@DVader : From your earlier post "I feel myself that some features have been added, but never finished". It makes me sound a little lazy, but you raise a good point and something I am sure others have felt too. Given the wide scope of feature requests from the community, I thought giving everyone a little bit of what they want seemed like a good rationale and a reason not to dwell on any one feature. If anyone wanted more, they would vote up the additional features missing from the first implementation (voting item permitting).
Let's now assume my approach could stand improvement. Do we remain on the Easy Building Editor until most users agree its finished? Do we go back to the Character Creator and similarly add more stuff there, or go back further and revisit anything marked complete to make sure we really are finished. I would be very interested in feedback on this, whether it's a good idea, or just one more way I can infuriate half the community
Here is the list of currently completed tasks, and ideas how I can work some more on them:
Character Creator = Allow support for attachments so artists can import their own 3D model parts
Top down isometric = Source some game assets and create a specific game level, with additional player controls suited to this style of game
Compass = A new compass entity collectible you can pick up which instantly shows a compass HUD on screen
Support for other 3D formats = Finish off importing of FBX by adding support for dynamic animated models exported from Fuse
Full character override = Expose further LUA commands for animation, physics and AI control
Convert engine to C++ = As a further performance boost, look for new ways to parallel the code a little more
Occlusion = Add additional per-entity controls so occlusion can be tailored to specific levels, and add LUA commands for more control
Flash Light = Add flash light offset, color and strength controls, plus the ability to cast shadows when in dark places
Save & Load Progress = Add screen grabbing when game saves, and include a picture of the save position in the load menu
As you know I am quite happy to go with the majority, and I am sure some of the above ideas (plus additions from the community) will tantalize some of you more than the EBE, but what about those waiting for the A.I improvements? Tricky one, yes!
I propose everyone take the above completed items and make a list of things each one currently lacks that you consider essential before it can be called finished. We can then see how far off the mark I was when I clicked the complete button. It will be interesting to see, and if it is overwhelming and very much what the community wants, we can freeze the EBE work and I get cracking on the additions
Remember, this is a community lead development and you have the power to decide what happens next.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM