Third Party Tools / Entity Welder

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Bored of the Rings
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Posted: 2nd Jul 2016 08:29
@MK83-I checked my sent email, and you were definitely on the list of emails. I'll resend to you.
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Bored of the Rings
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Posted: 2nd Jul 2016 08:29 Edited at: 2nd Jul 2016 08:31
@MK83-You should have the email now
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MK83
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Posted: 2nd Jul 2016 17:22
still don't have it, hummmm. I added you to safe senders list just in case hotmail had you blocked for some reason. please try again.
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Bored of the Rings
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Posted: 2nd Jul 2016 18:09
@MK83-resent again
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MK83
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Posted: 2nd Jul 2016 18:34
@BTOR, worked thanks.
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MK83
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Posted: 3rd Jul 2016 03:08
model pack 3 error attached
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Bored of the Rings
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Posted: 3rd Jul 2016 07:22 Edited at: 3rd Jul 2016 07:23
@MK83-it's ok it's not an error, it's a note to myself that I need to add code to scan the X file for the texture. I've not added code yet
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MK83
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Posted: 3rd Jul 2016 15:19
Quote: "it's a note to myself that I need to add code to scan the X file for the texture. I've not added code yet "

okay
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Bored of the Rings
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Posted: 3rd Jul 2016 15:23
I will soon though
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Bored of the Rings
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Posted: 3rd Jul 2016 22:54 Edited at: 3rd Jul 2016 23:31
Complex code now implemented in v1.5 to copy textures over where it's missing from the FPE i.e. textured=<BLANK> for M3 and London packs and probably others too.

Will release tomorrow at some point.
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granada
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Posted: 3rd Jul 2016 23:18
Very cool,thank you.

Dave
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MK83
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Posted: 4th Jul 2016 01:39
Awesome, thanks.
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Bored of the Rings
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Posted: 4th Jul 2016 06:22 Edited at: 4th Jul 2016 08:20
the problem I found is that for some of these model packs the FPE textured= is blank and the actual direct X file points to .tga. If I open up the model in Fragmotion it tries to look for .tga texture file. So I've copied over the .dds files that exist and updated the FPE to populate with .dds texture.

For London Model pack that I've found so far there is another flaw where in the FPE the X file being pointed to doesn't exist in the meshbank or is calling the wrong mesh file name. See pic. Unfortunately, I can't do anything about those. I've manually coped over the _All.X mesh and updated the FPE. see 2nd pic.

Another flaw is that DEFAULTHEIGHT= parameter has been set for some entities, so they don't sit on the GG terrain but 50 units higher or above. I can either, leave it in or comment these out generally.
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Bored of the Rings
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Posted: 4th Jul 2016 09:27
Actually forget the default height comment some pieces are top parts
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Bored of the Rings
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Posted: 4th Jul 2016 11:50 Edited at: 4th Jul 2016 11:53
I've made some last tweaks with the code as I had some strange scenarios where the textured= is blank, the physical textures are .tga and .tga also specified in the .X file (which there can also be multiple textures e.g. M3\shelves) but also another scenario where the .tga files are specified in the .X file, but the physical files are .dds. What a pain!
So, I have left the textured= param blank and copied existing .tga/.dds and/or converted to .dds over to GG folder. You can then decide whether to use the orginal .tga or whatever extension is embedded in the .X file or specify the .DDS texture in the textured= parameter, or load in a modeller and manually change the textures over to .DDS and update the parameter field in the FPE (or leave blank for multi textures). FPSC was a wee bit flawed somewhere maybe/probably

I'll do a little more testing then if I'm happy with it I'll release 1.5 but just want to make sure there are no other surprise scenarios.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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MK83
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Posted: 4th Jul 2016 15:54 Edited at: 4th Jul 2016 15:55
Quote: "I'll do a little more testing then if I'm happy with it I'll release 1.5 but just want to make sure there are no other surprise scenarios."
take your time.
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Bored of the Rings
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Posted: 4th Jul 2016 17:10
Well the M3 blue containers finally come out right....see pic....
1.5 being released now, watch your emails...the dropbox link should be the same but will put that in email also....


Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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MK83
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Posted: 4th Jul 2016 18:18
got it.
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Bored of the Rings
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Posted: 4th Jul 2016 18:42
@MK83-great stuff, hope it's a big improvement
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MK83
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Posted: 5th Jul 2016 01:05
london pack working fine.
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Bored of the Rings
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Posted: 5th Jul 2016 06:44
@MK83-that's great, like the lights glowing on the bus.
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synchromesh
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Posted: 6th Jul 2016 02:29
Hmmm on this and the last version I'm getting ,,
Runtime Error 500 - Unknown image error at line 725

This Is on pretty much all the London and Pack 3 ....
Any ideas ? No one else seems to have the issue .... These are the retail packs not the open source
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MK83
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Posted: 6th Jul 2016 04:20
Quote: "Hmmm on this and the last version I'm getting ,,
Runtime Error 500 - Unknown image error at line 725 "

I don't get this error. But, when I drag a .fpe to the entity welder .exe it does import my entity, but, it does not tell me it has been imported anymore.
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Bored of the Rings
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Posted: 6th Jul 2016 06:42 Edited at: 6th Jul 2016 08:42
@synchromesh: I'll take a look at that line of code and see if I can reproduce the error, I have both the open and retail pack version, so may need to do testing on both maybe?
[update-installed M3/London retail packs on my other OS system and tested tool on a few entities and don't get any image issues. The line of code is fine, but I've re-assigned the image number to a higher value but as I can't reproduce the error I have no idea if that will make any difference. Actually I will also put a slight delay between the loading and saving of the new image. I can send 1.5.1 to you if like? if you have GameGuru running at the same time, it can cause issues with images]

@MK83: I removed the message mainly for the FPEtoBAT executable so the user doesn't have to keep clicking on the message to process the next one. I'll figure out another way to only display message once a single or a batch has been completed.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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MK83
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Posted: 6th Jul 2016 16:57
Quote: "@MK83: I removed the message mainly for the FPEtoBAT executable so the user doesn't have to keep clicking on the message to process the next one. I'll figure out another way to only display message once a single or a batch has been completed."
it is not a problem.
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Bored of the Rings
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Posted: 1st Sep 2016 06:57
This tool will now be integrated with the AutoWelder 1.0 tool.
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Bored of the Rings
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Posted: 29th Sep 2016 10:01
Now Weapon Welder has had a bit of an overhaul, was going to look at Entity Welder. Does anyone have outstanding issues/problems? If not, I can leave it alone.
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synchromesh
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Posted: 29th Sep 2016 16:36 Edited at: 29th Sep 2016 20:39
Ok I created this little launcher to keep my welders organised and wondered if it would be handy for anyone else ...



Simply click the tool update button and paste the tools into the folder ... Read the readme included first
To update the tools do it again overwriting your originals ...
Hope this is of some use ..



Download below
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granada
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Posted: 29th Sep 2016 19:49
Now that is cool,thank you Mike .

Dave
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Bored of the Rings
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Posted: 29th Sep 2016 20:00
All the credit goes to Synchromesh for the launcher, it's all his work, which is really neat, I will use it myself, trying to locate the files ;-[
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MK83
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Posted: 29th Sep 2016 20:06
BOTR, what is Entity Welder_win.exe?
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synchromesh
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Posted: 29th Sep 2016 20:23 Edited at: 29th Sep 2016 20:41
Quote: "BOTR, what is Entity Welder_win.exe?"


Ahh that's the Window version as I originally got it ..... This may confuse but I will explain

Entity Welder.exe is the Drag & Drop version
That's the one you need to put into the "Drag & Drop" folder and doesn't need to be in the main folder as well ... My Mistake ..
The " Entity Welder_win.exe " is not the Drag /Drop version but the browse to file version .... Sorry

EDIT ..... I edited the pic now without the duplicate file
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granada
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Posted: 29th Sep 2016 20:24
Quote: "trying to locate the files ;-["


Me to
Quote: "All the credit goes to Synchromesh for the launcher, it's all his work, "

Thanks to you Synchromesh .

Dave
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synchromesh
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Posted: 29th Sep 2016 20:32 Edited at: 29th Sep 2016 20:43
Obviously I haven't included the tools
You can shortcut the " BOTR Tools.exe" to your desktop it has its own icon
Just click the " Update Tools " Menu button and drop your exe's in the folder that opens ... But please read the Readme in their first
The pic shows how it should look ....

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MK83
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Posted: 29th Sep 2016 20:41 Edited at: 29th Sep 2016 20:41
I put the entity welder.exe in the drag and drop folder and when I tick drag and drop, that is what I get, no problem. But when I tick entity welder icon I get the error I have attached.
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MK83
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Posted: 29th Sep 2016 20:42
Great tool, by the way.
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granada
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Posted: 29th Sep 2016 20:46
Quote: "I put the entity welder.exe in the drag and drop folder and when I tick drag and drop, that is what I get, no problem. But when I tick entity welder icon I get the error I have attached."

I get the same,only with the same ex.

Dave
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synchromesh
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Posted: 29th Sep 2016 20:48 Edited at: 29th Sep 2016 20:54
So in the "Drag & Drop" folder you have " EntityWelder.exe " ( The drag / Drop version )
And in the main folder you have " EntityWelder_win.exe " which is the Browse to file version ?

It should work ?


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MK83
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Posted: 29th Sep 2016 21:06
I don't have a file called (entity welder_win.exe)
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Bored of the Rings
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Posted: 29th Sep 2016 21:10
@MK83-I can send the link to you, it's the windows point to file version instead of the drag/drop.

If anyone else needs the link, please let me know.
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synchromesh
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Posted: 29th Sep 2016 21:11 Edited at: 29th Sep 2016 21:13
Quote: " If anyone else needs the link, please let me know."

Apologies I assumed everyone had this version as well
I had the Drag / Drop version later ..
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MK83
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Posted: 29th Sep 2016 21:12
BOTR, thanks. That would be great.
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Bored of the Rings
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Posted: 29th Sep 2016 21:14
@MK83-link sent to your email address.
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Bored of the Rings
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Posted: 29th Sep 2016 21:15
Actually I'll resend the link to all relevant people, just in case.
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Bored of the Rings
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Posted: 29th Sep 2016 21:18
Actually I'll resend the link to all relevant people, just in case.

[update-ok sent link to everyone]
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granada
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Posted: 29th Sep 2016 21:47
That sorted it,many thanks guys.

Dave
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MK83
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Posted: 29th Sep 2016 23:20
thanks, that worked.
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synchromesh
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Posted: 30th Sep 2016 09:16 Edited at: 30th Sep 2016 09:23
Hope everyone got it sorted now .... Thanks for the backup Mike with the file ...
You will find the launcher becomes very handy when you get an updated tool .... You just click the " Tool Update " button and paste it over the top of the same file in the folder .... To many times did I delete the wrong one on my desktop or get totally confused over which version I just unzipped

@Mike ... Feel free to package the whole thing ready to run in the launcher to new customers if it helps
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Bored of the Rings
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Posted: 30th Sep 2016 10:53
thanks Synchromesh, I've sent new/current purchasers a link for them to download it. thanks again for this, it's really neat.
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Pirate Myke
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Posted: 22nd Feb 2017 22:03
Thread unlocked now.
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