Product Chat / Set X Y Z of Zones

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Sparrowhawk
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Posted: 14th Feb 2016 17:26
Hi,
I'm finding it really annoying that I can't set the height of the zone point positions.

I have curved bridge crossing a deep valley and want to have trigger zones either side. However it is impossible to line them up correctly as the points that make up the edge of the zone snap to terrain, so when I move the camera I see they are in no way following the bridge, even though from directly above they appear to.

Even having them snap to on top of entities rather than terrain would be preferable, but really I'd like to be able to set the height of the point I'm adjusting like you can with the widget for entities.

Is there a way to do this already?

Regards,
S
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Bored of the Rings
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Posted: 14th Feb 2016 20:12
I just press 'B' key until "grid" mode is selected, then use page up/page down keys, if I'm understanding you correctly.
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Sparrowhawk
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Posted: 14th Feb 2016 20:36
I don't think that works I'm afraid.

When you place a zone the edge of it is defined by waypoints, these stay level with the terrain only, pageup/down doesn't work for them.
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Bored of the Rings
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Posted: 14th Feb 2016 20:46
sorry i probably misunderstood
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Sparrowhawk
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Posted: 14th Feb 2016 21:01
Don't worry

I did try what you suggested just in case, but it didn't seem to work. Thanks anyway
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LeeBamber
TGC Lead Developer
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Posted: 15th Feb 2016 22:25
When you select a Zone entity, the widget will give you three colored arrows, choose the Y axis arrow which will allow you to move the entity zone up and down.
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Sparrowhawk
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Posted: 15th Feb 2016 22:42
Hi Lee,
This doesn't seem to solve the problem.
I have a valley in the terrain. the zone has six points. Points 1,2,5,6 are on the hills, points 3 and 4 should be at the same level as the other points but in the middle of the valley. They snap to the valley floor instead making positioning relative to the bridge (the same height as the hills) impossible. They behave like waypoints, and not like entities. I want all the points on the edge of the zone to be level with each other regardless of the position of the terrain or the shape of the zone but I cannot seem to get this behaviour.
S
Custom Mac Pro (2014): OSX 10.11 (El Capitan) and Windows 10 Pro:
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LeeBamber
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Posted: 17th Feb 2016 01:07
The actual height of the zone nodes are purely cosmetic and have no bearing on the detection system of the zone which works only on the X and Z axis. They follow the terrain to make them easier to grab when you want to move them, even over rough terrain. As the height is ignored, why do you want to position all the nodes on the same Y coordinate. If it is for cosmetic reasons, you can craft your zone on a flat piece of terrain and then use the widget position only to move and raise the flat zone shape into position.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Sparrowhawk
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Posted: 18th Feb 2016 21:27
I see, I assumed what the camera sees was correct. So when the zone was drawn completely in the wrong place I didn't realise it was in the correct position.

Because the structure I am trying to place the zone edges along is wider at the base and curved they [the zone points] look like the points are out by miles, but I suppose I'll just have to try doing it looking only at the co-ordinates.

If they were able to stay in the same plane and not snap to the terrain it would be a simple matter to line the visible height of the zone with the tallest entity and then move the points maxing them a lot easier to place by sight (in this instance).


I think what would aid this, would be if the zone borders could be shown as 3D (like the cubes in Classic), and then it would be easy to see where the wall of the zone was irrespective of the full xyz of the points, rather than as a mostly 2D plane.
Custom Mac Pro (2014): OSX 10.11 (El Capitan) and Windows 10 Pro:
Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (6GB GDDR5) [3769]; 12GB RAM [2517]; 512GB SSD [9074];

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