Quote: "The level in the last video feels HUGE. Massive sense of space and areas to explore. Like it."
Thanks! That was the effect I've been going for, but the last few months has been finding a way to get the map to run at a decent speed. I almost started a smaller scale level at one point in despair, but I've persevered and ended up with a decent running map in the end. Of course I need to add quite a bit more to finish it or the place will be the most uncomfortable living area ever, no furniture etc
I also need a game in there somewhere as well at some point.
Quote: "Feels a bit like the film the maze runner in places. "
The King Kong walls I presume
I actually really like the walls, great looking assets.
Quote: "Some of the repetition works well - the machine blocks"
I'm reasonably happy with those myself although I may need a little more in that area before it's finished, but too not much I think. Are there areas that you didn't like? I'm reasonably happy with most the map on average but I am kinda blinkered after working on it for what seems forever
Quote: "BTW how did you get your lighthouse beam in game (top of thread). That looks great."
With great difficulty, lol. Made it in Blender, had a nightmare getting it to look correct in GG. Rolfy helped me with the texture fade in the end
I'd imported it in near 100 times by that point, only to find half the model missing where the fade started. I found it most frustrating as in DB for example it would have been done in minutes. It was my attempt to get a light beam effect without a real light. My recycle bin had never seen so many of the same named file before, lol.
Quote: "I managed to get a full GG level of buildings and roads and was getting 60 fps but now starting to come down a lot as I add clutter and AI. It's tough"
Yes it is. That sounds like it was running well as well, of course, it depends on your machine
I'm betting you have a better CPU than I have, which always helps with high object counts. I'm hoping this will play at similar or faster speeds on a decent machine. My aim throughout has to be to make my system the minimum spec needed to get a half decent experience. This is in the hope that a faster PC will run it flawlessly. The video doesn't give it a full showing as it was encoded to 24 fps, so is not quite a silky as the game itself. Of course I keep adding and slowing it down again, but I hope to get some of that speed back.
I'm still looking a getting a basic demo together for level 2, was going to look into it yesterday, but ended up spending all night and a lot of morning making a new object to put in. Still not happy with it and it seems I have found a new GG bug along the way, the joys of game dev! A demo may be a lot better way for people to have a look and see how it runs
@ Wolf
Quote: "Do you also do voice acting?"
Sorry missed that one. I have done for my own stuff on occasion, no doubt I will do some here as well at some point. There's a bit in the first level now, but it needs to be redone in places, and I'm still waiting for inspiration or an update so I can get timing sorted on different speed machines. GG doesn't seem to have any way I can see to get my animations and sound to sync properly on different speed machines. I may be missing a simple lua command of course, but the GG specific commands don't cut it so far in that regard.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.