Hello friends.
I am trying to complete the project that I started a long time ago. However, I could not reach the desired level in terms of scripting. I am looking for expert and experienced friends who can help me with the script. I will give my model as a free gift to the person who can make the scenario I want.
1-The galleon must follow the designated waypoints. The last turning movement must be made smoothly.
2-When it sees the player (enemy seen), it should use the sound file.
3-The galleon must start cannon fire using the sound file at a distance from the player (fire and explosion).
4-The player must be damaged and die.
5-After the cannon fire, the galleon must make a long escape back, right and left.
6-If the player damages the galleon by shooting it (hurt animation), the galleon must respond and start cannon fire again (fire and explosion). It must use the sound file. And it must run back again.
7-When the galleon receives great damage and its health reaches zero, it should sink. (sinking ship) sound file should be used.
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Animations:
anim0 =1611,1645;idle
anim1 =1,163 ;walk
anim2 =408,1432;escape
anim3 =63,162;roar
anim4 =1648,1684;hurt
anim5 = 224,405;attack
anim6 = 1435,1608;death
anim7 =290,333;damage
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Possible errors:
* The Galleon should definitely not go ashore. The Galleon scenario should take place at sea.
(The player will fire from land, the galleon will fire cannon from the sea at a distance from the player)
* When the player dies, the galleon must go to the beginning of the script and start again from the waypoints.
* When the player fires, the galleon should not move into an attack position and should not suddenly appear in front of the player, even if it is far away.
* The galleon should not become invisible when damaged.
* Animations should not freeze when the galleon dies.
* The shipwreck must disappear after a certain time. (around 60 seconds)
Any help you provide will be appreciated.
ercan süelden