try
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AmenMoses
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Posted: 5th Jul 2017 19:24
Just in case anyone is interested I've posted a thread on the scripts board, you know the one where this sort of stuff should go, which does a complete walk-through of the whacky racer script. Comments/suggestions/questions are welcome in that thread now.

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rolfy
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Posted: 5th Jul 2017 19:39
Quote: "Just in case anyone is interested I've posted a thread on the scripts board, you know the one where this sort of stuff should go"
Heh! actually far as it goes anything which advances or progresses the product should be right here where it belongs as an announcement, but you are correct once it is a more finished item the appropriate board is where it should be placed as it would be found easier, wish others were more aware

This is truly gobsmacking work and I am really impressed by it.
GraPhiX
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Posted: 6th Jul 2017 16:22
Posted in models section new moose with bigger legs not sure where to keep you updated now
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AmenMoses
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Posted: 6th Jul 2017 21:56


I'll just post in both threads.
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