Product Chat (Early Access) / [ic:mariostar]Items Collected - Forgotten[ic:mariostar]

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lordjulian
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Joined: 10th Jan 2014
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Posted: 30th Sep 2024 01:59 Edited at: 30th Sep 2024 02:06
To optimise my game for performance, I decided to create a small map which is my town. In the Storyboard, I called it "Town Hub".
A door (placed at the entrance to a Building) in the "Town Hub" map requires a specific key to open. Beyond the door lies a Win Zone.

The Win Zone takes the Player to a map (a reconstruction of the Building's) Interior.

The Player is free to leave the Interior via a new Win Zone. The Storyboard has an output line to the "Town Hub" map.

I tested this all using Standalone Test Mode and also a true Standalone game.

In both cases, the key was present in the "Town Hub" map despite having been collected.

All help would be much appreciated!
Julian - increasingly disillusioned and jaded
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