@Taji, here you go. Thanks to a very talented guy I work with, here is the CC rig for Maya:
Maya FBX Template MALE
The template is organized almost identically to the 3ds Max template, only that the Biped has been swapped out for Maya HumanIK as requested. You can use the HIK controls to animate and manipulate the skeleton, but you'll need to skin your characters to the GGMAX_BONES. Also as shown in the pic below, when you export your characters, ONLY export the meshes and GGMAX bones, don't export the HIK controls. Use the same FBX export settings for Maya as shown for 3ds Max in the PDF guides attached to the first post, since the FBX exporters are nearly identical.
One more caveat: I won't be able to help at all regarding any Maya-specific questions you might have. As I mentioned before, I have zero experience with Maya and I didn't create this rig - I'm a 3ds Max guy. That said, I did test the basemale exports from this and they loaded into the CC just fine, so hopefully this works for you - just follow the guides CAREFULLY