reliquia: your model is working perfectly, you just need to change the fpe.
You must use character , dont ask me how you got it to animate :)
effect = effectbank\reloaded\character_basic.fx
when you have 60 animation frames you should use this, otherwise it will jump:
anim0 = 0,59
After changing this it work with and without LM.
3com: perhaps you could check if this is also your anim problem
3com: Your apo model crash my LM , i do not really know what the problem is , but it has something to do with the model itself ? , To get the collision working on the model you must set the model to "Static" and use collisionmode = 1. otherwise you will not be able to enter the doors.
The model have 44.000 faces not sure if this is the problem , perhaps someone with better model skills could have a look at it ? Anyone ?
Earthling45: The new shaders for the next public preview has been sent to Lee , so it should be made avilable shortly , then we can test
synchromesh: We cant have you going dont with stress beacuse your lave is generating shadows that are floating around, so i made a new lava shader just for you. Well actually i used BOTR version , i just converted it, so it now generate the new 32b depthmap, now have shadows , and i put in the normal mapping to give it a little extra, this should work on old and new version of GG, fell free to spread the shader if anyone else have this problem
You find BOTR old settings in the top of the shader:
float freq1 = 3.0;
float freq2 = 3.5;
float timeScale = 40.0;
float warpScale = 0.35;
best regards Preben Eriksen,