Thanks for the testing on this festive occasion. Here is my feedback so far:
@3com : Player death in water will be a fixture of the first version. The plan is to add a proper swimming and underwater exploration component as a new feature, along with appropriate media, and do a good job on it. I know a few modern games that kill off the player when entering water, so I am classifying it as a non-critical element
@Snake200 : I have not tested Reloaded on XP in some time now. Does anyone else experience issues with V1.009 running XP?
@Old Larry : Can you send me the screenshot showing "but now the FPSCR want "msvcrt.dll", thanks! Also, when you installed V1.009 did you notice the 'VS Redist installer' run inside the main installer at all? Maybe make a video of the whole install process so I can see
@science boy : Send me two such shops (all entity files) and I will confirm that transparency mode 5 does not function as required (the intended behaviour is that all transparency mode 6 entities are drawn back to front order).
@vrg : In respect to "the created grass in medium grass shader setting is total gone", can you make a small video showing this issue, thanks!
@tingalls : The report "the entities that I move remotely, with script, don't move after a lightmapping" concerns me. Are the entities in question STATIC or DYNAMIC? If STATIC, they WILL BE FROZEN IN TIME when the lightmapper kicks in.
@Jackal : When you say "Almost all of the characters are broken", can you give me a specific example. When I added a character and a start marker, and clicked test game, there was nothing broken about the guy, he totally tried to kill me!
@KeithC : Thanks for the great bug reports! I have added to list, and also the GTTR level will be dropped for the final release, it is just there for our own beta benchmark tests
@Gtox : You really have to be looking at the sun to see the specular effect, and even then you need to be on HIGHEST with a good specular texture associated with the entity.
@MXS : Great report, added to list!
@geistschatten : Thanks for the extra info! There is no good reason not to support XP as the technology supports it easily, but I think I will need to break out an XP machine and see these issues for myself.
@TazMan : Can you be specific about the lost details, my untrained eyes see the entity blend nicely into the scene with lightmapping
@Old Larry : RMB has been disabled in favor of the new LMB widget. The right mouse button is being reserved for a free-floating camera for the editor, to increase flexibility when editing 3D scenes. Also thanks for the 'objective' report, added to list.
@3com : The Position Gizmo sinking your entire level is a real concern. Can you email me the exact step by step from a fresh install to lee@thegamecreator.com so I can fix, thanks!
@Uman : Does GTTR and ESCAPE fail when you press F2? If you can send me a single 'custom' entity model and FPM level that exhibits this behavior when F2 is pressed, I can investigate after Christmas.
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM