3rd Party Models/Media Chat / Water shaders for GameGuru Loader & GameGuru :)

Author
Message
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th May 2017 18:02 Edited at: 18th May 2017 18:04
"How do we download this for STEAM GG?"

You don't, these are shaders that are being developed independently by a community member, at the moment you can only get them from Prebens site daily3d.com , you will need an account, to get an account you need to make a donation, or buy one of his products.

I say at the moment because most of Prebens shaders eventually end up in the official release of gameguru as part of the base build, but at the moment you can only get them via an account on his website, call it a closed beta if you like.

If i remember right you have GG Loader for AGK, if you got it directly from Preben before TGC added it to steam then you should already have a daily3d.com account, in which case you can download it from your accounts download page.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 19th May 2017 10:48
Earthling45 & m2design: flowdirection added to next update
World Class Multimedia: Like Belidos say.

Not sure when Lee are able to make a new release, when making the DX11 upgrade i assume it will leave the code in a state, that no new releases can be made before the DX11 upgrade is 100% complete.

Quote: "Storm waves?"
no ,
Quote: "Underwater refraction, reflection, etc?"
you cant move below water in GameGuru, BUT (wait for next update) ...

Preparing the last water upgrade , i really have so mush other stuff that i need to make , used so much time on this i can understand why people spent years making good water shaders.

Anyway got a little surprise in the next / last water update ...

Spoilers:


Water entity shader, refraction and perfect reflection, make Underwater scenes above water, render Ice cubes,Ice mountains , puddles , swimming pools, high mountain lakes , ANY object you use with this shader will get a water overlay.


best regards Preben Eriksen,
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 19th May 2017 11:03
@Preben - You are the man - awesome!

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 19th May 2017 13:07
Final water upgrade, now also include a water entity shader.





Water entity shader, refraction and perfect reflection, make Underwater scenes above water, render Ice cubes,Ice mountains , puddles , swimming pools, high mountain lakes, ANY object you use with this shader will get a water overlay.

Got limited time, so i will leave the detailed “how to” description to some of you nice people here

water_basic.fx:

Added: float2 flowdirection = {1,1};
Sample:
1,1 = water flow from sun position to you (if you look at the sun).
-1,-1 = water flow in the opposite direction.
0,-1 = water flow in one (Z) direction only.
-0.5,1 = water flow fast in Z direction and slower in X direction.

entity_basic.fx:

No i did NOT add cube map reflection to this i wanted to keep it as simple to use as possible, so it has a great generic water reflection instead.

To use the new entity_water.fx shader.
Change your fpe to:
effect = effectbank\reloaded\entity_water.fx
The included water_D.dds should be used for ALL your water entities as your diffuse texture.
If you want texture refraction, you should place your diffuse texture as your normal texture _N, its done this way so the water will work in Low/Medium/High, in low/medium you will not get texture refraction only the water effect.

The included entity_water.fx has all the settings, so if you want to make a ice cube shader change the WaterSpeed1 and WaterSpeed2 to 0.0f and save it under a new name and use that in your fpe.

Make underwater scenes above water. Make some huge walls , make the same walls inside and set them to use the water shader. all object you place inside the tank, add the water shader. Object inside the tank will then have refraction and it looks like your underwater, perhaps add some heavy blue fog to make it look more underwater.

Remember the UV of your objects decides the size and direction the water is moving and how it looks.

Download: gameguru-water_basic1905.zip


best regards Preben Eriksen,
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 19th May 2017 13:20
absolutely awesome my jaw just dropped, many thanks Preben, oh dear I've started to drool. Will try and get some time to play around with this. Downloaded now, just wish today was a none working day for me.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 19th May 2017 13:23
Very nice. Thank you.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 19th May 2017 13:48
Very cool,kept waiting for the water building to collapse into a puddle .

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
World Class Multimedia
16
Years of Service
User Offline
Joined: 15th Aug 2008
Playing: Game Development
Posted: 19th May 2017 15:23
Preben,

I bought the shader - how do I use it?

Mike
YOU DREAM IT - WE CREATE IT!

www.world-class-multimedia.com

For world-class virtual instruments - www.supersynths.com
Earthling45
8
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 19th May 2017 17:08
Quote: "absolutely awesome my jaw just dropped"


This
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 19th May 2017 17:12
Hi Preben

Quote: "The included water_D.dds should be used for ALL your water entities as your diffuse texture."


Couldn't see this in the zip file ... would the waves dds from the media folder work or is this specially created for this shader?

Cheers.
MadLad Designs
GameGuru Master
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside......
Posted: 19th May 2017 17:22
Now we can have different level water planes! Awesome work Preben.
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 19th May 2017 18:30
Preben that is amazing, you are a genius.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 19th May 2017 19:12
Yup same here, the textures missing.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 19th May 2017 20:08 Edited at: 19th May 2017 20:11
Ups sorry texture is missing. uploaded a new version: gameguru-water_basic1905-2.zip


World Class Multimedia:
Thanks for supporting the work ,

Unzip the archive and copy all the files to gameguru folder: \effectbank\reloaded\
Overwrite existing files.
Thats it you now have the new water shader

To use the water entity shader please see post above:

Quote: "To use the new entity_water.fx shader.
Change your fpe to:
effect = effectbank\reloaded\entity_water.fx
The included water_D.dds should be used for ALL your water entities as your diffuse texture.
If you want texture refraction, you should place your diffuse texture as your normal texture _N, its done this way so the water will work in Low/Medium/High, in low/medium you will not get texture refraction only the water effect.
"



Quote: "kept waiting for the water building to collapse into a puddle "

Ha that would have been a neat trick
best regards Preben Eriksen,
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 19th May 2017 21:53
@Preben
Great water shader. This is how the river water looks now that I can control the flow direction.



I can't get the entity_water.fx shader to work yet, all I get is 3d entity with normal colors and no movement. any one got a clue?

Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC|GPU PASSMARK 4,120
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 19th May 2017 22:42
Preben: Thank you again - amazing, opens up a lot of possibilities, swimming and diving very close now that Lee has opened up player control to lua and your water looks brilliant whilst swimming and diving looking up to water above player as well as on surface.

m2design: lovely looking level.

Cheers.
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 20th May 2017 00:53
@cybernescence
Thanks.
@everyone
Quote: "effect = effectbank\reloaded\entity_water.fx"

Got the enity_water shader to work. I had used a period rather than an underscore in my fpe file... Dumb, dumb, dumb!

Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC|GPU PASSMARK 4,120
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 20th May 2017 02:07 Edited at: 20th May 2017 02:11
Quote: "Got the enity_water shader to work. I had used a period rather than an underscore in my fpe file... Dumb, dumb, dumb!"


I wish it was that easy for me! I made a simple plane, assigned the texture and the effect in the fpe, and ended up with a flat blue rock. Any ideas?



EDIT: Nevermind, figured my own issue out. I didn't copy entity_basic.fx over to the reloaded folder. Didn't realize that would affect the entity_water.fx. I admit, I know nothing of these dark arts!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 20th May 2017 10:16
m2design: yes that look way better

Jerry Tremble:
Yes you must copy all files, this is the new shader style designed by Lee , where we reuse as much as possible of the existent code to make it easy to maintain in the future, thats why you also need the new entity_basic.fx, actually entity_water.fx only have the settings

Im moving today and not sure when i will have internet again , so if anyone is having problems please give them a hand

best regards Preben Eriksen,
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 20th May 2017 10:19
@Preben, thanks was just about to post to ask where water_D.dds was located

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 20th May 2017 15:40
Preben awasome work, fantastic.

Just for the fun of it, show us a nice sky dome with your water shader, if possible. lol
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
World Class Multimedia
16
Years of Service
User Offline
Joined: 15th Aug 2008
Playing: Game Development
Posted: 20th May 2017 20:57
Preben,

Thank you - you are a master! This is going to be awesome for a ice level!!!

M2designs - WOW! That video looks AMAZING - so real and natural. GREAT level design. Water looks amazing, too. The ambience and dark look really sell it!

Mike
YOU DREAM IT - WE CREATE IT!

www.world-class-multimedia.com

For world-class virtual instruments - www.supersynths.com
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 21st May 2017 00:32
@mike

Thanks for the comment on the map. I have been fussing with this current map plus a couple of others off and on for over a year now.

My goal is to load this one up with everything I can create, until it no longer runs greater than 16FPS on highest settings for building entities.
Every time I get close, lee sends out another beta with just enough increase in FPS to keep me adding more detail and Preben keeps my interest up with constant FX upgrades like the water and terrain. I have found that when I get to the 16 fps it will can run at around 30 to 70 frames at medium and high
levels.

@Preben
Great effort on the water-basic fx routine but I have problems with the entity_basic/entity_water . Can't get puddle water to look like my river water color wise ... not sure if I understand how to create the water entities, I'm sure I am doing something wrong.
I'm patient, no rush, hope the move goes well.


Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC|GPU PASSMARK 4,120
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 22nd May 2017 10:45
m2design: did you get the entity_water.fx working ?

Quote: "look like my river water color wise"


water-basic.fx water will make the color of the water using the setting WaterCol and mix in 50% reflection (skybox), so to get the same color using entity_water.fx you could try to mix in the skybox "top" texture into your refraction texture ( _N ) this should give you nearly the same color, or just try to use the skybox texture with no changes and see if it looks the same

PCSKILLER:
Quote: "show us a nice sky dome with your water shader"

That would look so great
best regards Preben Eriksen,
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 23rd May 2017 19:59
OK, I've been playing with the water shader, here's my first try at making puddles:



The colour is a little blue and bright for me, also it moves a little fast. How would I slow it down and change the colour?

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 23rd May 2017 20:15
I can't answer you questions but I no that looks cool,nice work.

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 23rd May 2017 21:43 Edited at: 23rd May 2017 22:02
@Preben
Mixing the skybox roof texture plus a little tinkering with settings in the entity_water.fx routine I am getting a little closer but now I need to fuss with the speed setting.
Getting there but not quite yet. The video shows two small elevated ponds. that almost work.
@Belidos
I had the same color and speed problems. I had the same problem with the color being to bright so I created a "_N.dds" using the top image of the skybox I am using for my map. I don't think the entity_water.fx file uses the refection of the sky...



Close-up of trial ponds

Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC|GPU PASSMARK 4,120
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 23rd May 2017 22:45
I've just tried that, but it's just made it worse, now it's almost white, thanks for trying though.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 23rd May 2017 23:51
Hi all,
@Belidos, not sure about speed but you can change the colour in the shader it self, there are three different ones in there, you can just tinker with rgb values....

Reliquia....
aka OldFlak
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
PM
m2design
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 25th Mar 2010
Location:
Posted: 23rd May 2017 23:56
@Belidos
Just as an experiment...
Don't do the skybox "_N" thing, I was just trying to match my pond water to my river water

If you can get back to where you were in your video.
Try changing the water color in the entity_water.fx file to the following... new line

Quote: "float3 WaterCol = { 2.0/256.0 ,36.0/256.0 , 21.0/256.0 }; // PE: my darker water"
(forget the quotes)

Be sure all of the three original float3Col are remarked out there should be only one float3 waterCol active
This is the same as rgb 2,36,21 which is almoset no red, and a small mixture of green and a smaller mixture of blue.

messing with just this one line should make a difference in the color and the intensity ..

Windows 10,64 bit|AMD FX-6200 Six-core-3.Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC|GPU PASSMARK 4,120
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 24th May 2017 10:13
Belidos: Yes keep the road texture for the refraction _N that look so great , And yes use "WaterCol" to set the color of the water.

You can use these two to control the speed:

float WaterSpeed1 = 30.0f; // PE: Speed 1 lower = faster default 30.0f
float WaterSpeed2 = 70.0f; // PE: Speed 2 lower = faster default 30.0f

WaterSpeed1 = the refraction speed , try setting this to 60.0f to make it slower.
WaterSpeed2 = speed of water flow try setting it to 100.0f to make it slower.

It works like this "WaterReflection = 0.50f;" set how many percent of the refraction _N is used , so if you want more colors from the refraction texture try setting this to 0.75f; ( thats 75 percent refraction texture, and 25 percent WaterCol ).

You can also control the transparency using "WaterTransparancy = 0.75f;" , this will also give you more color from whats below. "WaterTransparancy = 0.50f;" gives you 50 percent transparency.

And remember when you got the perfect setting for puddles save the shader "entity_water.fx" as "belidos_puddle.fx" and always use that for your puddles , this way you can have different settings for different types of water objects

best regards Preben Eriksen,
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th May 2017 10:32 Edited at: 24th May 2017 10:32
Sounds great, can't wait to get home and try it, been waiting for a decent way to make puddles etc for ages, i suppose theoretically we could use this to make "fake" rivers, and water falls and, lava etc too

Ooh that's a thought, slowing the movement down really slow, changing the colour to orange and adding a lava texture to the refraction would look awesome, could make all sorts of weird and wonderful effects with this

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Preben
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 24th May 2017 13:07 Edited at: 24th May 2017 13:07
Belidos:
Quote: "Ooh that's a thought,"


Tried a few, these setting are changes from the default settings:

// like hot lava no moving sparkle, looks like its bubbling, use lave texture for _N.
float distortion = 0.0075f; // PE: water distortion reflection default 0.0055f
float distortion2 = 0.010f; // PE: water distortion waves default 0.030f
float WaterSpeed1 = 60.0f; // PE: Speed 1 lower = faster default 30.0f
float WaterSpeed2 = 9999999.0f; // PE: Speed 2 lower = faster default 30.0f

//melted metal , use a metal texture for _N
float distortion = 0.0075f; // PE: water distortion reflection default 0.0055f
float distortion2 = 0.50f; // PE: water distortion waves default 0.030f
float WaterTransparancy = 1.0f; // PE: Water transparancy lower more transparant, default 0.75
float WaterReflection = 1.0f; // PE: Reflection higher = more reflection , default 0.5
float WaterSpeed1 = 90.0f; // PE: Speed 1 lower = faster default 30.0f
float WaterSpeed2 = 99999999.0f; // PE: Speed 2 lower = faster default 30.0f
float reflectionSparkleIntensity = 0.01; // PE: Sparkle Intensity , higher = more bright

//frozen wizard
float distortion = 0.0125f; // PE: water distortion reflection default 0.0055f
float WaterTransparancy = 0.85f; // PE: Water transparancy lower more transparant, default 0.75
float WaterReflection = 0.60f; // PE: Reflection higher = more reflection , default 0.5
float WaterSpeed1 = 99999999.0f; // PE: Speed 1 lower = faster default 30.0f
float WaterSpeed2 = 99999999.0f; // PE: Speed 2 lower = faster default 30.0f



There is no movement in refraction and water flow, but you still get that special Ice/Water reflection and you can see his texture has refraction so it looks like his inside ice, he dont look happy .

But there are tons of possibilities anything with liquid, just try different settings for weird or perhaps great looking effects
best regards Preben Eriksen,

Attachments

Login to view attachments
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th May 2017 21:09 Edited at: 24th May 2017 21:09
OK, how's this looking?


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

Attachments

Login to view attachments
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th May 2017 21:39
Dark .... Cant see a lot if I'm honest ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th May 2017 22:48
Turn your brightness up then, it's perfectly clear on my screen :p

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th May 2017 23:17 Edited at: 24th May 2017 23:19
Brightness is fine on my monitor ... Are you using HDMI by any chance ?
That always looks brighter ... All the other pics including your vid looks fine
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th May 2017 23:22
Yes I use HDMI. But it also looks fine on my phone, my tablet an my laptop, which aren't HDMI.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th May 2017 23:35
Ok No worries
Just saying as I see it .. I'm sure it looks great then ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 24th May 2017 23:48
I cannot see anything either
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
granada
Forum Support
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 24th May 2017 23:48
Weird,it's black on my iPhone but fine on all 3 screens my comp.

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th May 2017 23:50 Edited at: 24th May 2017 23:51
OK, is this any clearer? The problem is if I try to brighten it up it loses the detail.


Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

Attachments

Login to view attachments
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 24th May 2017 23:51
I can only just make it out
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 24th May 2017 23:53
can you do a vid ? the video you did before was fine
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th May 2017 23:57
Glad it isnt just me ...
It wasn't my intention to upset anyone ...
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 25th May 2017 00:01
Dark here too, on my laptop. 2nd one is brighter, but not by much.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 25th May 2017 05:12
Lol, not sure why you think I'm upset synchromesh, I'm not

The scene is darker than the others, its from my actual level which is a high time scene, the others were from an empty scene, I wanted to show it in the atmosphere its going to be used in, but shouldn't be so dark you can't see it, I'm a little baffled why its black for some and not others.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 25th May 2017 10:06 Edited at: 25th May 2017 11:05
Here is an experiment .... I took a screenshot of my screen... what I see
How does this look to everyone ? In theory it should be as dark as I see it . I can always delete this later



And a screenshot of another in this thread to show others look perfectly normal..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

Attachments

Login to view attachments
PM
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 25th May 2017 11:32
Looks dark to me, too. The original is also dark.
i5 2500k 3GB GTX1060 8GB RAM Windows 10
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 25th May 2017 12:00
strange it does not look so dark on my desktop, I was using my Mac last night, mmmmmm my mac as an amd graphics card my desktop as NVidia.

its very weird
Welcome to the real world!
Windows 10 Pro x64 - Core i7-2600K @3.40GHz - 32.0GB RAM - GeForce GTX 950 2GB - 4x500GB SSD Striped

Login to post a reply

Server time is: 2024-11-22 02:59:21
Your offset time is: 2024-11-22 02:59:21