Product Chat (Early Access) / Updated GGMAX Arm Rig for Blender

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bond1
18
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Joined: 27th Oct 2005
Location: Knoxville, TN
Posted: 24th Jul 2024 18:04
This is a small update to the Blender arm rig for GGMAX. This new version just has a small change I made to the parenting of the forearm twist bones to make it more Blender-friendly at the request of a user. Posting it here as well in case others may want it.

As a reminder, this rig allows you to do a few things:

1. Create new arm swap choices for GGMAX weapons, these are located in the gamecore/hands folder
2. Create new animations for GGMAX weapons
3. Create entire animated weapon/hand HUD's that are compatible with the arm swap system

As a side note, if you want to create more complex animations using this rig, it's likely you will want to build a proper animation rig that contains IK/FK controls on top of the base arm skeleton. I'd suggest using the AutoRig Pro plugin for Blender. For simple animations you can just animate the skeleton directly.

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Pirate Myke
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14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 25th Jul 2024 00:53
Thank you.
Intel(R) Core(TM) i9-10900 CPU @ 2.81GHz, 32GB RAM, Nvidia RTX 2060 super 8gb, Windows 10 Home 64bit, Screen resolution 1920 x 1080

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MK83
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Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 25th Jul 2024 14:13
@bond1, Cool thank you
core i7 11800, RTX 3050 4 GB ram DDR6, 24 GB Sys. ram, Win 11. Passmark score 6447.2



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katinakins
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Joined: 5th Sep 2024
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Posted: 5th Sep 2024 08:24
Great!

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