I deal with, with a legacy pack item, in GTTR level comp.
Even other ones, like...
a) Place player marker inside of legacy pack house. Run test game and player start outdoor. Back to editor and player marker becomes unselectable. I place another player marker, and the old one disspear. Now it work fine.
b) Placed wall and up to the wall, lets say 30 cms, I placed a bridget. When player crossing the bridget and reach the wall height, he stop, can not walk, like he has a invisible wall in front of him.
Well, I scale wall, lets say 75% in size, crossing again, and still player can walk. I thought the entities kepping their collision range, even if you reduce their size.
I fixed the issue, setting
collision=0 in fpe.
c) Scale roof, press the
undo menu, the roof does not change and an nearest item dissapear. When I click on screen, the error message comes saying this about... item ( a long number) does not exist.... Sorry guys but I can not remeber exactly, so I know somebody has reporting here something like this.
Obviusly I had "fixed it", via task manager (Old style, brute force).
To clarify: This is only for report, perhaps can help debug. From my side, nothing to say, only my thoughts..
Reloaded is a universe under construction, and should also be a universe in continuous expansion, it takes much time and hard work.
@ TazMan
Unfortunatelly I can't help'u, since I can not understand why it does, but I though after xmas break, all can coming.
3com