3rd Party Models/Media Chat / Akeytsu , a nice 3D animation software. I tested it for you.

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mikeven
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Posted: 28th Aug 2023 22:44 Edited at: 28th Aug 2023 22:47
Hello everyone.

Yesterday I had the good surprise to discover 'Akeytsu' on this website https://www.nukeygara.com/.
It is a nice 3D animation software.
Currently its developers are offering to everyone for free a ' ex-educational license' valid 1 year, fully featured.

I read their EULA and I noticed that it would be advisable to place a reminder in your agenda at a date situated at a few days before the end of the license (see screen capture #1) if that special offer is not renewed by that software house.
Therefore you could refuse an automatic renewal of the license for which you would have to pay some unexpected price.



Nevertheless having personally tested several 3D animation software during the last years I may say that 'Akeytsu' is a good software with a user-friendly interface.

It took me a big hour to examine the major tools of that application.

I show here a rapid test with which I imported a free avatar (rigged FBX format) and a free animation (BVH format) that I previously downloaded from this website : https://truebones.gumroad.com/

My workflow inside 'Akeytsu' was not difficult. I intuitively discover how to create that combination (rigged FBX + BVH animation) which is not so easy - or impossible - to create with some other 3D animation software :

1) Import of the rigged FBX avatar ( my choice : Frankenstein)
2) Import of some animation in BVH format (my choice : topickup)
3) In the pane 'Anim Bank' I selected the tool 'Retarget Animations'
4) in the next popup window relative to that tool, I selected the source 'topickup' and the target 'Frankenstein'
5) and I could see that the transfer of the animation was successful on my selected avatar
6) I exported that animated avatar in FBX format (textures not encapsulated in that file, but saved in a separated folder)
7) I transferred the FBX file into the texture folder.
8) I imported the single diffuse/color texture atlas in the free open source software 'Materialize' downloaded from this website http://boundingboxsoftware.com/materialize/ and the required maps were created by this software to be able to generate a PBR material for that asset.
9) The textured animated avatar was imported in GameGuru MAX with its asset importer in FBX format and the process was successful after a few adjustments (size = 40, collision = polygon, adjustment of the materials to obtain the desired rendering).
10) Animated avatar tested successfully in a level (no behavior applied to that asset) of GameGuru MAX (Steam version Build 2023.08.06).

Here are a few screen shots relative to my experiment :






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MK83
GameGuru TGC Backer
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Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 1st Sep 2023 15:19
This looks cool!!
11th gen core i7, RTX 3050 6 GB ram, 24 GB Sys. ram, Win 11. Passmark score 6072.1



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mikeven
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Posted: 1st Sep 2023 21:01
@MK83, Yes, it is. I particularly like the interface with a good access to the tools.

About that free one-year ex-educational license, I think that it could be a permanent one for that specific version of the software according to what I read on this page of the French company Nukeygara : https://www.nukeygara.com/blog/news/a-new-page-for-akeytsu ( ... Nukeygara doesn’t exist anymore but a new page is opening for Akeytsu with Game Sup, different but promising ... ).


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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Sep 2023 07:58
What's about this?

Quote: "Please upload a VALID student/teacher ID, school attendance certificate or employment letter with your NAME and CURRENT YEAR clearly visible* "


Source: https://www.nukeygara.com/account/new-licenses
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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mikeven
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Joined: 31st Dec 2011
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Posted: 3rd Sep 2023 10:13 Edited at: 3rd Sep 2023 10:22
Hello 3com.

Don't worry about that request. Explanation found in this thread of their forum :
https://www.tapatalk.com/groups/nukeygara/some-news-t1088.html?sid=03a81ead2945965f3f846de2700e5328#p4363



The member 'Vexod14' is a V.I.P. of that community. He is a great artist who largely promoted 'Akeytsu'.
I had the opportunity to play with his superb game 'Star Wars Redemption' available for free on ArtStation :

https://www.artstation.com/marketplace/p/y138n/star-wars-redemption-fan-project


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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Sep 2023 11:39
@ mikeven
Thanks for sharing
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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mikeven
12
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Joined: 31st Dec 2011
Location:
Posted: 4th Sep 2023 12:36 Edited at: 6th Sep 2023 10:28
@3com
You are welcome.

Now let me show a quite surprising experiment with the .bvh format.

In my archives I found an old application 'DanceForms Choreography'. Previously I already tried to reinstall it on Windows 10 but with no luck.
I tried again its installation on my desktop with the latest upgrade of Windows 10 and this time it worked.

Here is the webpage where you can find the link to download that old software and a lot of interesting animations :
https://charactermotion.com/
Now it is free. The licence serial number is included for the activation of the software.

(for information, the original website of the developers is still available but it is not a 'https' one : www.lifeforms.com/danceforms/products.html )

Even if that program is compatible with Windows 10, it is obvious that its interface is obsolete and not attractive at all compared to the modern applications.

However thanks to 'DanceForms' I was able to discover something surprising : the conversion of the .bvh format to the .fbx one.
GameGuru MAX cannot import the .fbx files generated with that process, but it can import the .fbx to .glb files generated by Microsoft 3D Viewer.

Those animated meshes in .glb format don't contain any bones but it works in GG MAX !



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