reliquia: your model is working perfectly, you just need to change the fpe.
You must use character , dont ask me how you got it to animate :)
effect = effectbank\reloaded\character_basic.fx
when you have 60 animation frames you should use this, otherwise it will jump:
anim0 = 0,59
After changing this it work with and without LM.
3com: perhaps you could check if this is also your anim problem
3com: Your apo model crash my LM , i do not really know what the problem is , but it has something to do with the model itself ? , To get the collision working on the model you must set the model to "Static" and use collisionmode = 1. otherwise you will not be able to enter the doors.
The model have 44.000 faces not sure if this is the problem , perhaps someone with better model skills could have a look at it ? Anyone ?
Earthling45: The new shaders for the next public preview has been sent to Lee , so it should be made avilable shortly , then we can test
synchromesh: We cant have you going dont with stress beacuse your lave is generating shadows that are floating around, so i made a new lava shader just for you. Well actually i used BOTR version , i just converted it, so it now generate the new 32b depthmap, now have shadows , and i put in the normal mapping to give it a little extra, this should work on old and new version of GG, fell free to spread the shader if anyone else have this problem
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You find BOTR old settings in the top of the shader:
float freq1 = 3.0;
float freq2 = 3.5;
float timeScale = 40.0;
float warpScale = 0.35;
best regards Preben Eriksen,