The switch script does not work for what I want to do, I want to keep running the same script. I am currently working on a way to accomplish the function I am after. But ran into one other question.
In game guru an item had a name that could be referenced screen that looked like an EntityName[e] for objects and NPC's. In MAX an NPC has an "identity" it appears that this does not match up with the old EntityName[e]. How do you reference the identity of an NPC in script?