Quote: "Great work synchromesh. I have a question (well, several):
1. I suppose the player controls the dark masked soldier?
2. If yes, what are the controls? E.g. are they the wasd keys? But then how do you stop the camera from moving? Maybe with FreezePlayer()?
3. Also, what are the settings of the masked soldier? I have noticed that when you have physics on the MoveForward(e,v) command is very unpredictable. When you turn physics off then you lose collision."
Hi kehagiat
This is really a proof of concept more than anything actually working at the moment .... To make one 100% we still need a few additions ..
Firstly AI running on other than ground levels
Lock the mouse option
Player Directional fire in third person..
And clipping on and off would be nice but not essential ..
Not a lot to make this type of genre 100% possible and we will probably get it so its just holding in their
The only person ever to get all his work done by "Friday" was Robinson Crusoe..