Product Chat (Early Access) / Green warehouse door not closing

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CaptCanada
2
Years of Service
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Joined: 22nd Jun 2022
Location: Canada
Posted: 21st Apr 2023 00:02
Hi all

I created a building in the building editor and added a green warehouse door. I exported the model into GGMax and the door does not close properly.

I tried to add the green door directly into my level to test it and the door opens fine, it just doesn't close all the way.

Any ideas?
AMD 3700X, Gigabyte 3060 12G, Corsair 16G DDR4 3200Mhz, Asus VG27AQ 1440P 120Hz,
Saitek X52 Pro HOTAS
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synchromesh
Forum Support
10
Years of Service
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Joined: 24th Jan 2014
Location:
Posted: 21st Apr 2023 12:26
Ye if its not closing properly on a blank map then the door has a problem.
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CaptCanada
2
Years of Service
User Offline
Joined: 22nd Jun 2022
Location: Canada
Posted: 21st Apr 2023 15:41
Thanks, now I've found it with the grey warehouse door.

I will submit a bug report shortly.

Thanks
AMD 3700X, Gigabyte 3060 12G, Corsair 16G DDR4 3200Mhz, Asus VG27AQ 1440P 120Hz,
Saitek X52 Pro HOTAS
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smallg
Community Leader
19
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 21st Apr 2023 18:31
seems like it has the correct animation range if you reimport it, so you can do that for now
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
CaptCanada
2
Years of Service
User Offline
Joined: 22nd Jun 2022
Location: Canada
Posted: 22nd Apr 2023 17:05
Thanks, how would I reimport it?

AMD 3700X, Gigabyte 3060 12G, Corsair 16G DDR4 3200Mhz, Asus VG27AQ 1440P 120Hz,
Saitek X52 Pro HOTAS
PM
smallg
Community Leader
19
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 23rd Apr 2023 12:21
import like you would any custom media but select the existing .dbo in the warehouse folder.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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