Moving forward, we can now put together more complex layouts with the segments. With the thinner walls, we can now have different kinds of rooms back to back. Technically if you wanted to get creative you can have multiple different kinds of walls within the same room. Something not entirely
possible in FPSC.
Currently all floors above the ground floor require the "Snap" mode; as the "Grid" mode forces the models part way into the ceiling. I might be able to fix this in the future. However that would require a lot of mathematically planning to re-align everything with new adjustments in that event.
Some great benefits of using These Segments in GG!
- Dynamic walls and doors (i.e. explodable)
- Animated rooms (i.e. mechanical gears, pumps)
- Secret passageways (push a switch and watch the wall slide out of the way)
- Booby-traps (floor and ceilings that crumble)
- Weaken doors that can be kicked in (by player or enemy)
- Different kinds of walls, floors and ceiling in the same room (not possible in FPSC)
- Build a Mad House - with walls that rotate when the player isn't looking at them
- Copy your whole structure and reposition or rotate it on the terrain
- Ignore the Grid and build rooms with angles
The possibilities are really endless.