Hi there!
My dear friends, i have a serious announcement to make. This is
NOT a thread of whinge and sorrow and this is not my style at all but i was told by a moderator to make this public. i thought about it a lot for a very long time and now i guess it's only fair for those who were helping me so much over the last months. i have a few things that really annoy me and i just want to let you know. this is
not an angry text or a threat "if you don't... i will..." this is just what i think and i don't want to "discuss", just let you know what's in my head and why i made my dicision.
it is very disappointing when you put so much time and work into a project that is failing no matter what you try and you still try and then the disappointment is getting even worse.
here is my little history of failures:
HATE BOAT:
when i started here in january 2015 i quickly began to build a game called "hate boat". i spent many hours with this game and learned a lot from all the friendly users here. this was my learning piece. it was never finished because the most important thing didn't work. AI characters don't move when they are above ground. this game is based on a ship wich MUST be higher than one floor so i did a lot of workarounds only to find out the work is worthless. CANCELLED. i was told in early 2015 that this issue will be fixed. until today it didn't happen.
FORMICULA:
my next try. i built a very nice game that caused many positive reactions on the forum and i was confident. after many hours of work i got runtime errors all over in standalone plus the main antagonists- the ants- didn't move, didn't attack, were floating over the ground, were not dying when shot etc. it didn't work. CANCELLED, because of unexpected errors and a bad performance. it was not playable. i got professional help from a very skilled forum member here and we both realized it will not work.. at this point i was very close to leaving game guru.
ISLAND HOPPER:
my next try. my biggest project until now. i spent many hours testing, everything was good. everything was working fine but in standalone all i got was errors, runtime errors. all over sudden the main weapons were not working anymore and until today i was not able to fix this problem. the AI behaviour was ridiculus and i had crashes and freezes, so i had to do it again: CANCELLED because i was getting an endless error parade. i put months of work in it. i was disappointed.this was even more painful than the last failure.
PARADISE RAMPAGE:
a second try (actually a fourth try) to rebuild "island hopper". the same. awesome maps, working good in testgame. standalone: does not work at all. runtime errors, weapons missing, entities are black, terrain surfaces are black, performance was bad and more.
SAFE HOUSE:
this was a zombie game i made with a giant city map and lots of enemies. i was so very very proud that i made it through the whole game but when i made the standalone suddenly the zombies were totally deformed and looking like genetic accidents. it was supposed to be a little creepy but the zombies look like cartoon monsters. if they even appear. most scripts are not working and the zombies stand in front of the wall and are stuck all the time.i was told that this problem (deforming bodies while walking) can't be fixed.plus i had new runtime errors, crashes etc. i wrote THIS TEXT HERE but i didn't post it, i wanted to give gameguru one more chance. CANCELLED.
TIMEBENDER:
i spent more than 200 hours to make this new game with cutscene videos, custom characters, video notes etc. the biggest thing i ever did and i was really proud of some of the maps. this was the best thing i made until now. i played the whole game in testgame and it all worked! now i made the standalone and i have strange colorful patterns that go through the whole map, graphic errors and again runtime errors. the medieval weapons have totally messed up textures. i knew that this would happen and i said to myself if i have to cancel this game as well i will leave game guru for good. i had so many errors and the "workarounds" for this sometimes were very adventurous but i always made it. sometimes it was really crazy but somewhen it worked.it was good that it foreced me into learning how to use LUA code. but it is pointless because whatever i do to make it work, in the standalone it crashes again. i have a huge amount of patience and i don't cry around so often but now my patience has ended.
i will stop using game guru for i don't have the "power" to start again.i want to thank you for your support and the help i got from you in the last (almost) two years.
this forum is a great place with generous and very friendly people! you all are great and i don't regret a second i spent here with you! i guess i will still look around here some time because some of the work in progress threads are really amazing and i would like to see them grow on. this includes
Acythian, Saviour, Shavra, Kshatriya Challenges, The Cogwheel Chronicles, Into the ice and
many more! i'm wondering why these people don't have the problems i have. also some users here are very nice people and i'm interested in what they are doing, so i will come back from time to time to take a look at you and your work.
i don't want to stress around, i have no reason because you always were very very nice to me, a few things were bothering me and now that i'm leaving i can tell you a few things i didn't like, maybe lee and the developers can find this constructive. this whole post here is meant to be constructive, not angry, btw.!
for example, there was a big announcement about the stability and performance update but i can't use the resources of my machine at all because game guru still runs awfully slow. i do know how to improve a few things, how to optimize a map and all of this. i am the world champion at workarounds and i still manage to make the game guru games stutter when i do what i want. i am a member for almost 2 years now and things that were promised before i became a member were still not realized. i also think that gameguru is an up and down with disappointment and happiness very close in this software. often we got updates that felt like nobody could use them (multiplayer) but they were dropped again as well. then there were big announcements like EBE that never happened.
also there are always a few bugs that never were repaired. f.e. when i use the blender tool without having the steam app running the GG crashes. also, when i open a few maps, after 5 or 6 maps entities are missing, terrain has failures, entities are black or the HUD is missing. this is happening
every day i work with GG and i guess in the last 1.5 years i was actually using it every day. working with game guru requires a lot of patience. so i would suggest to the developers that they should make the software stable and solid before they start digging up new ideas. this all looks like a total chaos to me sometimes. i
hope you get this right, i don't wat to stress you but i hope this is constructive though.
also i think the store, the steam connection, the download of store items and the manegement of the store are still not perfect.
i also must tell you that you can be very proud of this forum community! this is the best i have ever seen and i think i have seen many. i know lee cannot compete with big engines and i guess he doesn't need to. if game guru only would be a little more stable it would be the greatest software ever because it is an easy game maker as in the title. i really like it. i had lots of fun, learned a lot and i don't regret the time but now i must tell you that you have lost me.
i wish good luck to all of you developers here and that your games run stable when finished. i will keep an eye on you!
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti