@3Com: Nope, specular is set low and doesn't seem to do anything when i change it.
@Preben: OK, been playing around, it only seemed to be doing the cartoon effect on some models, but not others, on the models that it worked on adjusting the surface level, brightness, and contrast worked fine, and gave a good effect, BUT only only on a fresh level, if i put it on a level already created with baked lighting it didn't change anything, even when switched to real time, but even that didn't seem to change anything for the entities that it didn't show on, after messing about i checked to see what was different with the entities and while doing that deleted the .dbo's, then after restarting gameguru most of the entities that didn't work with the cartoon effect started working fine with the cartoon effect, so it looks like the .dbo's retain something that stops that effect working, not sure what or how, might just be a coincidence, and there are still some entities that seem to either ignore the cartoon effect.
Despite the issues with the cartoon shader, and the problem with surface level clashing with lighting (which isn't really an issue on your end, i wish Lee would separate some shader functions and add more sliders), your new shaders have really improved the visuals, everything looks smoother (i assume that's the FXAA), my frame rate looks to be up a little on some maps, normal maps actually make an instantly visible difference now, terrain is less tiled, and some of the terrains i had that had barely visible texture edge lines in high are now blended so you can't see the edge.
You've done a great job with these!
Sorry, just thought of another quick question: In the settings there's a line that mentions removing the colour changes on injury, i un-commented this line and tried it, but it doesn't seem to do anything, i still get that horrible red colour when injured, and when dying, is there something i'm doing wrong? are there more changes i need to make to get rid of that?
i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.