Scripts / [SOLVED] Regarding NPC and animations and actions

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science boy
15
Years of Service
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 24th Feb 2023 12:53
good afternoon.
i have not really been on GGM recently, However i have attempted recently to have an inn keeper i want to play an animation and when close talk or purchase.

now the behaviours i have in vanilla do not give this option unless i am being very new.

i can get an attack person behaviour and set in nuetral to play a start animation but i cant get a weapon out of his hand and i cant get a conversation

in a nutshell
1. play start animation
2. when close to him/her create dialog or trade
3. when finish back to animation and loop
just be good to know if this is possible as the stand and talks dont give alternate animations

thanks in advance for any ideas or direction

SB
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true

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smallg
Community Leader
18
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Joined: 8th Dec 2005
Location:
Posted: 25th Feb 2023 10:33
This post has been marked by the post author as the answer.
wait for the RPG update, shops will be part of it
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
science boy
15
Years of Service
User Offline
Joined: 3rd Oct 2008
Location: Up the creek
Posted: 26th Feb 2023 17:37
Thanks small G
Means it's not all there yet so I will wait.
Im 50 now aint a kid travelled the world been in terrorist bombing shot at near kidnapped. Have an audi a house a fiancee a cat and ex dj and promoter and now home Manager. Have a degree and lots of quals and this is actually all true

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