Hi there!
I am grateful to you all for your words of sympathy and of encouragement.
At last I have final name for the game ( "it looks like the title is constantly change, sorry
)
My litlle apocalypse world. This title is much more in agreement with game. One more problem solved and now with a final name for the game, it's time preparing for the launch of game in indyDB, Facebook, etc..
The time is right for a micro-tutorial.
This is the first of several micro-tutorial which show the different evolutionary stages of the map creation for my game in RELOADED. I do not believe it will help very much but... something is better than nothing.
I have divided the map area in different quadrants to give me more control over the level creation.
The first steps.
A/ The creation of highways, roads or other way of distributing space.
B/ The creation of different heights and volumes.
C/ Smooth the different heights according to needs.
D/ Lots of rocks to provide a better definition of the ground map.
Next week, I hope to share with you more micro-tutorials.
Bye! I wish you all a good weekend .