3rd Party Models/Media Chat / ANIMER FPSC-R Ready is release! You can import classic characters into FPSC-R!

Author
Message
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 7th Apr 2014 08:39
Quote: " I hope you don't mind me coming back if I have more problems."




I am a specialist in problems - ask me about what you want



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
o SoullessDreamer o
10
Years of Service
User Offline
Joined: 27th Mar 2014
Location: California
Posted: 8th Apr 2014 01:04 Edited at: 8th Apr 2014 02:33
Thank you so much for your help! I do have a few other questions though.



I have a horse from FPSC, how would that work?



I got the animations to work on the project I was working on but the gun is......well......It's not right. It's on the wrong hand. I am going to try the part on your walkthough about that. But I don't think the way you show puts it on the other hand does it?(sorry again for the 'green' questions.)



Edit, nevermind I did get the gun fixed via your walkthough. There is one more thing I would like to ask you if it's ok. I got some animated sprites from FPSC. Can I convert them the same way?
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 8th Apr 2014 10:08
About a horse - we have to wait to use this in FPSCR, we will be able to apply it with the help of LUA scripts.



About sprites - Animer supports only animated 3D models, sprites are 2D.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
pdidy
17
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 8th Apr 2014 22:45
@ Rafhalzer

been away was unable to reply to post.

seems i have problem with windows 8 i have re installed win 8 and will see if

animer crashes. i had weird problem after converting col x, following all

instructions i would load col x in reloaded
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 9th Apr 2014 11:19
@pdidy



As you try it, let me know how it works.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
pdidy
17
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 10th Apr 2014 08:29
@ Rafhalzer

hi dont know what was wrong could have been win 8,

i have done complete install of win 8 and reloaded beta all is working

fine, animer running perfect, it was strange that when placing the character in the editor it was not placing chara
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 10th Apr 2014 15:52
@pdidy



Thanks for the info! It's great that everything works



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
science boy
16
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 25th Apr 2014 23:27
all i can say is your programme is unstable. not been able to create a single character.

i follow the instructions

first mender

all good

add model then texture and change the firespot and stuff.



i then get the crash when installing the character animations usually around anim 18, programme close. earlier i had to switch my pc off at the wall as my resource monitor would not end process followed by restart freezing in constant loop.



so i am a bit fed up with trying to do it. i am on w7 i am uac. and tried several different models. bonds fantasy characters and other ones, tried a tgc one as well. i am baffled.

an unquenchable thirst for knowledge of game creation!!!
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 26th Apr 2014 19:52
@science boy



Whether it failed with all the models that you have tried?

Whether Animer crashed in the same moment every time?



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FP
science boy
16
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 27th Apr 2014 00:10
Not got one in reloaded yet.i will try when I next get a spare day but it is a very frustrating experience. I have recharged a bit so will attempt. As to programme not responding happens around same area with a slightly different place. As said will try again cheers

an unquenchable thirst for knowledge of game creation!!!
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 27th Apr 2014 13:47
Try to follow a video tutorial created by Super Clark:

http://fpscrforum.thegamecreators.com/?m=forum_view&t=208248&b=8&msg=2483097#m2483097

And let me know in which moment Animer crashed.

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 21st Aug 2014 19:13
I bought mixamo fuse pro to create my characters but I dont know it it export into .x (I'm downloading it atm)
I just bought Animer 2.2 fro TGC

btw if I have a rigged character on mixamo store can I after import it into animer in .x format and use into fpscr?

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 22nd Aug 2014 13:32
@JC LEON

Yes, you can use it in FPSCR, don't forget to use Mender 2.0 first.
If you have problems let me know.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Sup
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 22nd Aug 2014 16:17 Edited at: 22nd Aug 2014 16:25
I bought fuse but export only in obj so how can I use into fpscr??



I bought animer too with mender 2.00 beta 5 and tried to convert colonelx following the tutorial provided with animer + meshview passage as my model was about 10mb



But hovewer model works not too fine since when it run to me sometimes it flips orizotally for few milliseconds and the death ragdoll is completely broken as image below show



[img][/img]



[img][/img]

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 22nd Aug 2014 16:31
.obj format doesn't stored rigged characters - only a mesh.
You need a rigged character in .fbx to convert into .x format.
If you have only .obj file, you have to rig your character in 3D editor.
There are problems with the ragdoll and imported characters in current version of FPSCR. Lee is working on it.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 22nd Aug 2014 18:58
ok... for oj/fbx question..

but for imported character I seen them works perfectly in some videos on the forum...

and I'm not using 1.085 but 1.080

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 22nd Aug 2014 19:08 Edited at: 22nd Aug 2014 19:08
Ragdoll deaths and problems with imported characters exist from 1.080 version.

Videos were made on earlier versions then 1.080.



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 23rd Aug 2014 09:31
ok thanks... nut now I have another question...

I'm trying to import an tfa 341 model into relaoded and I followed the correct procedure and as you told me in another topic I firstly opened the model into meshview and resaved it, after opened it into mender 2.0 beta 5 and resaved again and finally opened in animer 2.2, changed firespot and applied reloaded character animations. After that I reopened it into meshview and resaved as binary to resize weight of the model... modified fpe, textures etc...

all works fine into the editor but when I kill him the editor crahses and i have an error (illegal limb at line 50824 ) so it's related to ragdoll I suppose.. but since other classic models like colonel x ect simply have a bugged ragdool on death , in this case crash.. Is it due character have additional animations?

I did not apply addiotinal animations due I dont know how I can do.. can you plase can explaim me how can I apply additional animation??

thanks...

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 23rd Aug 2014 12:23
@JC LEON

A character have no additional animations.
A ragdoll death works fine for a character, if it has exactly the same skeleton as Masked Soldier.
How FPSCR react if you kill a imported character, depends on how much a imported skeleton is diffe
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 23rd Aug 2014 12:46
ok... so how I solve my issues?

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 23rd Aug 2014 18:27
Lee is working on it.
I think that we will be able to turn off a ragdoll system for imported character in .fpe file.

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 23rd Aug 2014 20:21
ko we will wait... go Lee go :::!!!!

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 24th Aug 2014 08:48
HI,

My understanding from Lee is that all custom characters will work for the next release, providing a bare minimum of bone hierarchy is maintained. As far as I'm aware models will only need a correct spine structure. Certainly Animar 2.2 characters will work with ragdoll for the next release.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 24th Aug 2014 09:33
Good news

Thanks Scene Commander for the info!

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 24th Aug 2014 18:13
I thought I read from Lee, that you can use ragdoll=0 for now in the fpe file for the character.

Add it to the fpe file and clear the dbo and bin files and try again and see if it does work.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 24th Aug 2014 21:42
added ragdoll=0 innto fpe for colonelx and deleted dbo e bin file...same result...


eta for 1.090?

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 3rd Sep 2014 15:23
Thanks, I downloaded the tutorial, as I bought the FPSC version when it came out but was not smart enough to get it to make anything or get anything to work, if the tutorial is simple enough to understand and actually make something, I will get this version too.

Old Larry
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 7th Dec 2014 09:12
About MENDER - Norton Antivirus report :

Any idea why this program is considered suspicious and with high risk ?

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

"The best forum, game software, operating system or web platform, it's that software which can give you most of the options and speed, not just amazing graphics."
almightyhood
11
Years of Service
User Offline
Joined: 9th Oct 2013
Location:
Posted: 7th Dec 2014 12:17
can some1 who knows how to use this make a vid tutorial with sound please, and not music but spoken instructions please lol??
im thinking of getting it this coming weds.. but i really need a good tutorial that has some1 talking lol.

thanks

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 amd 4100fx cpu quad core 4gb ram.
PM
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 7th Dec 2014 23:46
Quote: "can some1 who knows how to use this make a vid tutorial with sound please, and not music but spoken instructions please lol??
im thinking of getting it this coming weds.. but i really need a good tutorial that has some1 talking lol."


Dito.. I never could get the last version to do what I wanted.. Like get a model to walk!
Really upset as I counted on it, to have a step by step, as not all of us can read minds to know how to use a great program.

Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 8th Dec 2014 02:15 Edited at: 8th Dec 2014 02:15
Quote: "

Any idea why this program is considered suspicious and with high risk ?"




Apparently only five people that have Mender/Animer also use Norton. Either that or Rafhalzer is hijacking everyone's computer!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 8th Dec 2014 11:03
There are 14 video tutorials about Animer.
Look at 19 page of the Animer tutorial - Menu / Help / Animer Help
Encourage you to read the whole Animer tutorial.

There is also a video tutorial created by Super Clark:
http://fpscrforum.thegamecreators.com/?m=forum_view&t=208248&b=8
It is about a conversion from FPSC classic to FPSC Reloaded character.

Quote: "Either that or Rafhalzer is hijacking everyone's computer!"

Sadly not yet, but I'm working on it...

Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Alien Menace
19
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 22nd Dec 2014 04:12 Edited at: 22nd Dec 2014 04:12
Just bought this software and have it had it crash several times. I try to load an .x character with animations, it does load the object and the animations and it does create the limb references then whenever I try to save as dbo or even click on the model, it crashes. Every time. The other model, it does pretty much the same thing but instead crashes when it tries to reload the model.

Apps published: 4
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 22nd Dec 2014 07:22
@Alien Menace

First, use Mender to repair the character.
If it doesn't help, use MView - just open and save a character.
MView you can find here:
https://www.dropbox.com/s/t1wrhjvcx09qb3c/mview.zip?dl=0
If it doesn't work, let me know
Alien Menace
19
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 22nd Dec 2014 07:55
What is Mender?

Apps published: 4
PM
Rafhalzer
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 22nd Dec 2014 08:22
You can find Mender here (under Animer):
http://www.thegamecreators.com/?m=view_product&id=2316

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.

Login to post a reply

Server time is: 2024-11-22 03:02:07
Your offset time is: 2024-11-22 03:02:07