3rd Party Models/Media Chat / ANIMER FPSC-R Ready is release! You can import classic characters into FPSC-R!

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Rafhalzer
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Posted: 12th Mar 2014 16:41
Hi all!



ANIMER 2.2 FRR (FPSC Reloaded Ready) is released.

http://www.thegamecreators.com/?m=view_product&id=2316



Now, you can use characters from FPSC Classic Model Packs in FPSC Reloaded.

Tutorial is attached - how to import animations from FPSC Reloaded character to FPSC Classic character, how to correct these animations, and how to import this character into FPSC Reloaded.

If you have any problems or questions, let me know on this thread.

Let's share on this thread our experiences with import characters to FPSC Reloaded!



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
science boy
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Posted: 12th Mar 2014 18:16
ok what about none humanoid types say a cat or dog? none biped in other words can you or



can you create a character without the skeleton if you have the animations? or is this a human animator

an unquenchable thirst for knowledge of game creation!!!
J0linar
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Posted: 12th Mar 2014 18:32
That looks really nice btw @Ralfhalzer, check your pm its important!

http://j0linar.blogspot.co.at/



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granada
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Posted: 12th Mar 2014 18:59
Been waiting for this,thank you ,



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Emrys
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Posted: 12th Mar 2014 19:25




Yes ! Different characters ahoy !



Can we import our own models as well?



PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 3GB

Laptop - Windows 7 32Bit, Intel Core 2 Quad Q9000, 4GB Ram, 500Gb WD, ATI Mobility Radeon HD 4850
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TattieBoJangle
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Posted: 12th Mar 2014 19:27
Quote: "Can we import our own models as well?"




Good question i would also like to know this before buying





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pianodavy
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Posted: 12th Mar 2014 23:50
Well this was a nice surprise to find after a day's work. Thanks so much, I can't wait to give it a go!

All you need is love....so let me have your burger.
Rafhalzer
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Posted: 13th Mar 2014 10:20
@science boy



Quote: "ok what about none humanoid types say a cat or dog? none biped in other words can you or can you create a character without the skeleton if you have the animations? or is this a human animator"




In ANIMER you can impor
Rafhalzer
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Posted: 13th Mar 2014 11:19
Quote: "Can we import our own models as well?"




It's a very good question



With the command 'Import animations from Reloaded character' you can import animations from 'Masked Soldier' to a character with FPSC skeleton.

You should to use the oryginal 'Masked Soldier.x' file.



But with the command 'Import animations from DirectX or DBO file', you can import animations from any character to any character.

With this command you can import Reloaded animations to your model with any skeleton.

If you import from 'Masked Soldier.x', you should to use the file repaired in MENDER - open and save 'Masked Soldier.x' in MENDER first.



I don't know if your model with imported Reloaded animations will be compatible with FPSC Reloaded.

I have not yet tested models with skeletons different from FPSC skeleton - I had no time, and such models.

If someone send me such a model, I'll test it and I'll let you know.

My email:

bodzio3d@gmail.com



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
SorrowCrown
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Posted: 13th Mar 2014 18:16
Pity, that this isnt free for gold pledgers ....:/
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Rafhalzer
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Posted: 13th Mar 2014 19:01
Sorry SorrowCrown, but it doesn't depend from me.



I'm an independent coder, not from TGC team.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
TattieBoJangle
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Posted: 13th Mar 2014 22:39
I would buy it if you can use it to convert your own models.



@Rafhalzer would you like one of my models to see if this is possible





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Rafhalzer
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Posted: 14th Mar 2014 07:59
@TattieBoJangle



Of course, please send it to me:

bodzio3d@gmail.com



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO
Corno_1
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Posted: 14th Mar 2014 10:09
@Rafhalzer A really nice tool you did. I will definatly buy it as soon as I get reloaded.





Make this forum to something a little bit better and release more stuff. So we can push the Request/NoobHelp threads aside.
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Rafhalzer
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Posted: 15th Mar 2014 16:55
Hi guys!



I received characters with skeletons different from FPSC skeleton (thanks!), and I started testing.

After importing into FPSC-R, characters are deformed.

I'm sure that this is the fault of the FPSC-R shader system.

If you turn off the shader system (in .fpe file) - a character looks good, but there is no animation.

I'm continuing the tests and I see if we can do something about it.

I'll let you know.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
TattieBoJangle
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Posted: 15th Mar 2014 18:16
Thanks Rafhalzer if you get my characters working i will be happy to buy the software so good luck





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HarryWever
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Posted: 16th Mar 2014 09:53
I bought animer yesterday, today i give it a try.

Everything worked oke, exept for the fact that the colonel character after exporting is 27 mb, and won't load in reloaded.to big..

The masked soldier is 2,6 mb.

What am i doing wrong. i followed every step.



Gr

Harry

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TattieBoJangle
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Posted: 16th Mar 2014 11:13 Edited at: 16th Mar 2014 11:30
I am waiting to here back about my models as i want to add my own models not just old ones.



@HarryWever I can load a 25mb character i don't have any bigger to try but im not sure if it is the size that's the problem but you never know .





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HarryWever
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Posted: 16th Mar 2014 12:06
It sometimes load, but the memory bar is full after loading the character, and reloaded let me not placing the character anymore then.

But still, 27,466 mb is way to much..the stock characters are not even 3 mb.



Gr



Harry

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HarryWever
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Posted: 16th Mar 2014 16:07 Edited at: 16th Mar 2014 16:08
I tried it again but with the same result. and the app crashes alot.



see screenshot.

Harry
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TattieBoJangle
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Posted: 16th Mar 2014 17:06
Hmm not to good then





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Rafhalzer
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Posted: 17th Mar 2014 08:24
Reloaded first convert .x to .dbo and load .dbo file.

Check .dbo files sizes.

Masked soldier is binary file. You can convert from txt to binary in Mesh View.

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
HarryWever
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Posted: 17th Mar 2014 09:10
Where can i found mesh view?

Harry
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Rafhalzer
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Posted: 17th Mar 2014 15:21
Mesh View (mview.exe) - DirectX9 SDK. If I back home from hospital I will send you.

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
tommy8
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Posted: 18th Mar 2014 00:25
so i bought animer and tried to open one of the reloaded enemies into it, The animations are playing, but the textures are not appearing. I'm just getting a black model and a message saying its 'repairing the file'. What am I doing wrong?
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Rafhalzer
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Posted: 18th Mar 2014 14:35
@tommy8

IT is OK.

Animer reparing file - making IT compatible with Animer. After repairing Animer reload the file. If done, you can texture a character. Animer can not texture this character automatically, because the name of texture is not stored in
MerkinJake
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Posted: 21st Mar 2014 02:01
Hello I am thinking about buying but would like to know how easy is it to switch fpsc characters to fpscr? I am not too familiar with animation as i just started modeling my own stuff (I use blender).

Somewhat new to scripting, learning as i can
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Rafhalzer
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Posted: 21st Mar 2014 08:48
@MerkinJake



In the first post on this thread you can find step-by-step tutorial attached.

You can assess whether it's difficult, I think it's easy.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create you
Rafhalzer
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Posted: 21st Mar 2014 11:45
Hi guys!



I got home and checked what HarryWever wrote about Colonel X character.

In my computer 'colonelx.x' file after exporting from Animer is 11304 KB.

FPSC-R first convert it to 'colonelx.dbo' then load it.

'colonelx.dbo' is 5558 KB.

I opened 'colonelx.x' file in MView (it's attached) and save it in the binary compressed format. After it 'colonelx.x" is 2334 KB. If FPSC-R convert it to .dbo file, then 'colonelx.dbo' is 5393 KB now.

If you change .x files in 'Characters' folder, don't forget to delete the adequate .dbo file first. If .dbo file exists then FPSC-R doesn't convert .x file to .dbo file, but it uses the existing .dbo file.

If anyone else has such large 'colonelx.x' file like HarryWever???



Mesh View program is attached.

Use it to convert .x files formats - txt, binary, binary compressed (just open and save mesh as).

Animer exports to txt format that gives the largest files. If you want small files then convert it to binary compressed format (it's compatible with Animer and FPSC-R).



You can also use Mesh View to repair .x files.

Mender can fix many things in .x file but can't fix mesh construction errors.

If you used Mender to repair .x file and this file still crashes Animer, you can use Mesh View to repair this file (just open it, and save mesh as).



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Meows
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Posted: 23rd Mar 2014 00:06
Any updates on this? I tried it right after it was released some time ago but could not get it to do much of anything, Guess I am not smart enough to figure it out. Hope this version is easier to use,.

Rafhalzer
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Posted: 23rd Mar 2014 12:52
@Meows



From version 2.0 ANIMER goes in the direction of import animations.

Now, you can import animations from any .x, .dbo, .bvh file.

Of course you can also create your own animations.

Only with ANIMER you can import characters from FPSC Mode
HarryWever
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Posted: 23rd Mar 2014 16:08
Hello,



After using the mview and save as compressed the character is now 3,7 mb.

So thats much better now, and everything worked oke now.



Thanks for the help Rafhalzer.



Gr

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Rafhalzer
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Posted: 23rd Mar 2014 18:37
I'm glad I could help, good luck Harry!



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Meows
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Posted: 25th Mar 2014 16:09
Rafhalzer::From version 2.0 ANIMER goes in the direction of import animations.

Now, you can import animations from any .x, .dbo, .bvh fil



So I need to download the new version and will it overwrite the old Trial version?

Rafhalzer
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Posted: 25th Mar 2014 17:01
@Meows



The new version doesn't overwrite the old one.

You'll have both versions on your computer.

If you don't want the old version, you can uninstall it.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and c
pdidy
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Posted: 29th Mar 2014 23:39
Hi any chance of a video showing how to use animer to import into reloaded.

thanks in advance.

Rafhalzer
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Posted: 30th Mar 2014 19:01
@pdidy



Why? Is it .pdf tutorial from the first post insufficient?



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Super Clark
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Posted: 30th Mar 2014 22:44
Hi, Rafhalzer Bought ANIMER 2.2 FRR today

have managed to only convert Colnel X after 2 hours of the programe

crashing all the time.



It crashes at different times never in the same place. The message

says Darkbasic somthing then just closes, can not even get time to

read it all and can not fine any error log for it?



Im running Windows 7 64bit ( Intel i7-3610QM CPU @ 2.30GHz ) 8 GiG Memory

Grafix Cards Intel HD 4000 & GForce GT630M.



Can you help please?
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Rafhalzer
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Posted: 31st Mar 2014 09:03
@Super Clark



Tell me if you have installed DirectX 9.0c on this computer?



Try this:

Use the Task Manager and close all running applications except Animer.

Turn off antivirus.

Run Animer as administrator.



Tell me if Animer still crashe
Super Clark
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Posted: 31st Mar 2014 11:50
DirectX 9.0c installed, it is set up to run as Admin, I'm going to

retry again after using meshview will let you know how I get on.
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Super Clark
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Posted: 31st Mar 2014 11:53 Edited at: 31st Mar 2014 12:48
http://youtu.be/lQJgJ1n6Apw



Uped a video of what I have done so far.



Just checked the file sizes of the completed Characters



10.3 MB (10,818,770 bytes)is this right? I tried mesview

compressed it but it would not load in Animer or Reloaded

in binary.



Characters work but i tried to load the AI (1) Colt 1911.dbo

4.84 MB (5,082,630 bytes)in Animer but it just crashes.



am i doing somthing wrong?
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Super Clark
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Posted: 31st Mar 2014 13:44
Quote: "I opened 'colonelx.x' file in MView (it's attached) and save it in the binary compressed format. After it 'colonelx.x" is 2334 KB. If FPSC-R convert it to .dbo file, then 'colonelx.dbo' is 5393 KB now.

If you change .x files in 'Characters' folder, don't forget to delete the adequate .dbo file first. If .dbo file exists then FPSC-R doesn't convert .x file to .dbo file, but it uses the existing .dbo file.

If anyone else has such large 'colonelx.x' file like HarryWever???"




Bit confused on this bit? how do you convert the compressed file to a

.dbo file? as it will not load in reloaded as it is now.
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Rafhalzer
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Posted: 31st Mar 2014 16:56
@Super Clark



I'm sure that compressed binary .x files are compatible with Animer and Reloaded.

If you save a file in Mesh View, you have to type the name and file name extension (.x), because Mesh View doesn't automatically add the extension (.x) t
pdidy
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Posted: 31st Mar 2014 18:47
@ Rafhalzer

having same problem with crashing have not been able to do a conversion even following the pdf. running windows 8, on a good pc.

[href=http://www.kickstarter.com/projects/tgc/fps-creator-reloaded][img]http://www.ma
Super Clark
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Posted: 31st Mar 2014 19:38 Edited at: 31st Mar 2014 19:43
.x File = 2.20 MB (2,311,783 bytes) New File Size



.dbo AI (4) Uzi = 4.84 MB (5,080,094 bytes)



Works like a charlm.



Animer still crashes not as much as it did doing it this way



I have turned AV off an all non essential running apps so



mybe a compatability issue or somthing with windows 7 64bit



The > AI (1) Colt 1911.dbo is the old FSPC Artificial Intelligence

I just renamed it fo my own collection. attached it anyways.
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Rafhalzer
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Posted: 1st Apr 2014 09:38
@Super Clark



The file that you sent me I can load in Animer without any problem.

I tried to export it as .dbo and .x and load again - Animer didn't crash even once.

It's very strange that this file crashes Animer for you.

In my laptop I have WI
Rafhalzer
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Posted: 1st Apr 2014 09:56
@pdidy



Let me know:

- what characters did you try to import?

- if each character crashed program?

- did you use the Mesh View program?



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own ani
o SoullessDreamer o
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Posted: 5th Apr 2014 06:59
I am sorry to add another problem to your list. A model and animation that I have gotten seems to have the anim_frames.spn as it's animation list. If I load in anim_spec_FPSCR.spn the animations do not line up with the names. With anim_frames.spn it does. Is there anyway to change the frames(drag and drop?) I also followed your pdf file and I got it to animate(before it did not). Now it plays out every animation from start to finish. I am sorry I am a little new to animation/modeling.
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Rafhalzer
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Posted: 5th Apr 2014 17:36
No problem SoullessDreamer, you are welcome!



There are 2 standard animationsets in FPSC.

The first one is from FPSC Classic and it has 2497 frames.

The second one is from FPSC Reloaded and it has 5999 frames.



The 'anim_frames.spn' is an animation list for the classic animationset (2497), and the 'anim_spec_FPSCR.spn' is for reloaded animationset (5999).



If a classic character is loaded into Animer, you should to load 'anim_frames.spn'.



Note, that animations are stored in .x, .dbo and .anim files, and animations specification files (.spn) are only an animations lists that are independent and can fit into loaded animations or not.



If you load in Animer a character from FPSC Classis Model Packs and its animation has 2497 frames, you can load 'anim_frames.spn' and animations list will be exactly fit to the loaded animations.

If you load classic character and its animation has more then 2497 frames, it means that to the standard animationset have been added additional animations. So, if you load 'anim_frames.spn', animations list will be fit up to the 2497 frame, above this frame you can add animations to the list by yourself - button 'Add' in Animer. Informations about character animations you can find in .fpe file which is located in the same folder as character's .x file.



Using my pdf tutorial:



1. Open and save a classic character in Mender. This character should to have 2497 or more frames. You should to save only from 0 to 1 frames.



2. Load this classis character into Animer and import animationset from reloaded character (5999 frames). At the present time there is only one original reloaded character 'Masked Soldier.X'.



3. After importing animations, you have a character with reloaded animationset (5999 frames). Now you should to load 'anim_spec_FPSCR.spn'.





Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
o SoullessDreamer o
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Posted: 5th Apr 2014 18:42
Thank you that makes a lot more sense. I hope you don't mind me coming back if I have more problems. I am like a fish with water when it comes to coding. Art, animations, and modeling isn't something I excel at yet. Thank you for your help!
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