Product Chat / OMG revenge of the Spiders from Mars

Author
Message
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 18th Jun 2015 11:26 Edited at: 18th Sep 2015 20:19
edit
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.

Attachments

Login to view attachments
Polaraul
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 30th Jan 2014
Location:
Posted: 18th Jun 2015 12:07
That's great news, and I look forward to the video I have a load of FPSC models that I would like to use in GameGuru.

I really hope that the importer is going to be looked at in the near future, it is an important aspect of the engine, but is just not up to the job at present.
PM
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 18th Jun 2015 13:48
Is that a Dead Space Necromorph model?

LOL
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 18th Jun 2015 14:24 Edited at: 18th Sep 2015 20:19
edit
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 18th Jun 2015 15:32
nice. Looks cool. Is that where the twitcher is from? and does it animate well in GG?
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 18th Jun 2015 17:52 Edited at: 18th Sep 2015 20:20
edit
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
seppgirty
Game Guru Backer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 18th Jun 2015 23:58 Edited at: 18th Jun 2015 23:59
I got the hive brain into classic by giving it a skeleton and animating in fragmotion. Did you have to do the same?

P>S>

Another charlie Brown fan. Good choice.
gamer, lover, filmmaker
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 19th Jun 2015 08:19
As a side note, you can assign custom animation to any characters FPE using the following fields:

You replace the animation ranges with those set in the model and the AI will just use those instead.

;AIAnims (Classic + Zombie)
csi_relaxed1 = 210,234
csi_relaxed2 = 210,234
csi_relaxedmovefore = 2499,2528
csi_cautious = 288,528
csi_cautiousmovefore = 533,603
csi_unarmed1 = 2561,2600
csi_unarmed2 = 2561,2600
csi_unarmedconversation =
csi_unarmedexplain =
csi_unarmedpointfore =
csi_unarmedpointback =
csi_unarmedpointleft =
csi_unarmedpointright =
csi_unarmedmovefore = 2499,2528
csi_unarmedmoverun = 2499,2528
csi_unarmedstairascend =
csi_unarmedstairdecend =
csi_unarmedladderascend1 =
csi_unarmedladderascend2 =
csi_unarmedladderascend3 =
csi_unarmedladderdecend1 =
csi_unarmedladderdecend2 =
csi_unarmeddeath = 2,57
csi_unarmedimpactfore =
csi_unarmedimpactback =
csi_unarmedimpactleft =
csi_unarmedimpactright =
csi_inchair =
csi_inchairsit =
csi_inchairgetup =
csi_swim =
csi_swimmovefore =
csi_stoodnormal = 123,283
csi_stoodrocket =
csi_stoodfidget1 = 210,234
csi_stoodfidget2 = 210,234
csi_stoodfidget3 = 210,234
csi_stoodfidget4 = 210,234
csi_stoodstartled =
csi_stoodpunch = 683,726
csi_stoodkick = 683,726
csi_stoodmovefore = 2499,2528
csi_stoodmoveback = 2499,2528
csi_stoodmoveleft = 2499,2528
csi_stoodmoveright = 2499,2528
csi_stoodstepleft =
csi_stoodstepright =
csi_stoodstrafeleft =
csi_stoodstraferight =
csi_stoodturnleft =
csi_stoodsubtleturnleft =
csi_stoodvault =
csi_stoodmoverun = 533,603
csi_stoodmoverunleft = 533,603
csi_stoodmoverunright = 533,603
csi_stoodreload =
csi_stoodreloadrocket =
csi_stoodwave =
csi_stoodtoss = 683,726
csi_stoodfirerocket =
csi_stoodincoverleft =
csi_stoodincoverpeekleft =
csi_stoodincoverthrowleft =
csi_stoodincoverright =
csi_stoodincoverpeekright =
csi_stoodincoverthrowright =
csi_crouchidlenormal1 =
csi_crouchidlenormal2 =
csi_crouchidlerocket =
csi_crouchdown =
csi_crouchdownrocket =
csi_crouchrolldown =
csi_crouchrollup =
csi_crouchmovefore =
csi_crouchmoveback =
csi_crouchmoveleft =
csi_crouchmoveright =
csi_crouchmoverun =
csi_crouchreload =
csi_crouchreloadrocket =
csi_crouchwave =
csi_crouchtoss =
csi_crouchfirerocket =
csi_crouchimpactfore =
csi_crouchimpactback =
csi_crouchimpactleft =
csi_crouchimpactright =
csi_crouchgetup =
csi_crouchgetuprocket =
i7-4770s 3.10ghz - Geforce GTX 650ti
Bored of the Rings
GameGuru Master
19
Years of Service
User Offline
Joined: 25th Feb 2005
Location: Middle Earth
Posted: 19th Jun 2015 08:29 Edited at: 18th Sep 2015 20:20
edit
Professional Programmer: Languages- SAS, C++, SQL, PL-SQL, JavaScript, HTML, Darkbasic Pro, Purebasic, others
Hardware: Dell Precision 490; AMD Radeon HD 7570; LG TFT monitor (widescreen).
Interests: Drumming, Saxophone, Art, Theatre, Music.
Corno_1
GameGuru Tool Maker
13
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 19th Jun 2015 08:54
@scene commander: Do you must change anything in the model too to use the csi_... or can we change them directly from classic to gg?
My dream is to develope games, which makes fun when I create it and fun when other people play it.
PM

Login to post a reply

Server time is: 2024-05-07 07:37:16
Your offset time is: 2024-05-07 07:37:16