3rd Party Models/Media Chat / SciFi corridors, hall, maintenance corridors. Lift. wip Dagored

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HarryWever
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Posted: 30th Oct 2015 23:59
i decited to make some sci fi stuff and assets, just something different then a animal this time.
I made everything to snap together. the first and the maintenance sections, the hall etc etc
Made different version of the hall with 2,3,4,and 5 doors with and without windows.
T-sections and cross-sections for both the corridors 1 floor and second floor.
A corridor section ready with a shaft for a lift(elevator) stil wip, but getting there.
animated door that fits the corridor, and offcourse a animated round door, that fits the maintenance sections
Monitors and screens, and pipes still to make

Corridor 1 floor:




Hall without windows:



Hall with windows, and the maintenance sections on the second floor.




Maintenance corridor and the animatedround door:




Lift shaft:




The maintenance corridor:





And the last a video of what i got this far:




And comments , tips, etc are Always welcome

Harry





Harry
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wildman4
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Posted: 31st Oct 2015 00:35
Very nice, looking forward to seeing more!
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OldPMan
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Posted: 31st Oct 2015 06:43
Hi Harry. Excellent work.
A few days ago, I also began to prepare the theme SCI-FI. This could be a competition.
HarryWever
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Posted: 31st Oct 2015 10:03 Edited at: 31st Oct 2015 10:19
Thanks....
Update:
corridor lift working in GG..
still need to add a console on the railing, but this was for testing

all the assets using one atlas texture map


video:



Harry
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HarryWever
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Posted: 31st Oct 2015 23:07
lift elevator with console





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science boy
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Posted: 1st Nov 2015 00:30
i like this harry top marks, some different style and i can see this doing extremely well. just be ready for the new guns coming
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HarryWever
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Posted: 1st Nov 2015 12:55
Thank you science boy...

Made some pipes for the outside of the corridor




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Gtox
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Posted: 1st Nov 2015 15:03
Looking good so far, Harry.
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Posted: 1st Nov 2015 16:59
This looks nice .... One for my must have list
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Posted: 1st Nov 2015 19:50
Looks really good, great job Harry
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Posted: 3rd Nov 2015 19:13
Interesting change of course, I like.
Nice stuff.

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HarryWever
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Posted: 4th Nov 2015 21:13 Edited at: 4th Nov 2015 21:14
Thank you guys

Working on some assets that belong to sci fi.
like monitors screens etc...
A shuttle craft enterable.with windows
still need a lot of work, but getting there






Harry
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HarryWever
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Posted: 6th Nov 2015 23:45
Shuttle allmost ready...








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SpaceWurm
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Posted: 7th Nov 2015 09:07 Edited at: 27th Jul 2019 14:43
This looks great Harry! How about creating some interior assets?
HarryWever
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Posted: 7th Nov 2015 19:01 Edited at: 7th Nov 2015 19:02
Thank you Landman,
working on that.

animated ventilator console( or something like that)




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vrg
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Posted: 7th Nov 2015 21:27
Looks great, nice work, I Scifi stuff.
HarryWever
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Posted: 28th Nov 2015 09:53
new video with all animated doors, sound, and shuttle.
The shuttle door can also be opened. all corrdors and halls fits easy with grid snap.




Harry
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Pirate Myke
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Posted: 28th Nov 2015 14:25
Looking great Harry,

Would things have a bit more specular on them? Lots of metal stuff. Maybe some red and blue and green illuminations here and there would look cool also.

Cant wait till we can get a bit of reflection on the stuff, and these will look Killer.
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Tarkus1971
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Posted: 28th Nov 2015 17:34
fantastic harry, lovely work on that lift. I cant wait for this one
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Posted: 6th Dec 2015 07:34
This is really nice stuff. I SciFi, when can we buy it or isn't it for sale ? This would be great for our library.
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Posted: 7th Dec 2015 13:34
Looking Amazing !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OldFlak
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Posted: 7th Dec 2015 13:39
Awesome work, been looking for a shuttle too!

Great work harry.

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HarryWever
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Posted: 8th Dec 2015 08:41
Thank you all.

I adjusted the the specular , and everything is more glossy right now.. much better.
Thanks to pyrate myke i also got a illumination map, that everything look even better with that.

hopefully soon in the store,
But now working on the lightmapping, the problem i have is that i have buildings with windows, like the elevator and the shuttle and some halls
The lightmapping does not work with these assets with windows.

Harry




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Emrys
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Posted: 11th Dec 2015 12:53
Is the glass a separate asset? one way around it would be to lightmap it and put the glass in after.

Not really the best way of doing it but ok for a quick fix.

Looks great by the way !
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HarryWever
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Posted: 12th Dec 2015 10:07
Thank you Emrys,

It is working now, Lee give me the tip to group it as a seperate mesh in the model or just like you say, make it a seperate object.
Both work. i've group them as a seperate mesh in the object and now it is working.

So anyway also thank you for the suggestion.

Harry
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HarryWever
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Posted: 16th Dec 2015 20:51
update:
I am busy uploading everything to the store, so hopefully soon available.
i make a pack of it. when its ready i let you know.

harry

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HarryWever
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Posted: 17th Dec 2015 09:27
Pack is ready and available in the store..
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Bored of the Rings
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Posted: 17th Dec 2015 10:42
this is cool, will have to purchase, well done Harry
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HarryWever
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Posted: 17th Dec 2015 14:47 Edited at: 17th Dec 2015 14:48
Thank you Bored of the rings.

I am making some more stuff foor this theme, and will add that to the pack when ready.
like a droid a robot etc...
I also have some free halls for the pack in my free section, those are with windows,.

https://forum.game-guru.com/thread/210761

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Bored of the Rings
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Posted: 17th Dec 2015 18:30 Edited at: 17th Dec 2015 18:37
going to the link now, this will make a great addition to my collection --thumbs up

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HarryWever
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Posted: 18th Dec 2015 20:23
working on a droid...




harry
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Posted: 18th Dec 2015 20:54
fantastic, got the pack today and love the work, really like the spiral staircase, brilliant !!
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HarryWever
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Posted: 21st Dec 2015 23:04 Edited at: 21st Dec 2015 23:25
tomorrow i gonna update the store pack with the above droid (static) and the rail for that.

The working attacking and shooting droid is also almost finnished.
i will put a video of that when i am ready.

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vrg
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Posted: 22nd Dec 2015 07:02
Really nice work
HarryWever
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Posted: 22nd Dec 2015 22:50
video of the attacking droids....
again with a great script from smallg
It almost finnished, just some fine tuning.

video:



Harry
ps merry Christmas to all
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Pirate Myke
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Posted: 23rd Dec 2015 00:04
I like it. Great job.
Happy Holidays to you.
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HarryWever
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Posted: 23rd Dec 2015 09:47
The static droid and droid rail and a teleporter are approved and add to the sci fi corridors pack.




Harry

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OldFlak
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Posted: 24th Dec 2015 07:21 Edited at: 24th Dec 2015 13:42
Errrmm, Harry can you provide pilot lessons for the shuttle....



Thanks

PS. love your work....

Edit: can't get that youtube vid to work, maybe a mod can fix it...
Edit edit: Thanks Harry - vid now working.

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HarryWever
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Posted: 24th Dec 2015 09:26 Edited at: 24th Dec 2015 09:26
really cool video....
nice work

Quote: " can you provide pilot lessons for the shuttle...."

Sure it can be done through a special home study by Dagored Associated Colleges and you get a State accredited master course
its not cheap, i can tell you that

ps
remove this part : https://www.youtube.com/watch?v= between the brackets. so only this part stays between the brackets: 0CWUaKFBgmc
easier is to just paste this part in your edit screen 0CWUaKFBgmc then select it, and choose from the video link above YouTube, and the
system filles in the rest of the code.



Harry
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OldFlak
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Posted: 24th Dec 2015 13:43
Thanks Harry, I'll start saving then!

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vrg
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Posted: 24th Dec 2015 21:19
Great work Harry, looks awesome
vrg
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Posted: 26th Dec 2015 15:32
Hi Harry, I bought your Scifi pack, is it possible to make the droids animated like the animated in your movie?
Nice package looks great, you can build endless
HarryWever
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Posted: 26th Dec 2015 15:40
Yes the animated one is ready,
i will upload it hopefully tommorow to the store and add it to the pack ones it is approved.
then you can update the pack.

thank you for the purchase
and glad you like it...

harry
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vrg
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Posted: 26th Dec 2015 16:14
Thanks, looking forward to
HarryWever
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Posted: 29th Dec 2015 09:16
The animated Droid is approved and available in the store now..
I also add it to the scifi corridors pack.


Harry
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vrg
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Posted: 30th Dec 2015 09:11
I changed the "droid.LUA" script and named it "droid1.LUA" as a different new script. I replaced "FireWeapon(e)" to "HurtPlayer(e,v)" (e,10) and changed
"local attack_range = 440" to 40. This changes the new droid to get close and destroy you , funny is the droid is pushing you till you die. Maybe an idea to have different kind of droids in your game.
HarryWever
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Posted: 30th Dec 2015 10:54
I have indeeed some ideas of more droids and robots...
and a nice change you make here...cool

Harry
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vrg
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Posted: 31st Dec 2015 12:06
Harry, I saw in the corridors , the droid characters seems to have difficulties with the shape " <> " of the corridors when the droids enters the triangle corridors they stop. Is it possible to change the FPE file or the script to solve the problem?

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HarryWever
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Posted: 31st Dec 2015 13:15
did you try it with waypoints?

They are characters , and walking in buildings give the same problems as the stock characters.
i don't know if its allready possible to detect a wall, or other objects with characters.

Harry
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vrg
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Posted: 2nd Jan 2016 16:13
Oke maybe a point for TGC to solve this problem perhaps a new item in the FPE file. Thanks and best wishes for 2016

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