***29Nov17 - Version 1.7.2 now released - extremely fast exporting of X files especially characters e.g. T341 models with 5501 anim frames per bone (around 27 bones). 1 T341 char processed in 22 seconds on my PC (might be faster than Fragmotion possibly).
This version also has the additional progress bar so you know where the program is at and not left in the dark
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***22Nov17 - Version 1.7 now released to SegAutoWelder purchasers - exporter code optimized for matrix format animation frame data which now speeds up that side of the process. e.g. BSP WW2 characters with over 1000+ frames per limb takes approx 1 min to process per model. This will vary depending on number of frames per limb. Have added code already for version 1.7.1 to bypass X files already exported with the same name plus looking into a couple of fixes and a lot more optimization.
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***11Aug2017 - xporter code now implemented and version 1.6 now available on Purchase of SegAutoWelder. Working on next version already which sees multiple file selection, added options to the .INI configuration file and some small fixes which I couldn't get in v1.6
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***14Jul2017 -- new exporter program being implemented. This will allow the user to export out as .X (and later other formats). This works with animated skinned meshes and static objects. Reason for doing this is to allow user to be able to edit a human readable .X file and for me to be able to programatically change the "texturefilename = " parameters if they are incorrect e.g. .TGA ->.DDS if only the .DDS files exist.
The exporter will be added to the other tools where required and will later support other formats (or that's the intention at least)
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***04Jul2016-1.5 due to be released which has some complex code to fix issues where textured= parameter is blank in FPE and texture file not
*** being copied over-this now fixed e.g. model packs London and M3 + plus possibly others ***
***01Jul2016-v1.4 released***
***Sent FPE to .BAT app to everyone that owns EntityWelder tool-this converts complete folders containing FPSC FPE files in one go ***
***06June2016 - v1.1 released with small update-can create .BAT files to convert batches of entities -see video page 2***
*** 05June2016 - version 1.0 now released to all SegWelder purchasers ***
*** Runs using Drag 'n' Drop on Entity FPE files ***
Looking to start a 3rd tool to import FPSC entities into GameGuru. If anyone has any thoughts/ideas what they would want to see in such a tool, please feel free to post or PM me, I'm welcome to ideas.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, C#, VB, SQL, PL-SQL, JavaScript, HTML, Three.js, Darkbasic Pro (still love this language), Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; 12GB.
FPSC to GameGuru Tools: AutoWelder/SegAutoWelder, Entity+Weapon Welder, FPEtoBAT