@Rolfy: many thanks for your comments. there is definitely still a lot of work that I have to do especially with regards to looking into the multiple textures/shaders etc. At some point these will need to be handled as well as lighting. I must admit the FPSC source code is a beast to go through to see how things were done and some of it a bit confusing at first glance, but wanted to at least get the bare knuckles in and then improve on later.
Still tons to do and getting things to work on all Windows platforms is a task and a half
For the door, I checked both the door FPE and segment FPS and it's all so strange as no matter what I did with offsets (Y), some were correct in GG and coming in at the right height and some weren't.... so will need to revisit that too. What I don;t want to end up doing is creating a tool that is as large/larger than FSPC creator
I had also realised that maybe the option of having the level in separate parts would be good/more flexible. Luckily the single meshes all get saved to a temporary area prior to retexturing them all. So this is something I will definitely be fixing/improving on. Unfortunately all these things take a bit of time.
@ozziedave: thanks for you comments/question-GG seems to ignore any dynamic entities. You can ignore the video in regard to how I imported the level, as I previously mentioned, everything will be automated, so the tool will generate the FPE/BMP file, no GG importer will be required. The user will be able to just click on the level entity and place onto the terrain. For some reason I get to a point where I probably get too excited and think "I know let's create another video" and realising I still have tons to do ha
Loads of improvements and code to add especially at some point the punching system, now that will be fun, can't wait to punch through floors, ceilings, walls just by pointing and click and see the results. What fun!!
I will refrain from making another video until everything is fully automated and any bugs squashed. I need to also put in a much better camera system.
Thanks again for all your comments, I will take these on board and implement these into the tool code.
Professional Programmer: Languages- SAS (Statistical Analysis Software) , C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro (still love this language), Purebasic, others
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