Scripts / Exit level button?

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CaptCanada
2
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Joined: 22nd Jun 2022
Location: Canada
Posted: 2nd Apr 2023 18:03
Hi all

My apologies if this is the wrong section to ask but how can I set up a button that when pressed exits the level?

In my test level, I have a button that have linked to a Win Zone and set it to "Activate Object" , thinking it would trigger the Win Zone, but nothing happens when the button is pressed.

Is there a "built in" behavior or would I have to code it?

Thanks
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Apr 2023 10:13
The winzone only changes the level in standalone mode, not in test mode.
Anyway, you should get the "win" prompt.
When you say "button" I assume you are referring to a keyboard key, such as "press E and you win"?
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smallg
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Joined: 8th Dec 2005
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Posted: 3rd Apr 2023 15:29 Edited at: 3rd Apr 2023 15:31
think he is talking about a button model - i.e. a switch behaviour
anyway it should already work fine,
in your winzone behaviour you untick "spawn at start"
in your button with switch behaviour you untick "switched on" (could be that you are missing the button needs to have "switch" behaviour?)
link them together
now you need to press the switch/button to make the zone active
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CaptCanada
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Joined: 22nd Jun 2022
Location: Canada
Posted: 3rd Apr 2023 16:50 Edited at: 3rd Apr 2023 16:50
Thanks SmallG

I should have stated that I have a switch in my level that is linked to a WinZone. I wanted to be able to activate the switch and have the level end, kinda like the exit buttons/switches in Doom.

Thanks for the your reply and I will try out your suggestion.
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synchromesh
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Joined: 24th Jan 2014
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Posted: 13th Apr 2023 23:21
There is a winswitch ..
Just Lee has not added it yet
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