Drivable Vehicle Demo
With the new 3rd person controls and ability to attach any "character" to the player start maker, I have decided to poke around with the idea of a vehicle. By increasing the acceleration and overall speed you get more of a driving motion. All we really need now is deescalation option in the player start maker. I was hoping to use the flash light as a way to light the way as if the car's headlights are on. Unfortunately the "flash-light" in Game Guru is a 360 ball of light rather than a spot light or directional light rather.
If you animate a car model to have motion in the tires you can essentially make a working drivable vehicle for your game. Funny enough if we were able to switch back and forth from different entities as the player or even from FPS to 3rd person you could recreate Grand Theft Auto :p
There's a lot of areas Game Guru needs to approve upon that will help in all types of games you wish to make. Performance is becoming a very big problem for me as I have filled half the map with a city and it slows to a crawl once i drop the civilians in. So sadly I had to take out all the trees but for 4. I also am unable to get the waypoint system working on sidewalks and the road. Even with he forceobsticle settings in the FPE.
We also need the ability to add more than two sound files to emit from a single entity. I can't describe the stress of trying to find work arounds for this. I don't want all my sound emitters to be characters.
In any case I guess we are making some progress into expanding the types of games people can make. Hope you enjoy the little video.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT