I am aware the HUD system uses certain keywords such as 'Drop' and 'Use'. Can these be called in Lua?
Also, does 'Use' always just = consume?
The thing is, I have set up a HUD for crafting structures but the only way I have to have the play use the constructed item is via ' Drop' to place it in the map. The exception seems to be weapons, which are used after crafting by being dragged into a weapons. Recipes also seem to have functionality in-HUD beyond 'Use' and 'Drop'. What else can HUDs do?
Julian - increasingly disillusioned and jaded