I won't really say this is going down the same path as X10. There seems to be a lot more promise for GG's future. Trust me though I was one of those that had doubt. Every 2 months or so GG usually implements at least one of the fixes to a concern of mine or adds a "feature" that I've been personally waiting for. I won't lie though; I was close to leaving GG when i felt I was being ignored and consistently told various things will not happen or not be focused on. However those vary things were brought up by larger majorities and thnn suddenly... they became priority.
The improvements that have made me stay:
The snapping tool improvements
Free Flight Mode (I was asking for this since day one but was told it would never happen)
Zombies
Iron Sight and Zoom (can use iron sight and zoom when out of ammo as well - excellent)
Improved Terrain Editing Tools
FOV Slider
There are few things that make using Game Guru very frustrating to me though I hope they will be improved or added at some point.
What needs improvements:
Performance - is one of the biggest problems currently with Game Guru. For an engine that drops you into a vast terrain it is unfortunately you cannot fill it up and expect solid game play. There are very little optimizing features (apart from quality dropping) and again the distant trees are not using billboard LODs, which they should be. I have discovered that games like Fallout and Skyrim build a huge single LOD of all static trees and rocks that takes hours to build from the map in the editor and that was the secret behind how they were able to get away with massive worlds and great performance. They also use something called cells for limitless outdoor maps. But I think all that GG really needs is billboard LOD's for the trees and more culling options.
Swimming - I expected the ability to swim since the first thing you find out when using Game Guru... is there is water. I hear its coming so I won't complain too much about it not being here yet. I understand a lot of animations will be needed for this.
Widget Display - I have a VERY hard time using the entity widget. It is very small and hard for me to see. I don't have the best eyesight and I have found no possible way of making it easier for me to use it. Its slightly transparent on top of being quite small. Because the widget is an actual 3D object in space there are other issues presented with it when moving around in the editor with it open. I can't suggest a better solution. All I know is its very difficult for me to use and I think I'm the only person dealing with the struggle.
Segment Entities - with the construction kit not in place, we are left with the snapping tools. The snapping tools have been improving quite nicely as time goes on but there is just one thing i find very difficult when compared to the ease of use with FPSC-Classic. When you select say a ground title in GG and then place it on the ground in snapping mode... the entity will appear on the ground but disappear from your stamp (cursor). This means you have to move your mouse back to the entity list window and select the same object again each time. It can be very tedious when you are building a large space. In FPSC-Classic the entity stamping mode allows you to easily draw segments on the ground. GG could have this ability too. Also it be nice if pressing the delete key deleted an entity. Since I struggle with using the widget menu.
Better AI - I know the AI has come along way since last year so I won't criticize too much. But I think we all know there is much to improve.
Multiple Custom Terrains - It would be great if we could have more types of terrain sets on the same map.
Particles - Much like what we had in FPSC-Classic would be nice. Where we could turn any decal into a particle system.
More LUA Commands - I won't list them all here. But there is a lot more commands that have been requested by several community members that have a vast knowledge of LUA scripting. It would also be nice to be able to configure the flashlight functionality via LUA as well.
I made a little video in 2013 uploaded in Jan of 2014 of the features I was hoping Game Guru would have by now...
I'm not asking for much.... but that's pretty much the few left over pieces that I feel Game Guru is missing that to me says its not a complete engine without. But that's just my fair opinion.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT