Hello Everyone
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,
Using Game-Guru, I've been concentrating on my game development for the past couple of weeks and have made great strides. However, as my game has grown more complicated, I've run into some performance problems. More specifically, the overall gameplay performance is being negatively impacted by frame rate decreases and sporadic lag.
Here are some specifics regarding my project:
- The game takes place in a sizable open world with a variety of objects and intricately designed terrain.
- I'm utilising both my own and the Game-Guru store's inventory of assets.
- The player interacts with a number of NPCs and dynamic components.
- A few custom scripts have been added to improve the gameplay mechanics.
- I've attempted to optimise by making the terrain simpler and fewer items, but the performance gains haven't been really noticeable.
I need guidance on the following matters:
Asset Optimisation: Are there particular rules for maximising custom assets so that the performance of the game isn't unduly affected? I would be grateful for any advice on handling surfaces, rectangles, and other asset details.
Scripting Effort: How can I make sure that the performance of my custom scripts is maximised? Are there any scripting best practices in Game-Guru that can aid with frame rates and latency reduction?
Level Designing: What are some practical methods for minimising performance problems in level design? For instance, should I employ occlusion culling and, if so, how should I go about doing so successfully?
General Hints and Techniques: Do you have any more general counsel or lesser-known techniques for maximising Game-Guru's gaming performance?
I also checked this:
https://forum.game-guru.com/thread/mlops-222950
Thank you in advance for your help and support.