Product Chat / Side Scroller MK II

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synchromesh
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Posted: 15th Jun 2015 10:54
Thought I would try something a little more advanced than my last effort ....
This time I took advantage of Depth as well

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Tarkus1971
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Posted: 15th Jun 2015 10:59
wow Synchromesh that looks incredible, lets hope we get a LOCK CAMERA added to GG soon then we can make some sidescroller games proper.

Excellent job there.... imagine a sidescroller level behind that one you did and you could teleport to it sort of a fake level jumping in sidescroller land....
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Pirate Myke
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Posted: 15th Jun 2015 12:12
Looking great, possibilities are opening up weekly now.

Great job.
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Bored of the Rings
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Posted: 15th Jun 2015 12:45
absolutely fantastic what can I say...
3com
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Posted: 15th Jun 2015 14:25
I like this new GG concept you are doing.
Remembrances coming about 90s year games.

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science boy
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Posted: 15th Jun 2015 16:04
hey i see kunfu master coming out, the remake, can you create a boulderdash type game? i have my plans to make loads of games not just twin worlds but heaps of c64 remakes just because i loved my c64 and the games and reminds me of great times. awesome work there synchro keep them coming. also the teleport will be handy with this to go building to building or similar.
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Gtox
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Posted: 15th Jun 2015 17:43
Nice, work, synchromesh!
DVader
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Posted: 15th Jun 2015 19:25
Reminds me of a few old DB projects I worked on Flashback anyone ;p?


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synchromesh
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Posted: 15th Jun 2015 20:28 Edited at: 15th Jun 2015 20:38
Quote: " Flashback anyone ;p?"


Oh yes !! one of my most played games on the AMIGA ....I like the remake as well but many don't seem to ..

Good time to buy though for less than a fiver
http://store.steampowered.com/app/245730/
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Teabone
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Posted: 16th Jun 2015 00:13
I'd suggest using invisible walls rather than the gates. So you can give the player more to see. Love this by the way.
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Posted: 16th Jun 2015 01:02
Wow great work, it has a very unique feel. All you need now is destructible walls.

The coffee is lovely dark and deep,and I have code to write before I sleep.
synchromesh
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Posted: 16th Jun 2015 01:24
Quote: "I'd suggest using invisible walls rather than the gates. So you can give the player more to see"


Ye the problem there is clipping ..If the players head and shoulders get obscured it automatically zooms in so it was either fall off the edge ( which I constantly did ) or put a fence up at waist height ... anything else even transparent and it doesnt work.

But clipping on and off would be a good idea and solve the issue for a lot of isometric style games as well
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Teabone
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Posted: 16th Jun 2015 02:00
oh i didnt even consider the clipping issues sorry about. I actually like how you had some stuff in the foreground, like those pipes to the right. Added some interesting depth.
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Gtox
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Posted: 16th Jun 2015 10:17
What happens if you use an invisible wall the same height as the fence?
synchromesh
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Posted: 16th Jun 2015 10:42
Quote: "What happens if you use an invisible wall the same height as the fence? "


Placed like the fences ....Ye that would work .... Great idea Gtox
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kehagiat
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Posted: 16th Jun 2015 11:41
Great work synchromesh. I have a question (well, several):
1. I suppose the player controls the dark masked soldier?
2. If yes, what are the controls? E.g. are they the wasd keys? But then how do you stop the camera from moving? Maybe with FreezePlayer()?
3. Also, what are the settings of the masked soldier? I have noticed that when you have physics on the MoveForward(e,v) command is very unpredictable. When you turn physics off then you lose collision.
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Bored of the Rings
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Posted: 16th Jun 2015 11:43 Edited at: 16th Jun 2015 11:43
Quote: "Flashback anyone ;p?"


Loved this game never did finish it even after spending hours/days/weeks/months playing it. Still have it on Amiga emulator (Amiga Forever). Didn't know there was an up-to-date version. Predecessor "AnotherWorld" was not so good. Downloading demo now.
synchromesh
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Posted: 16th Jun 2015 14:58
Quote: "Great work synchromesh. I have a question (well, several):
1. I suppose the player controls the dark masked soldier?
2. If yes, what are the controls? E.g. are they the wasd keys? But then how do you stop the camera from moving? Maybe with FreezePlayer()?
3. Also, what are the settings of the masked soldier? I have noticed that when you have physics on the MoveForward(e,v) command is very unpredictable. When you turn physics off then you lose collision."


Hi kehagiat
This is really a proof of concept more than anything actually working at the moment .... To make one 100% we still need a few additions ..

Firstly AI running on other than ground levels
Lock the mouse option
Player Directional fire in third person..
And clipping on and off would be nice but not essential ..

Not a lot to make this type of genre 100% possible and we will probably get it so its just holding in their

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DVader
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Posted: 16th Jun 2015 16:53
Another World, nice animation and some epic parts but too tough for me. Flashback was much better and had a real game attached to the great animation. Fade to Black... Hmm, I thought that was a little bit too much a departure from the 2D games. Not played the new version, but I think you can't quite get the same feel in 3D for the game. It is also a much more shooter heavy game which the original really wasn't overall, making Flashback my favourite.


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synchromesh
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Posted: 16th Jun 2015 18:19
@Dvader
So did you actually make it with a team or work on certain features ?
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SpaceWurm
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Posted: 16th Jun 2015 19:40 Edited at: 27th Jul 2019 14:30
Oh my word! This looks brilliant! This unfolds so many possibilities! Nice work!!!!

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