Hello, Colosso,
today I have downloaded the latest version from above link. Currently, I'm on vacation on La Gomera, and the biiiiig download surely will have put quite some load on the hotel's internet access point. LOL. I can run your game on my "travel" notebook (core2duo/ati mobility radeon hd 545v) more or less at 16-20 fps constantly, but only after agreeing to the infamous "low fps" warning which probably took away some awesome visuals.
With that in mind, the first level played quite well (given above limitations), the problems I noticed in a much older version I played and commented on in the forum seem to be gone.
Not sure whether the inconsistent range at which the opponents detect the player is intended or to be attributed to the engine; sometimes, they shoot at me from really an enormous distance (which makes things interesting at times)
while standing at a medium distance seems to make them blind.
When they come really close (melee range), the framerate goes down terribly, resulting in turning or aiming of the player being executed in 60 degree chunks (again, this m a y be attributed to my lowly hardware).
The aliens seem to be unaffected by the shotgun, while they die at one shot of the precision rifle (not even a head shot) ?
I'm not sure whether I incidentally bypassed a lot of things , but I shot only 10 or so opponents until I found the first crystal skull.... I seem to remember that in earlier times, there were more than double the number of opponents to overcome.
Starting the second level, it took a while to leave the first cave (where the transporter is), because it was somewhat hard to pass the hole in the ice wall. While in that first cave, I was constantly being attacked by an enemy which kept growling at me, but was totally invisible to me - is that like it is supposed to be ? Not, that this enemy did much damage, but it felt annoying.
BTW: my health is being replenished quickly when I got hurt, which is good for playtesting, but if that will not be so in the release version, it may be hard to tell whether the damage received is still tolerable or too intense; sometimes, the damage taken is really bad, especially if several enemies attack at the same time.
Then, the only real error i encountered occured: I wanted to pause the game, possibly even executing a "Save" - and the game crashed with "Runtime Error:501Image Number 96000 (gamemenu_init)."
In the log, the final entries are:
1687784 : entering options page S:104MB V: (1405,382)
1687823 : CWD:X:\CCS1\Files
LOAD IMAGE X:\CCS1\Files\titlesbank\colosso\game-paused-title.png,96000,0,0 S:0MB V: (1405,382)
Looking into the respective directory, I only saw a file named "_e_game-paused-title.png", maybe, that is the error's cause ?
Personally, the short intro text you give at the start of the game seems ... uhmmm .... not convincing at all to me, but that doesn't affect game play, anyway; so, you may well leave it as it is.
The background graphics of the first level are thematically fine, but seem somewhat blurry to me.
Thus, not much criticism from me, and the game was interesting enough to be wanting to be able to play on.
The crash is probably easily fixed, but a fix IS necessary, of course. I remember from the older version that later on, the save game option will be bitterly NEEDED (at least by me ).
So, basically well done so far, and I'm looking forward to playing the game on my "heavier" gaming notebooks at home next week. Congrats, so far
Keep up the good work.
Yrkoon
Lives of great men all remind us we may make our lives sublime